Il calcio incontra ancora una volta le corse automobilistiche nel tanto atteso seguito dell'amato gioco in arena basato sulle leggi della fisica, battle-car acrobatiche supersoniche a razzi!
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Molto positiva (1,697) - 82% delle 1,697 recensioni degli utenti pubblicate negli ultimi 30 giorni sono positive.

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Tutte le recensioni:
Molto positiva (214,370) * - Il 92% delle 214,370 recensioni di questo gioco sono positive.

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Data di rilascio:
7 lug 2015
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Acquista Rocket League® Game of the Year Edition

Include 4 articoli: Rocket League®, Rocket League® - Chaos Run DLC Pack, Rocket League® - Revenge of the Battle-Cars DLC Pack, Rocket League® - Supersonic Fury DLC Pack

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Acquista Rocket League® – Fast & Furious™ DLC Bundle

Include 3 articoli: Rocket League® - The Fate of the Furious™ Ice Charger, Rocket League® – Fast & Furious™ '70 Dodge® Charger R/T, Rocket League® – Fast & Furious™ '99 Nissan Skyline GT-R R34

 

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15 agosto

Season 12 Update Coming August 27 with Competitive Season 11 Rewards



The next update for Rocket League is scheduled for later this month, and it's bringing Competitive Season 11 Rewards and a few new quality-of-life changes to the game. Get ready to download the Season 12 Update on August 27 at 10 a.m. PDT / 5:00 p.m. UTC (pending first party certification).

This update will lay the groundwork for Rocket Pass 4, which will begin the following day on August 28. More info about Rocket Pass 4 will be revealed as we get closer to the day of the update. Plus, the Season 12 Update will add new stats and an all-new audio mix to the game. Get ready to show your teammates some love with the new "High Five" and "Low Five" stats. Achieve a High Five by colliding with a teammate in midair after a goal is scored. A Low Five is performed the same way, but at ground level.

The new audio mix that's coming to Rocket League will take advantage of High-Dynamic Range (HDR) Audio. To put it simply, HDR Audio will emphasize the game's more important sounds while temporarily lowering less important audio such as crowd and ambience to give players a clearer audio experience. We hope this new mix will be music to your ears! For more information about the work that went into bringing HDR Audio to Rocket League and how it affects the game, check out our recent dev interview with our audio team.

Competitive Season 11 Rewards

There isn't much time before the end of Competitive Season 11 and the Rewards are a brand new Boost!

Similar to previous Competitive Seasons, there's a Boost reward for each rank (Bronze, Silver, Gold, Platinum, Diamond, Champion, and Grand Champion). Grand Champion Rank will receive "Season 11 - Grand Champion" Title in addition to all of the Season 11 Boosts. Those who earned the Rank of Grand Champion in Extra Modes will receive the Extra Mode-specific Grand Champion titles. Remember, you have to complete your placement matches in a Competitive Playlist and fulfill the appropriate Season Reward Level in order to earn your rewards for Competitive Season 11. See the full distribution breakdown below:

  • Bronze I or higher – Season 11 – Bronze Boost
  • Silver I or higher – Season 11 – Silver Boost + lower Boost
  • Gold I or higher – Season 11 – Gold Boost + lower Boosts
  • Platinum I or higher – Season 11 – Platinum Boost + lower Boosts
  • Diamond I or higher – Season 11 – Diamond Boosts + lower Boosts
  • Champion I or higher – Season 11 – Champion Boosts + lower Boosts

GRAND CHAMPION REWARDS
  • Competitive Grand Champion – ‘Season 11 – Grand Champion’ In-Game Title + Grand Champion Boost + all Season 11 Boosts
    Rumble Grand Champion – ‘Season 11 – RNG Champ’ In-Game Title + Grand Champion Boost + all Season 11 Boosts
  • Dropshot Grand Champion – ‘Season 11 – Floor Destroyer’ In-Game Title + Grand Champion Boost + all Season 11 Boosts
  • Hoops Grand Champion – ‘Season 11 – Dunk Master’ In-Game Title + Grand Champion Boost + all Season 11 Boosts
  • Snow Day Grand Champion – ‘Season 11 – Blizzard Wizard’ In-Game Title + Grand Champion Boost + all Season 11 Boosts

(Note: Grand Champion In-Game Titles for Extra Modes are earned by achieving Grand Champion Rank in each individual Extra Mode)

Season 11 will end two hours before the update goes live at 8 a.m. PDT (3 p.m. UTC) on August 27 and Season 12 will begin once the update goes live. Competitive Season 12 will have the same soft reset that previous competitive seasons had. You will need to complete 10 placement matches per Competitive Playlist to earn your rank, which will likely be near your previously held rank.

You still have time to get to that Competitive Rank you've been working toward, so hit those Competitive Playlists. Good luck and have fun!

