A fantasy Action RPG, playable by yourself or in co-op with up to three friends! Features an unrestricted skill system, fluid and challenging combat, and an engaging story. For additional value, there's also a fleshed out, challenging roguelike mode to truly put your ARPG skills to the test!
Recent Reviews:
Very Positive (27) - 96% of the 27 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (3,094) - 93% of the 3,094 user reviews for this game are positive.
Release Date:
Jul 13, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Please read all the Early Access info before buying!

For a long time we've been involving the community into our development through our weekly devblog, forums and beta testing. It has been a tremendous help in shaping and improving the game, and now we'd like to invite the Steam Community to join us in creating the best game possible!”

Approximately how long will this game be in Early Access?

“Until the game is finished! Our goal is set: Secrets of Grindea should maintain its high level of quality for the duration of the entire game. We've already put a lot of time into this title, and we'll keep working hard until it's the game it deserves to be!

This Early Access is best suited for people who want to be a part of the game's growth, show support towards the development, and is happy with playing what's there now. If frequent updates and/or a determinable release date is very important to you, we advise you to wait for the finished product!

How is the full version planned to differ from the Early Access version?

“We already have a stable and nearly feature complete foundation for the game, so from now on content is king for us.

Basically, we need to:

  • Finish the Story Mode content
  • Add more floors to the Arcade Mode (roguelike)
  • Flesh out the Arcade Mode features even more
  • Make sure every part of the game is of a consistent, high quality
  • Add Steam Trading Cards

What is the current state of the Early Access version?

“The Secrets of Grindea beta is highly representative of how we envision the final product, but it lacks much content. In other words, what's there is very playable, but a lot of things isn't there. Basically, you can't play the whole game yet, almost similar to an episodic title that hasn't released all episodes.

The game is separated into two modes: Story and Arcade.

Story Mode takes you through the game's main story, and is the "core" experience. In the current version it takes about 4 hours to complete if you skip most of the side content. If you want to do everything currently in Story Mode, expect to invest at least 10 hours.

Arcade Mode is where players usually put the majority of their time. It's a procedurally generated dungeon system, with limited healing and permadeath. For most people, developing the skill it takes to beat this mode takes dozens of hours, often even more! It's not unusual to spend 50+ hours on beating Arcade Mode, despite it containing only 12 out of the 24 planned floors.

Everything in the game is playable in co-op with up to four players! You can connect directly through Steam, or use IP based networking if you prefer that (when playing with non-Steam users, for example).

Stability wise, it's good but not perfect. The majority of players never run into crashes, but it does happen, so if 100 % stability is important to you keep that in mind.”

Will the game be priced differently during and after Early Access?

“The price of the game won't go any lower than it is now, and we're not planning on raising it either! If the market were to drastically change, though, we do reserve the right to set a higher price further down the road.”

How are you planning on involving the Community in your development process?

“We're constantly asking our community for feedback and suggestions, be it regarding new features or making changes to already existing content. Your feedback is invaluable, and we plan to continue asking for the Community's advice until the game is finished, and well after release as well.”
Read more

Recent updates View all (31)

December 18, 2018

Patch 0.840a is out on Stable!

Patch Info

Recommended Level: 23-25


Now everyone can get hot and dirty in the Dragonbone Dunes!


(This patch basically moves the Frontline content to the Stable branch - so Frontline players don't need to read this)

Finally there's some new Story Mode stuff, and it's the next area: Dragonbone Dunes (aka the desert)!

The role of the desert in terms of pacing is a bit different than how we did for Seasonne and Mt Bloom. The reason why is that Tai Ming itself was so very different from the other temples!

For one, Tai Ming was very NPC-heavy. This put us in a situation where players who leave Tai Ming might feel that the next part of the game seems like a ghost town in comparison. Since this is the final non-temple area in the game, and is supposed to be this bustling trade hub, we really didn't want that! In the end, we made over 70 NPCs for the desert and its port town.

Another thing we felt was that Tai Ming pushed the story forward into a place where another forced mini-dungeon (like the Toy Factory or Lurifix quest line in Mt Bloom) would be weird pacing wise. Still, if the desert just had a lot of NPCs but no gameplay content, that would be bad as well.

Because of this, we decided we'd shift the main/side content balance a bit for the desert, with a slightly more streamlined main quest (still with a couple of bosses), but more side content to do instead. This way, people who felt Tai Ming left them yearning for a more traditional gameplay/story pace can go through it relatively quickly, and people who want to spend more time in the desert area can do so with the side quests and secrets!

Hope you all have a good time in Dragonbone Dunes!

More Insight

If you want to follow the progress and get a glimpse of the wonderful hell/heaven hybrid that is game development, you can check out our DevBlog! Be warned that it contains spoilers, though!

What's next?

We'll skip Arcade Mode for now and go straight to working on the fourth dungeon: the mysterious ship!
48 comments Read more

December 12, 2018

Patch 0.830b is out on Frontline!

Frontline only! Click here for Frontline instructions

Patch Info

Recommended Level: 23-25


A whole bunch of bonus content for the desert!


As I wrote in the previous patch notes, and as people who played through the main story in Dragonbone Dunes probably noticed, the main story portion was fairly short. To reiterate what I said then, this was a deliberate decision since we didn't want the story to linger too much before moving on to the next dungeon.

