Wage epic turn-based battles as you follow Daryon and Selene on their quest to find a cure to the all-consuming Corrosion in this grand tale of hope and sacrifice.
All Reviews:
Very Positive (136) - 83% of the 136 user reviews for this game are positive.
Release Date:
Dec 5, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a small indie team of 9 people, making an epic JRPG adventure game is a huge and work-intensive task. We believe that the labor done so far and its results are already quite an achievement, but we’re still a long way away from getting the game to where we want it to be.

Launching Edge of Eternity in Early Access allows us to involve our community throughout the development, getting feedback on new story content, new areas of the game world, the general feel of the game as we expand and build the game towards the full, polished release our fans and followers are expecting us to deliver.

The other reason we are looking forward to collaborating with our community is modding. We intend to make Edge of Eternity fully customizable and allow players to get really involved in it and experiment with their own ideas.

For that reason, we intend to release a modkit for players to tinker with it. This modkit – just like the rest of the game – will need feedback from you. We have several members of our team who were modders themselves, and releasing a modding tool for the game means a lot to us.

In short, we need as much feedback as we can gather, and we think actual players are the best people to know what they like or not. For all of those reasons, we feel that Early Access is a sound choice.”

Approximately how long will this game be in Early Access?

“Though we're making progress, we can't precisely pinpoint how much time we will need to deliver the full game. Assuming everything goes according to plan, we’re aiming for a full release out of Early Access some time in 2020, but the most important thing for us is making sure the quality of the final release will deliver on the promise of what Edge of Eternity can be.

We have planned several huge updates which will massively expand the game world and add major story chapters. These will happen every three or four months. In between, we will release regular hotfixes and smaller, bite-sized content.

We will adapt this plan to your feedback and pursue it until the game is complete and ready for a full-scale launch.”

How is the full version planned to differ from the Early Access version?

“We’re getting started with just a small portion of the world, and the start of the story, currently available to play. Everything that is there is a long way from the final quality we’re hoping to hit at full release.

As the Early Access unfolds, so will Edge of Eternity's story (not unlike an anime season, actually.) On a regular basis, new chapters of the story will be unlocked, allowing you to continue the story.

In between these new chapters, you will still have access to the game's open world, where you can complete side quests, explore, find interesting nooks and crannies, and experiment with different builds for your characters. This game world will expand over time as we move through Early Access, so again, what you see now is just a fraction of what the final game will deliver.”

What is the current state of the Early Access version?

“The Early Access version currently features a small portion of what the final game will deliver – only the first chapter of the story is included, which will offer around 8-12 hours of gameplay. The game is still a long way from nearing its final quality and content.

We published a fully detailed article explaining what’s precisely in the Early Acces and what is coming here on Steam: https://steamcommunity.com/games/269190/announcements/detail/1721960431567166634. Be careful, Edge of Eternity being a story driven game, you might encounter some spoilers in this article.

This Early Access is very much aimed at our core fans who want to join us on the journey through development. As mentioned above, if you are not excited to play this game in its current state, then you should wait to see how the game progresses further in development.”

Will the game be priced differently during and after Early Access?

“For now our intent is to have a set price at the start of the Early Access, which will change after several updates, before reaching its definitive price tag at the moment of the final release.”

How are you planning on involving the Community in your development process?

“We think that Early Access makes a game a living thing. So many games benefit hugely from Early Access; players and devs talk with each other, the game evolves in real time. The history of its development is not a thing to be hidden behind curtains, it becomes a public thing – a group endeavor.

But again one of the biggest reason of the Early Access remains the feedback. The game, as well as its modkit – the Eternal Forge – will greatly evolve during development. For that purpose, we will need all the feedback we can get. Whether they are about the general feel of the game, the difficulty, the features, the combat, the design, the storyline, or the Eternal Forge, we will need them.”
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Recent updates View all (21)

December 10

Minor Patch 6 (Build 190)

- Reduced the inertia of the character in exploration

- Modified the volume balance of the game, the game is now louder to match standard levels

- The volume slider in the options menu is now linear and working properly

- Fixed a bug that was preventing to cast an AOE spell to be casted on a case full of ennemies with the gamepad

- Fixed the collider of the wood plank of the bridge that connect the plain to the bridge at the end of chapter 1 will not block the player anymore

