Sub Rosa is a multiplayer first-person shooter about tense deals, double-crosses, and the occasional high-speed car chase.
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Hvorfor tidlig adgang?

“Sub Rosa is an online multiplayer FPS with a focus on orchestrating deals and coordinating a team of players to increase wealth and status in the game. This requires a great deal of iteration and testing with how a growing numbers of players understand and react to the possibilities laid out before them in Sub Rosa. Early Access gives an opportunity to tinker with many facets of the game and receive feedback on those changes in an attempt to better the experience for everyone.”

Hvor lang tid vil dette spil være i tidlig adgang?

“Sub Rosa is currently in alpha and in a 'hidden' Early Access phase to limit the player count as changes are made for testing with a small community.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“The full version of Sub Rosa will include several game modes in addition to the round-based mode, more customizable characters, an increase in weapons/items/vehicles available to players and refined visuals, sound design, and user interface.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“The current version of Sub Rosa is in an alpha state with work-in-progress visuals, sound design, and user interface.”

Ændrer spillets pris sig under og efter tidlig adgang?

“There is no current plan to change the price from Early Access to the full version but scope and size of the game may change that plan.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“The Sub Rosa community is encourage to offer suggestions and feedback via the Steam forums and the development team will be an active participation in play testing with Early Access users to observe how players interact and any issues that arise during the game.”
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Seneste opdateringer Vis alle (6)

5. december

Alpha 33 Build Available



Alpha 33 Build Notes

Welcome to Sub Rosa: Alpha 33, we are excited to share a number of changes in the gameplay mechanics including the new grab feature, updated lighting to add to the dynamic look of the game. There are a lot of fun additions to the city to explore as well as fixes to improve upon the gameplay.

In addition to the gameplay changes, city updates and fixes we have a new Employee Handbook for your training enjoyment:



Training Booklet

Gameplay Additions
  • New Lighting
  • Added Grab System
  • Added jumping through windows
  • Added in-game muting menu
  • New weapon sounds
  • Eliminator mode starts when all players are ready

Gameplay Fixes
  • Fixed shadow depth issue
  • Fixed getting out of cars issue
  • Fixed fired player items issue
  • Fixed weapons on player's back
City Updates
  • Added Grandview apartments.
  • Added Taxi Depot.
  • Added craftsman house.
  • Added low house.
  • Added parking structure beneath Radio Station.
  • Added signage to apartment buildings.
  • Added parking complex to Hospital.
  • Added target practice to bases.
  • Added target practice to Gun Shop.
  • Added Hot Dog indoor parking.
  • Added interior to Nog Building.
  • Added additional stairwells to Shelley Building.
  • Added additional stairwells to Kamel Building.
  • Added street access ramp to Pilar Building.
  • Added elevated office to Greene Warehouse.
  • Added roof access to Greene Warehouse.
  • Added stairwell to Cilantro Building.
  • Added stairwell to Marad Building.
  • Added balcony to Diamond Plaza.
  • Added additional entrances to Theater.
  • Added stairwell to Kirsten’s.
  • Renovated the Hondo Park walkways.
  • Expanded Yello Warehouse.
  • Expanded Main Street Bridge.
  • Expanded North Park.
  • Iteration on Basketball Courts.
  • Iteration on Construction Site.
  • Iteration on luxury house.
  • Iteration on Rio Granary.
  • Iteration on soccer field.
  • Iteration pass on textures.
  • Removed short wall near Cars Cars Cars.
  • Added cul-de-sac.
Thanks for checking out the latest update. Please let us know if you have any feedback.
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31. oktober

Sub Rosa - Alpha 32



New car models/physics:
the models are a first pass, we will add more cars, detail, and interactivity in future updates

Limo mission changes:
limo is no longer a limo (now a town car)
chase car starts in a random location
chase car doesn't exit city

round mode has 60 seconds of pre-game, time accelerates if all players are in a car

added hatchback (front wheel drive)

added uzi

added tracers

fixed floating items bug

fixed blinking menus in base

fixed players not ready in eliminator mode (game will start in 30 seconds once 3 players are ready)

fixed closing base door in eliminator mode

fixed voice chat in post game

City updates:

Added library
Added amphitheater
Added first pass at apartment area
Added lightposts + walls to supermarket parking
Added various ramps throughout city
Added fancy houses
Added second floor to bank
Added soccer field + soccer hill
Added tunnel to crabshack parking
Added bollards inside bases
Added second staircase to bases
Base texture work
Second pass at basketball area
Second pass at Hondo Park walkways
Second pass at Diamond Plaza
Lowered steepness of some ramps
Texture up-rez work
Added motel
Added casino
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Om dette spil

Sub Rosa is a multiplayer first-person shooter about tense deals, double-crosses, and the occasional high-speed car chase. The game is currently in an alpha testing stage prior to public Early Access and is not widely available for purchase. Please follow @SubRosaGame on Twitter for news as it develops.

Multiple corporations vie for money and power by taking control of different colored disks through clean trades or bloody acquisitions. Both cash and disks are immensely valuable and allow players to purchase guns, cars, equipment, and even stock in their own company’s success from day to day. Smooth transactions and smart business practices with others can eventually lead to riches while a quick trigger and a steady aim can get you there faster as long as you're the one still standing.

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Styresystem: Windows XP or later
    • Processor: Passmark CPU 1000 or better
    • Hukommelse: 2 GB RAM
    • Grafik: Passmark GPU 200 or better with OpenGL 2.0 support
    • Diskplads: 10 MB tilgængelig plads
    Minimum:
    • Styresystem: Mac OS 10.6 or later
    • Processor: Passmark CPU 1000 or better
    • Hukommelse: 2 GB RAM
    • Grafik: Passmark GPU 200 or better with OpenGL 2.0 support
    • Diskplads: 10 MB tilgængelig plads
    Minimum:
    • Processor: Passmark CPU 1000 or better
    • Hukommelse: 2 GB RAM
    • Grafik: Passmark GPU 200 or better with OpenGL 2.0 support
    • Diskplads: 10 MB tilgængelig plads

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