However, we we also didn't want the desert and Port Monnaie (its harbor town) to feel rushed or empty. In fact, as the final big "friendly" area, we wanted it to be one of the best areas in the game in terms of atmosphere and amount of content!

To that end, we've been adding a whole bunch of stuff to the desert, and also to other parts of the game (we've finally made the chests blocked behind water accessible and also added some flashback orbs that will unlock after finishing Tai Ming, giving context to some lore).

The goal is that coming from Tai Ming, you can go through it quickly if you like, but if you like to take it slow there's a lot of stuff to do before tackling the fourth temple/dungeon.

At some point we're going to add even more stuff (like the story behind the huge tree in the desert), but for now we're satisfied with the amount of content Dragonbone Dunes and Port Monnaie has, and we're ready to move on full force on the next dungeon! We hope you enjoy the additions!

Patch Notes

Hotfix 0.830b
  • Jonathan and his mom now has some updated dialogue as the game progresses
  • Added a loading hint for how to craft the Best Recipes book
  • The game should no longer crash when teleporting to Port Monnaie sometimes

  • All desert enemies now have an elite version
  • Added a cave with some bonus math-based puzzles (sorry)
  • Added a side quest for the drinking guy in the saloon
  • Added a side quest for the author in Port Monnaie
  • Added a side quest for Sandie in Port Monnaie the harbor
  • Added a side quest for Finder in Dragonbone Dunes
  • The statues in the math cave can now be inspected for side-lore
  • The Port Monnaie music now alters character when close to Riley
  • The sound effects of the Desert arc has been added!
  • Card Effects and Card Art for the desert enemies have been added
  • Desert fishing and its customary achievement has been added
  • All the merchants in the Port Monnaie marketplace now have proper shops
  • Five flashback orbs will now be available outside of Tai Ming for players who have completed it
  • Misc: The Sol-Gem and Marino will no longer become aggro'd by Frosty Friend
  • Balance: Various crit items have been buffed, as well as the Brutality talent
  • Balance: Projectiles deal 30 % less damage if shielded
  • Balance: Perfect Guard damage reduction is now 66 %, up from 50 %
  • Balance: Crystal Shield Perfect Guard damage reduction is now 80 %, up from 66 %
  • Balance: Card drop rate now slowly, slowly climbs if you've been extremely unlucky with a particular enemy
  • Balance: Season Mage projectiles now deal much more damage to enemies when reflected
Bug Fixes
  • Fixed a bug that made some pet types attempt grand escapes from Arcadia
  • Fixed a few bugs related to skipping the Sol-Gem and boulder cutscenes
  • A gold charge meteor hitting a burning target should no longer cancel the burn effect
  • Getting Cammy before Oldman in Arcadia should no longer block Oldman from spawning
  • Arcade Mode now remembers how much lumber you've bought between sessions and adjusts prices accordingly
  • Fixed a bug where activating the mimic while another player was by the door would lock that player out
  • A server talking to Quemi should no longer cause the dialogue to show up for the client as well
  • The Port Monnaie NPCs should now move around properly for clients
  • The 'I Got You Covered' talent now previews the effect increase properly when leveling it
  • Canceling a dodging strike with a weapon swap can no longer be used to create invincibility fields
  • Fixed a bug where Katarina could appear at two places at once. This is not Game of Thrones!
  • Fixed a bug that made uncharged Insect Swarm stronger than the bronze charge

More Insight

If you want to follow the progress and get a glimpse of the wonderful hell/heaven hybrid that is game development, you can check out our DevBlog! Be warned that it contains spoilers, though!

What's next?

Now we're going to monitor the stability for a week while working on the coming temple. When any new bugs have been squashed, we'll upload it all to Stable! After that it's full focus on the fourth dungeon!
14 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Hey there! Glad you found our store page! Be sure to read the Early Access information above so you know what you're buying!

Secrets of Grindea is an old-school Action RPG with co-op support for up to 4 players. It is a tribute to and sometimes a parody of the old SNES games so many of us grew up with and loved! Journey through fantastical lands and battle tons of different enemies and bosses in your quest for truth, friendship and, above all, finding the world's rarest treasures!

Intrigued but not sold? Try out the demo!

Want to get some insight into development? Visit our DevBlog!

Key Features

  • Character customization. There are no class restrictions, which gives you precise control over how your character develops! A flaming ice mage smashing faces with axes? Sure thing! On top of this, there’s a wide variety of haircuts, hats and head gears that will make your character look unique as well.
  • Co-op support for up to four players! Bring your friends on the adventure by inviting them directly via Steam!
  • A story filled with mystery, laughs and suspense will take you through dungeons and fields of all shapes in the rich and varied world of Grindea. A ton of side quests and hidden content will keep you busy for hours after finishing the game!
  • Arcade Mode features a unique experience of procedurally generated Action RPG madness, truly putting your skills to the test. Help build the town of Arcadia by rising to the challenge of this extremely tough and replayable mode!
  • A pet system that makes sure you never have to be alone, even when playing by yourself. Catch any of the cute tameable animals and have them accompany you on your adventures while also boosting your skills!

System Requirements

    • OS: XP/Vista/Windows 7/Windows 8
    • Processor: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c compatible
    • DirectX: Version 9.0c
    • Storage: 300 MB available space

What Curators Say

68 Curators have reviewed this product. Click here to see them.

Customer reviews

Review Type

Purchase Type


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph

Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
Hide graph
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...