Wage epic turn-based battles as you follow Daryon and Selene in their quest to find a cure to the all-consuming Corrosion. Wield the power of ancient crystals and explore the mystical, alien world of Heryon in this epic, grand tale of hope and sacrifice.
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Nov 29, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Since its Kickstarter, Edge of Eternity underwent through a lot of changes. As the scope of the project widened, also did our needs. As a result, we have hired a few more talented hands to help us deliver the project we envisioned. Edge of Eternity became even grander.

One notorious example of this is the Voice Acting : it wasn't our intention to dub the game at first, but as the storyline unfolded, we began eyeing each others like "wouldn't this scene be far more epic if it was voiced ?" - "Yes, it would." So we began expanding on that field, for outstanding results we can't wait to share with you.

As we conduct the remaining of our development within the boundaries we've set, we are still tempted to expand some additional features that would greatly overhaul the whole experience. Opening the game now to Early Access would help us unlock enough budget to add an additional layer of polish into the game, and insure it will be the best game we can possibly deliver.

Also having players giving us actual feedback about the game would help us immensely in nudging the game in the right direction. There is a certain amount of fine-tuning that heavily depends on individual feedbacks, and we feel that inviting the players into it is a desirable direction. The other reason why we are looking forward to collaborate with our community is the modding. We intend to make Edge of Eternity fully customizable and allow the players to plunge their hands right into it and experiment their own things. For that matter we intend to release a Modkit for Edge of Eternity in the next months for players to tinker with it.

This Modkit will need - just like the rest of the game - feedbacks from you. We have several guys on our team who were modders themselves and who deeply value modding as a practice and feel it has a real added value to a game.

In short, we need as much feedback as we can gather, and we think actual players are the best persons to know what they like or not.

For all of those reasons, we felt that Early Access is a sound choice, especially considering our actual state of the development.”

Approximately how long will this game be in Early Access?

“Though we're making progress we can't precisely pinpoint how much time we need to output the final product. You have heard that a lot, we wager, but we prefer to be upfront on that rather than give an inconsiderate answer.”

How is the full version planned to differ from the Early Access version?

“Though many of the game core features are already implemented, most of the written storyline hasn't been yet. As the Early Access unfolds, so will Edge of Eternity's story (not unlike an anime season, actually.) On regular basis, new chapters of the story will be unlocked, allowing you to continue the story.

In between these new chapters, you will still have access to the game's open-world, where you can accomplish side-quests, explore, find interesting nooks and crannies et experiment different builds with your characters.

During the Early Access, much of the game will evolve. The additions will be numerous, from new spells, monsters, loot, to larger one : new region to explore, new side-quests, etc. For instance, the actual introduction to the game is not the final one. Another example : at some point of the development, a Coliseum will open in the game, and with it, you'll be able to tackle great challenges and explore the many deep aspects of Edge of Eternity combat system.

As you can see, we have many things in the wraps for the months to come, and we are excited to share this new step of our adventure with you.
We sincerely hope that you will enjoy playing Edge of Eternity’s Early Access!”

What is the current state of the Early Access version?

“At the beginning of the Early Access, the game will include from 10 to 20 hours of content (depending if you are a completionist or not.) As far as the development is concerned this is the emerged part of the iceberg.

We are further than that when it comes to sheer content (storyline, assets, cities, environment, quests, etc.) but these parts are still lacking the proper polish to be playable right away. We have a time schedule that includes the release the new content every two months - three for the meatiest updates.”

Will the game be priced differently during and after Early Access?

“For now our intend is to have a fixed price for Early Access, and a different price on release.”

How are you planning on involving the Community in your development process?

“We think that Early Access makes a game a living thing. It has been proved again and again, all games are ultimately better with an Early Access : players and devs talk with each other, the game evolves in real-time. The history of its development in not a thing to be hidden behind curtains, it becomes a public thing - a group endeavour.

For instance we might be releasing some kind of seasonal content - or suggest some WIP ideas, some quests, some events that won’t necessarily be in the final game. These kind of one-thing content - and how you respond to it - will allow us to have a better understanding of what is fun, what could be improved and what kind of additions would be awesome for Edge of Eternity.

But again one of the biggest reason of the early access remains the feedback. The game, as well as its modkit - the Eternal Forge - will greatly evolve during the development. To that purpose we will need every feedback we can get. Whether they are about the general feeling of the game, the difficulty, the features, the combats, the design, the storyline or the Eternal Forge, we will need them.

And this is why we need you. Edge of Eternity is not only our RPG, it is also yours.”
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Available: November 29

This game will unlock in approximately 5 weeks

 

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October 5

The Corrosion

Edge of Eternity's Early Access is shaping up quite nicely and the tension is becoming palpable (well, probably not for you who are comfortably sitting in front of your screen, but for us, it is.)