75 commenti Altre informazioni

8 agosto

Under The Hood: An Inside Look At HDR Audio Coming To Rocket League

There are just 10 seconds left in a tied game. Your teammate has possession, and passes it your way from the wall. You place the shot above the backboard where your opponent can't reach it, launch your car into the air with your remaining boost and follow up the backboard shot with a perfectly placed goal. The Goal Explosion ignites as time expires. The exhilaration is nearly tangible. But meanwhile, there are hundreds of sound effects occurring inside the game that supplement all the excitement of the moment: the siren, the announcer, the crowd, and that only scratches the surface. In moments like this, it may be easy to overlook the sound of Rocket League, but these sounds are an essential part of the experience.

The audio team at Psyonix works tirelessly on the sounds within these moments so Rocket League is able to achieve maximum levels of hype. Recently, the team that consists of sound designer Stephen Lichota, technical sound designer Miles Flanagan, and audio director Mike Ault has been hard at work on bringing High-Dynamic Range (HDR) Audio to the game. In today's world of 4K screens, the term "HDR" is usually reserved for vivid imagery on televisions, but it's also a part of the audio world. HDR Audio may share the name of HDR imaging, but it's a different concept entirely. While you need an HDR television to enjoy HDR programming, HDR Audio doesn't require any additional hardware and is specifically designed for video games. It enhances the mix of the audio so players will be able to more clearly hear the sounds that are important in the moment. That's the simplest way to describe this audio system that is anything but simple.

"HDR Audio is one of the hardest things to explain," says Stephen. "Even when we're constantly working with it, it can still throw your brain for a loop. Normally, you have a fader that you can adjust to make certain sound effects louder than others. It doesn't quite work like that in HDR Audio. It doesn't make sound louder. Instead, it makes other sounds quieter so there's an emphasis on specific sounds. So, then you're trying to listen for the things that the system is altering."

That's essentially what Rocket League's upgrade to HDR Audio is going to do. The sounds that are more important will be prioritized in a way so that they can be heard more clearly when they happen. "The whole goal is for you to hear what you want to hear the most," Mike explains. "So, you hear other cars, and you hear positional information better like where the ball is. Extra sound effects like crowd and ambience are moving out of the way. It all gives you a cleaner sense of the game."

This new sound mix didn't happen overnight. HDR Audio was attempted in the past, as early as the game's Neo Tokyo Arena release in 2016. But, that audio overhaul came with some growing pains. The world of audio engineering is not an exact science. There's only so much testing you do before the game is being played in online conditions. It's nearly impossible to recreate every combination of audio cues that could possibly happen in any given match. Plus, each update with new Boosts, Arenas, Battle-Cars, and Goal Explosions adds to the ever-growing library of sound effects.

"Rocket League is in its fifth year," Mike says. "There's so much sound-related content when you consider boosts, crowd noise, engine audio and so much more. Then, you stack 20 or 30 of those sounds at any given time. It can be pretty daunting to find where something is sounding wrong."

In addition to that challenge for the audio team, there's the issue of players experiencing the game's sound in vastly different environments. Some players rely on speakers built into a TV or monitor, while others may have high-fidelity sound systems. Most players, however, use headphones during their gaming sessions. In the past, Rocket League's audio mixes were primarily designed on top-notch sound systems, but that's not how most people are listening to the game's audio. The HDR Audio update is the game's first audio mix that was designed with a focus on headphones.

"When we did our last mix, we were doing it in one of our rooms in super high fidelity and listening to the audio at a louder volume than our community listening at home at night could realistically reproduce," Mike explains. "We created a very dynamic mix that we thought sounded fantastic. The vast majority of our players don't play Rocket League that way. So, rightfully so, we got a wide range of player feedback. This time, we took every step we could to recreate listening situations that our playerbase commonly experiences."

Throughout the development of this mix, the team played different games that handle dynamics in various ways. One game that stood out as an audio benchmark was Rainbow Six: Siege. According to the team, the sound design of Siege stands with its range dynamics of tensely quiet and bombastically loud states. Miles says that while this design can help guide the direction of Rocket League, Rocket League is a different beast entirely. "In Rocket League, you're driving a car that's accelerating and boosting nearly all the time," he explains. "That's essentially the only state of play, whereas Siege has two very different general levels of audio. It's a different case, but we can definitely take some useful cues from Siege."

One of those cues is to bring adjustable Dynamic Range Controls to Rocket League in a future update after HDR Audio hits the game and the team is able to monitor player feedback.

Once HDR Audio rolls out with the next update, the best advice Mike can give: have an open mind when you hear the changes for the first time. "There's this phenomenon in the audio world called 'temp love,'" he explains. "It says that people get attached to what they're used to. We're asking people to give it a chance. It will sound different. If it didn't sound different, then it defeats the purpose of remixing the audio. We genuinely feel that this is a major improvement and hope people approach it with an open mind. We're looking forward to hearing community feedback and using that to create the best possible listening experience."

Look out for HDR Audio in Rocket League's next update scheduled for August 27.
67 commenti Altre informazioni

Radical Summer Live Now!


