Pioneer a living world full of warmth, heroism, and mystery. Help a small group of settlers build a home for themselves in a forgotten land. Establish a food supply, build shelter, defend your people, monitor their moods, and find a way to grow and expand, facing challenges at every step.
Recent Reviews:
Mixed (83) - 60% of the 83 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (4,916) - 77% of the 4,916 user reviews for this game are positive.
Release Date:
Jul 25, 2018
Publisher:

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Recent updates View all (277)

September 24

Hotfix for r898 now on Steam Unstable

This is a quick hotfix for a bug included in the r898 release:

* Fixed geomancer not being able to place summon stones due to animation looping
9 comments Read more

September 18

Release r898 Now on Steam Unstable

In this push to unstable, we’ve prioritized work on bug fixes and performance as we move towards our 1.1 release. We’ve also added some improvements to the Travelers system, courtesy of our summer intern, Jack.

Bugfixes and Improvements
  • Fixed some crashing bugs
  • Fixed an issue where buildings would not build due to the system incorrectly thinking they lacked resources
  • Improved performance around combat and patrolling
  • Performance: Tuned appeal and open space systems to avoid doing lots work at the same time
  • Performance: tuned garbage collection to drastically improve some cases of stuttering and lagging
  • Fixed an issue where starting multiple buildings simultaneously could cause instability and/or crashes
  • Added an in-game friends list for inviting Steam friends to join a multiplayer game
  • Fixed items stocked at player market stalls being sold for the incorrect amount
  • Fixed Mason Sign recipe not getting unlocked as a part of the Guildmaster town bonus
  • Fixed immigrants spawning on top of the banner when the banner is in a building or road
  • Fixed an issue that prevented some titan trap events from spawning correctly
  • Fixed some asserts related to conversations and crafting
  • Added various new sound effects for workbenches, monuments, footsteps, harvesting plants, and more
  • Updated to the latest version of SHED
Travelers++
Build up a bustling tourist town! This summer, Jack worked on enhancements to the Travelers system as his intern project. Now, instead of just brief visits to your town, Travelers will spend the day exploring your town, admiring the decorations and attractions around the city, buying items from your Market Trading Shelves, and resting in your designated traveler beds. Satisfied travelers may even leave a gift as compensation for a good stay!

Travelers will begin to consider visiting your town once you have at least one bed Reserved for Travelers, which you can do from the bed assignment menu. They can arrive in the morning or evening, and the number of visitors you get is limited by the number of beds and attractions that you have in your town. Attractions are placed items that include things like hearths, banners, benches, rugs, fountains, trading shelves, and various decorations. The value of the traveler’s gift is based on the city tier and the traveler's satisfaction, which is based on their appeal score after being in the town plus the quality of the bed they slept on. Higher satisfaction yields better gifts.

⚠️ Note to modders: If you’d like travelers to interact with one of the placeable items in your mod, add a ‘traveler_attraction’ component to that item’s base entity json.

Have fun!
Team Stonehearth
12 comments Read more

About This Game

In Stonehearth, you pioneer a living world full of warmth, heroism, and mystery. Help a small group of settlers build a home for themselves in a forgotten land. You’ll need to establish a food supply, build shelter, defend your people, monitor their moods, and find a way to grow and expand, facing challenges at every step.

Starting from procedurally generated terrain with dynamic AI encounters, Stonehearth combines community management and combat with infinite building possibilities. It’s designed to be moddable at every level, from your city to the people and creatures inhabiting the world, and will ship with the tools and documentation for you to add your own customizations to the game, and share them with friends.

Build and Grow Your City


The heart of the game is city building and management. When you're just starting out, you'll need to juggle tasks like obtaining a sustainable food supply, building shelter, and defending your fledgling settlement from raiders and other threats.

Once you've achieved a foothold in the world, it's up to you to write the destiny for your people. You have the flexibility to choose your own path in this game. Do you want to build a great conquering empire? A vibrant trade city? A spiritual monastery? We really want you to feel like this is your settlement, and give you the tools that make it look and operate exactly as you wish.

Level Up Your Settlers


All the settlers in your towns have jobs. A job is like a class in a role playing game. Each job has a specific role like hauling materials, building, crafting, and fighting. As your hearthlings work at a job they will gain experience and levels. Some jobs, when they meet certain prerequisites, can upgrade to entirely new jobs with new capabilities.

Usually, to assign someone a new job you'll also need to craft a tool for them. The Mason can craft blocks, statues, and tools from stone, but to do it he'll need a mallet and chisel crafted by the carpenter. Our goal is to have a job tree that's both very wide and very deep, so there will be plenty of different kinds of things to do in the game, but also a lot of depth to explore if you want to concentrate on any one area.

Player Driven Legacy Through Modding


We LOVE mods and want to make it as easy as possible to author and share mods.

Want to see a new kind of sword in the game? You can model it, define its stats, and then craft it in game. You can also share the design with other players so they can enjoy it too, or bring their authored content into your game.

As a modder you’ll be able to do basically anything that we as developers can do: introduce new items and monsters, write new scripted adventures, influence the AI, you name it. It goes back to that original pen and paper RPG experience, where “the game” is a collaboration between the core ruleset and the stories crafted by the gamemaster.

System Requirements

    Minimum:
    • OS: Windows 7/8/8.1/10 (32-bit or 64-bit)
    • Processor: Intel or AMD Dual-Core, 1.7 GHz+
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GT 430 512MB, Radeon HD 7570M, Intel HD 4000
    • Storage: 2 GB available space
    • Additional Notes: OS Updates: Windows 7 SP1
    Recommended:
    • OS: Windows 10
    • Processor: Intel or AMD Quad-Core, 2.8 GHz+
    • Memory: 16 GB RAM
    • Graphics: nVidia GeForce 780 or better, AMD Radeon RX 580 or better
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: Hard Drive: SSD for optimal performance

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