We felt it was time to put the game's plot and the heroes's purpose in perspective... After all, it will soon be your quest, too.

You do remember that the world of Heryon was threatened by something, right? Now it's time to talk about...

The Corrosion



It all began with a few people complaining about an itch - an itch behind the left eye.

Little they knew at the time that it was one of the first symptoms of the Corrosion - a terrible plague unleashed on Heryon by the Archelites.

They watched, helpless, as the sickness slowly devoured their flesh, turning it into a throbbing, painful biomechanical mass. People panicked - many of them were cast away, kept into quarantine camps built by the Consort until the Sanctorium would find a cure...



A cure that never came.

The overwhelming pain caused by the Corrosion eventually took over their minds but a few moments before they turned into complete abominations. In the dark room that became their mind, a silence devoid of thought. Pain. Unending, uncompromising pain.

To this day, it is unknown if it is the pain itself that turned them mad, or if it is the nature of the Corrosion itself. Nevertheless, all of the Infected inevitably turned into ravenous, destructive beasts. They had lost the last spark of their humanity - became berserk, rampaging, killing, destroying everything around them.

For the Consort, finding a cure quickly became an afterthought: containment was the new priority, killing the sick before they could infect others. A dirty deed done quickly, without ceremony.

As a precaution, the corpses of people who succumbed while carrying the Corrosion were thrown in mass graves – and buried. People thought they would be safe that way.

Until the Night of Saint Zenon, that is.

The Night of Saint Zenon

Only a few people, both wise and reckless, had acquired any semblance of knowledge about the Corrosion - but even these handful of researchers and scholars could've predicted what was going to happen.

During the Night of Saint Zenon, in the year 459 of the Cyrus Era, a gigantic monster crawled out of one of those mass graves : the Amalgam. The innumerable corpses of the Infected had fused together and formed a towering, nightmarish assemblage of limbs and mouths.

Nothing could harm it - for the Amalgam regenerated at an impossible rate. The Consort had to resort to using forbidden weapons in order to repel its assaults. It took the death of hundreds of soldiers to drive this forty feet-high abomination into the crater of a volcano - where it would, after days of carnage, know its ultimate rest.

From this day on, The Consort ordered the construction of several Foundries, where the bodies of the Infected would be utterly consumed, so that never - never again - another Amalgam would see the day on Heryon.



At the time of Edge of Eternity, one year and a half passed since the Night of Saint Zenon. Far enough time for the Corrosion to spread, and for people to lose hope.

Now is the time for Daryon and Selene to begin their quest. A quest to find a cure - a cure for everyone - and a cure for a loved one.

It will be a personal story for them, just as it will be for you.

Stay tuned. More is coming!

And as always, thank you for believing in this project.
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About This Game



In a world torn asunder, the people of Heryon wage a desperate war against a mysterious invader. As this conflict opposing magic and technology grows to cataclysmic proportions, a new threat emerges from the battlefield.

The Corrosion: the Archelite’s most cruel weapon, a terrible sickness that poisons the body, twists the limbs and warps the people into horrible, misshapen abominations.

Forlorn soldier in a gods-forsaken war, Daryon is ready to make the ultimate sacrifice for his country... Until the day he receives a letter from his sister. Their mother has contracted the fateful disease and they need him to find a cure.

On that day, Daryon will have to make a choice that will change his life and the fate of his world.



An Enthralling JRPG Adventure!
  • Live a unique and grand tale of hope and sacrifice
  • An epic soundtrack composed by industry legend Yasunori Mitsuda!
  • A riveting story with numerous plot twists and heart-wrenching moments

Discover a Gorgeous World
  • Explore the World of Heryon and unearth its most ancient secrets
  • Discover an alien world and its unique environments
  • Solve Quests in Multiple Ways - make your own choices and face their consequences

A Deep & Strategic Combat System
  • Tactical Combat: establish clever tactics on the Nexus Grid to outwit your enemies!
  • Use the environment: lure your enemies into devious traps, outsmart and outflank them to inflict massive damage!
  • Endless Possibilities: craft your gear and inset it with powerful crystal to unlock unique combinations of skills and power-ups

A Cast of Charismatic Characters
  • Meet a cast of larger-than-life companions, each with their own set of skills
  • Watch them grow and evolve throughout the story, as you live through it yourself.
  • Discover their dreams, their flaws, their hopes and their torments as you share many special moments with them

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 8.1 64 bits
    • Processor: Intel i5 2400 (2.5ghz)
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GTX 760
    • DirectX: Version 11
    • Storage: 12 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64 bits
    • Processor: Intel i7 3770 (3.5ghz)
    • Memory: 12 GB RAM
    • Graphics: NVIDIA GTX 780
    • DirectX: Version 11
    • Storage: 12 GB available space

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