- Moved the recipes for crafting to another NPC to make it easier to interact

- Added a quest marker on Ril for the last uralik

- Collider improvement

- Fixed a few softlock issues when refusing some choices during specific dialogs

- The tree near the penitent quest have now a collider

- The color of the lootable plants in the forest are now orange instead of blue to make them more visible

- Fixed a bug in the initial last uralik cutscene making the characters appear in double during the cutscene

- Fixed a bug making an hunter NPC invisible during the last uralik quest

- Fixed a few texture seams

- Added new visual assets in the Uralik scene area

- Added a VFX on the Orokko Charge

- Modified VFX of Thunderline of the Corroded Croctas boss

- The tree at the exit of the forest is now grounded
5 comments Read more

December 9

Minor Patch 5 (Build 182)

- Fixed a bug preventing item consumption for craft or when selling when the item count was maxed

- Increased items cap to 999

- Fixed a double opening animation issue on chests

- Bug report UI won't block the game anymore if the game is not able to write the screenshot or to send the report

- Increased variance of items modifiers (it should give differences of stats on rarity tiers of items even on low level gear and so a rare armor will be more powerful than a normal armor)

- New optimizations for low end hardware, the sky quality setting have now more impact on the framerate

- Added exclusive fullscreen mode in addition to the borderless fullscreen mode (it should also give a few more FPS in exclusive fullscreen)

- Fixed an issue preventing the graphic resolution setting from saving

- Crafting recipes already learned won't show up again on shopkeepers
4 comments Read more
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About This Game



In a world torn asunder, the people of Heryon wage a desperate war against a mysterious invader, the Archelites. As this conflict against magic and technology grows to cataclysmic proportions, a new threat emerges from the battlefield.

The Corrosion: the Archelites’ most cruel weapon, a terrible sickness that poisons the body, twists the limbs and warps people into horrible, misshapen abominations.

A forlorn soldier in this godforsaken war, Daryon is ready to make the ultimate sacrifice for his country... until the day he receives a letter from his sister. Their mother has contracted the fateful disease, and they need him to find a cure.

On that day, Daryon will have to make a choice that will change his life – and the fate of his world – forever.



  • An enthralling JRPG adventure where your choices matter:
    Discover a grand tale of hope and sacrifice, filled with plot twists and heart-wrenching moments. Solve quests in multiple ways, make your own choices and face their consequences.

  • A gorgeous world to discover:
    Journey through the world of Heryon’s unique and ethereal environments, and unearth its most ancient secrets.

  • A stunning soundtrack from the composer of Chrono Trigger & Xenoblade Chronicles: :
    Heryon is brought to life by a sublime soundtrack from industry legend and composer of Chrono Trigger & Xenoblade Chronicles, Yasunori Mitsuda

  • A Deep & Strategic Combat System:
    Outwit your enemies in epic turn-based tactical combat: use the environment to lure them into devious traps, outsmart and outflank them to inflict massive damage! Craft your gear and enhance it with powerful crystals to unlock unique combinations of skills and power-ups.

  • A Cast of Charismatic Characters:
    Meet a cast of larger-than-life companions, each with their own unique personalities and attributes. Watch them grow and evolve throughout the story, as you live through it yourself. Discover their dreams, flaws, hopes, and torments as you experience and share many special moments together.

  • Community features:
    Build your own world and adventures with Edge of Eternity’s modkit: the Eternal Forge, share your creations with the community, and share your adventures online through a special Twitch mode!

Mature Content Description

The developers describe the content like this:

As the theme of sacrifice is a central theme to the game, some character - both major and minor - will commit various kind of sacrifices. As in some instance they will sacrifice their own lifeforce for their own purpose, it may be considered as self-harm. It won't be explicitely depicted, though.
Some character will also be maimed due to sickness and will wear prosthetics as a result.

Sexual theme will be alluded to. Reference to some character's sexuality and sex life will arise during banter or conversations, but no sex scene will ever be depicted.

The game will also include much fighting scenes, and though people will fight with swords, spears, staves, axes - these scene will be mostly depicted without blood or much violence. It will be typical fantasy J-RPG violence. Enemies disappears in light particles upon defeat, for instance.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64 bits
    • Processor: Intel i5 6400 (2.7ghz)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 670
    • DirectX: Version 11
    • Storage: 8 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64 bits
    • Processor: Intel i7 6700 (4.0ghz)
    • Memory: 12 GB RAM
    • Graphics: NVIDIA GTX 980
    • DirectX: Version 11
    • Storage: 8 GB available space

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