Sub Rosa is a multiplayer first-person shooter about tense deals, double-crosses, and the occasional high-speed car chase.
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Grotendeels positief (24) - 75% van de 24 gebruikersrecensies in de laatste 30 dagen zijn positief.
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Grotendeels positief (507) - 76% van de 507 gebruikersrecensies voor deze game is positief.
Ontwikkelaar:
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Vroegtijdige toegang

Ontvang onmiddellijke toegang en begin met spelen; raak betrokken bij dit spel terwijl het zich ontwikkelt.

Opmerking: Dit spel in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

“Sub Rosa is an online multiplayer FPS with a focus on orchestrating deals and coordinating a team of players to increase wealth and status in the game. This requires a great deal of iteration and testing with how a growing numbers of players understand and react to the possibilities laid out before them in Sub Rosa. Early Access gives an opportunity to tinker with many facets of the game and receive feedback on those changes in an attempt to better the experience for everyone.”

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

“Sub Rosa is currently in alpha and in a 'hidden' Early Access phase to limit the player count as changes are made for testing with a small community.”

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

“The full version of Sub Rosa will include several game modes in addition to the round-based mode, more customizable characters, an increase in weapons/items/vehicles available to players and refined visuals, sound design, and user interface.”

Wat is de huidige staat van de versie met vroegtijdige toegang?

“The current version of Sub Rosa is in an alpha state with work-in-progress visuals, sound design, and user interface.”

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

“There is no current plan to change the price from Early Access to the full version but scope and size of the game may change that plan.”

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

“The Sub Rosa community is encourage to offer suggestions and feedback via the Steam forums and the development team will be an active participation in play testing with Early Access users to observe how players interact and any issues that arise during the game.”
Meer informatie
Opmerking: At the request of the publisher, Sub Rosa is unlisted on the Steam store and will not appear in search.

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Recente updates Alles weergeven (7)

20 februari

Alpha 34 Build Now Available



Alpha 34 Build Notes

Frame smoothing:
This blends between packet frames should help performance when playing online.

Replays:
Right now they can only be saved on the server, as admin use the command "/savereplay" and the replay will be saved at the end of the round. The files are pretty big, I'll be optimizing the size of them in the future.

Replay controls:
1: observer cam
2: camera 2 (hold Shift to move the camera to observer cam position)
3: camera 3
Space: look at the next player
Tilde: stop looking at players

R: rewind 10 seconds
T: rewind 30 seconds
Y: rewind 60 seconds

New physics:
Not a lot to see yet, but I've set things up so a lot of things will be possible like standing inside moving vehicles, zip lines, and elevators.

Fixed post-game chat

Alpha 34c:
Improved ragdolls
Improved aiming while crouching

City updates:
  • Added oil field.
  • Bases: are now color-coded to team colors.
  • Bases: added additional catwalk.
  • Venetian apartments: added interior access.
  • Starlite apartments: added interior access.
  • Pink Flamingo apartments: added interior access.
  • Fontana apartments: added interior access.
  • Nile apartments: added interior access.
  • Sunset apartments: added interior access.
  • Grandview apartments: added interior access.
  • Pilar: added interior access.
  • Alamo: added roof access.
  • Courthouse: added interior access.
  • Hospital: added interior access.
  • Gunshop: first pass at tutorial area.
  • Exodus travel: widened window.
  • Chili store: added stairwell.
  • Ice rink: added skylight.
  • Construction site: added wall section.
  • Construction site: added upper level access.
  • Sporting goods: added access to parking lot.
  • Cilantro: added balcony.
  • Cilantro: added bridge.
  • Diamond plaza: added additional ramp.
  • Nog: fixed floor hole.
  • Taxi depot: fixed ramp.
  • Roberto’s: fixed wall hole.
  • Cilantro: fixed wall hole.
  • Iteration pass on textures & texture materials.
  • Iteration pass on Bolo Ty’s casino.
  • Iteration pass on cul-de-sac.
13 opmerkingen Meer informatie

5 december 2018

Alpha 33 Build Available



Alpha 33 Build Notes

Welcome to Sub Rosa: Alpha 33, we are excited to share a number of changes in the gameplay mechanics including the new grab feature, updated lighting to add to the dynamic look of the game. There are a lot of fun additions to the city to explore as well as fixes to improve upon the gameplay.

In addition to the gameplay changes, city updates and fixes we have a new Employee Handbook for your training enjoyment:



Training Booklet

Gameplay Additions
  • New Lighting
  • Added Grab System
  • Added jumping through windows
  • Added in-game muting menu
  • New weapon sounds
  • Eliminator mode starts when all players are ready

Gameplay Fixes
  • Fixed shadow depth issue
  • Fixed getting out of cars issue
  • Fixed fired player items issue
  • Fixed weapons on player's back
City Updates
  • Added Grandview apartments.
  • Added Taxi Depot.
  • Added craftsman house.
  • Added low house.
  • Added parking structure beneath Radio Station.
  • Added signage to apartment buildings.
  • Added parking complex to Hospital.
  • Added target practice to bases.
  • Added target practice to Gun Shop.
  • Added Hot Dog indoor parking.
  • Added interior to Nog Building.
  • Added additional stairwells to Shelley Building.
  • Added additional stairwells to Kamel Building.
  • Added street access ramp to Pilar Building.
  • Added elevated office to Greene Warehouse.
  • Added roof access to Greene Warehouse.
  • Added stairwell to Cilantro Building.
  • Added stairwell to Marad Building.
  • Added balcony to Diamond Plaza.
  • Added additional entrances to Theater.
  • Added stairwell to Kirsten’s.
  • Renovated the Hondo Park walkways.
  • Expanded Yello Warehouse.
  • Expanded Main Street Bridge.
  • Expanded North Park.
  • Iteration on Basketball Courts.
  • Iteration on Construction Site.
  • Iteration on luxury house.
  • Iteration on Rio Granary.
  • Iteration on soccer field.
  • Iteration pass on textures.
  • Removed short wall near Cars Cars Cars.
  • Added cul-de-sac.
Thanks for checking out the latest update. Please let us know if you have any feedback.
25 opmerkingen Meer informatie
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Over dit spel

Sub Rosa is a multiplayer first-person shooter about tense deals, double-crosses, and the occasional high-speed car chase. The game is currently in an alpha testing stage prior to public Early Access and is not widely available for purchase. Please follow @SubRosaGame on Twitter for news as it develops.

Multiple corporations vie for money and power by taking control of different colored disks through clean trades or bloody acquisitions. Both cash and disks are immensely valuable and allow players to purchase guns, cars, equipment, and even stock in their own company’s success from day to day. Smooth transactions and smart business practices with others can eventually lead to riches while a quick trigger and a steady aim can get you there faster as long as you're the one still standing.

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Besturingssysteem: Windows XP or later
    • Processor: Passmark CPU 1000 or better
    • Geheugen: 2 GB RAM
    • Grafische kaart: Passmark GPU 200 or better with OpenGL 2.0 support
    • Opslagruimte: 10 MB beschikbare ruimte
    Minimum:
    • Besturingssysteem: Mac OS 10.6 or later
    • Processor: Passmark CPU 1000 or better
    • Geheugen: 2 GB RAM
    • Grafische kaart: Passmark GPU 200 or better with OpenGL 2.0 support
    • Opslagruimte: 10 MB beschikbare ruimte
    Minimum:
    • Processor: Passmark CPU 1000 or better
    • Geheugen: 2 GB RAM
    • Grafische kaart: Passmark GPU 200 or better with OpenGL 2.0 support
    • Opslagruimte: 10 MB beschikbare ruimte

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