Explore a virtual dungeon where each room is an entire game world, each with its own characters, gameplay, and themes. Dive deeper and deeper, unlock more and more worlds, and be the first to reach the Core!
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Interlude is an experimental project, that tries to create a shared gameplay loop for many different sub-mechanics and gameplay types. There are still a lot of things to be determined, for each individual sub-mechanic but also for the common metagame. Input from early players will be essential to complete the game's development.”

Approximately how long will this game be in Early Access?

“Several months, maybe a year. We will keep working on the game until it has a sufficient amount of content and until the main campaign (the story) is completed.”

How is the full version planned to differ from the Early Access version?

“We need to complete the story as currently only the first part of it is present. We will add more worlds, more different types of games, following the feedback from our players. We will also add synchronous multiplayer support.”

What is the current state of the Early Access version?

“The current world has about 100 worlds and maps, with 4 main gameplay type: 2D side scrollers, Tactical FPS, Doom like shooter and survival/exploration. We only have asynchronous multiplayer.”

Will the game be priced differently during and after Early Access?

“The game is free. We might add micro-transactions or other forms of monetization before the end of Early Access.”

How are you planning on involving the Community in your development process?

“We are planning to strongly involve the community in the development of the game. All the new features will be proposed to the community on our social networks, and will be the subject of a vote/survey or at least a discussion before being added to the roadmap.”
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Planned Release Date: To be announced

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About This Game

Recently I moved to a new house in my city. The previous tenant was a weird guy, a programmer working for the government. He left in a hurry and forgot a bunch of things in the attic, including a weird terminal. This terminal gives access to a kind of network of old games - at least dozens of them, and maybe a lot more, I can't tell for sure. The games are linked - you need to clear one to get access to the next. I've been exploring it for a while, and I talked to a few NPCs I met. They keep rambling about a golden city full of treasures that could be found deep in the network. So maybe there's more to it than just games. One thing is certain: this place is huge. Gargantuan. It's too big for a single person to explore. I will need help.

Interlude can be seen as a dungeon crawler with a time-based exploration loop, with one key particularity: each room is an entire game map. The game can be of any genre (action, shooter, platformer, 2D or 3D...), and the map can be of any size and type (from a small room to an entire game world with many biomes and cities)

Each room can be unlocked by paying a fee in the game's currency. The currency is produced by special assets that can be found by exploring/playing the games in the rooms. Thus exploring the dungeon/network and playing its games will make you richer and richer, and allow you to dive even deeper - and maybe, one day, discover

Main features:

  • A time-limited exploration loop. Each week a player can unlock a handful of new rooms. Once you've spent all your currency you will have to wait for several days to produce more currency and resume your progression.
  • Diversity of gameplay. The games in the rooms can be everything: any theme, gameplay, graphic style, perspective you can imagine. Currently the game features three main genre: FPS, Survival, 2D Platformers. We will add new types of games or focus on some of them depending on feedback from the community.
  • Asynchronous Co-op Multiplayer. The game features a note-taking/tagging system that lets you place information in the worlds. Joining a team allows you to see the notes your team members left. Teams can be large - several dozens of players. Thus the game becomes a collective exploration effort, and joining a team significantly increases your progression speed.
  • A treasure. Deep in the dungeon/network, a treasure is hidden in a place called the Core. We don't know what the treasure is, only that it's extremely valuable. There is no way to know where it is, and when it will be found. It might be found in one year or in ten years. The player (or the team of players) that find it will become rich. But remember, what's important is not the destination but the journey!

Good luck!

Mature Content Description

The developers describe the content like this:

Violence, shooting on people with guns and rifles with blood splashes and death resulting. Using sword to kill enemies, with small red clouds representing blood. Screams of pain and death.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit versions only)
    • Processor: Intel Core i5-2500K @ 3.3 GHz or AMD FX-8350 @ 4.0 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 680 or AMD Radeon HD 7970 (2 GB VRAM)
    • Storage: 25 GB available space
    • Sound Card: DirectX 9.0c compatible sound card with latest drivers
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit versions only)
    • Processor: Intel Core i7-3770 @ 3.4 GHz or AMD FX-8350 @ 4.0 GHz or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 680 or AMD Radeon HD 7970 (2 GB VRAM)
    • Storage: 25 GB available space
    • Sound Card: DirectX 9.0c compatible sound card with latest drivers
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