You're totally invited to Radical Summer—a summer-long celebration of all things '80s. Grab your aviator shades and mixtapes, and prepare to go back in time to experience the most righteous movies, television, and culture from the decade. The 9-week event features new Premium Licensed DLCs, new in-game items, limited-time game modes, and more! (shhh, it’s a secret)

Play Online Matches to earn ‘Cassettes’ and redeem them for in-game, '80s-themed items all summer long. Radical Summer's Event Store will change for each phase of Radical Summer, bringing in new items for your Battle-Car. And don’t worry, at the end of the event, we’ll give you a week to redeem Cassettes for any items you may have missed.

Radical Summer celebrates the ‘80s, including:

Ghostbusters & Knight Rider Premium DLC Car Packs
Brand new in-game event items inspired by the biggest franchises from the '80s
Limited-time game modes
Free items for logging in!

Check out the full Radical Summer schedule below. Stay radical!

Blockbusters: June 10 - July 1
Culture: July 1 - July 22
Television: July 22 - August 12

Informazioni sul gioco

Il calcio incontra ancora una volta le corse automobilistiche nel tanto atteso seguito dell'amato gioco in arena basato sulle leggi della fisica, battle-car acrobatiche supersoniche a razzi!

Un gioco d'azione e sport futuristico, Rocket League® equipaggia i giocatori con veicoli pieni di potenziamenti, che possono andare a sbattere contro dei palloni per realizzare gol incredibili o epici salvataggi, in tante arene finemente dettagliate. Usando un avanzato sistema fisico per simulare interazioni realistiche, Rocket League® si affida alla massa e al moto per dare ai giocatori il senso intuitivo dei comandi, in questo incredibile gioco che reinventa il calcio a squadre con l'alta velocità.

Le fantastiche funzionalità includono:

  • Nuovissima modalità Stagione che permette ai giocatori di godersi un'esperienza completa in singolo
  • Approfondita personalizzazione delle battle-car con più di 10 miliardi di possibili combinazioni
  • Veicoli e oggetti sbloccabili, statistiche, classifiche e molto altro
  • Azione coinvolgente per 8 giocatori online, con squadre di diverse dimensioni e configurazioni
  • Schermo condiviso fra 2, 3 e 4 giocatori che possono giocare in locale o online contro altri avversari con schermo condiviso
  • Replay in qualità cinematografica, che permettono di andare avanti veloce, riavvolgere o visualizzare l'azione da qualsiasi punto dell'arena
  • Gioco competitivo fra più piattaforme per utenti di PlayStation®4, Xbox One e Nintendo Switch


NOTA: a causa di accordi con il nostro fornitore di servizi online, alcune regioni non hanno la possibilità di partecipare alla modalità multigiocatore online di Rocket League®. Per questo, l'accesso al server è limitato in Cina, Crimea, Cuba, Iran, Corea del Nord, Sudan e Syria. Ci scusiamo per i clienti di quelle regioni.

Versioni SteamOS e Mac Beta
A partire dall'8 settembre 2016, le versioni SteamOS e Mac di Rocket League® sono state lanciate in ""Beta"". SteamOS è l'unico client Linux supportato ""ufficialmente"", ma altre piattaforme Linux potrebbero essere compatibili. Similmente, la versione Mac potrebbe funzionare oppure no su vecchi sistemi con soluzione video integrata e una GPU dedicata è altamente consigliata (Mac dal 2013 e successivi non dovrebbero dare problemi). I requisiti per i sistemi Mac sono i seguenti:

  • OS: MacOS X 10.8.5
  • Processore: Intel Core i5 2,4 GHz
  • Memoria: 8 GB di RAM
  • Grafica: OpenGL 4.1 - ATI Radeon HD 5670, NVIDIA GeForce GT 640M, Intel HD Graphics 4000 o Iris Pro Graphics

Assicurarsi di verificare le note patch per aggiornamenti beta SteamOS e Mac a venire. Di seguito elenchiamo tutti i problemi noti per entrambe le versioni del gioco al 1 giugno 2017:

  • La corretta pagina del negozio per l'acquisto di contenuti scaricabili nel salone espositivo non viene visualizzata dagli utenti di Big Picture. Questo è un problema specifico del client Steam che Valve risolverà in un prossimo aggiornamento.
  • Si verificano arresti anomali occasionali quando si esce da una partita per tornare al menu principale.
  • Le statue del Centro Urbano non sono visualizzate correttamente.
  • Si potrebbero riscontrare problemi di messa a fuoco intermittenti.
  • (Solo Mac) I controller Xbox 360 non funzionano. Per usarli sarà necessario sfruttare un driver di terze parti.
  • (Solo Mac) Il controller Steam non è supportato.

Il software le funzioni online sono soggette a Licenza, Condizioni d'utilizzo e Informativa sulla privacy (rocketleague.com/eula, rocketleague.com/tou e rocketleague.com/privacy).

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux
    Minimi:
    • Sistema operativo: Windows 7 or Newer
    • Processore: 2.4 GHz Dual core
    • Memoria: 2 GB di RAM
    • Scheda video: NVIDIA GTX 260 or ATI 4850
    • DirectX: Versione 9.0c
    • Rete: Connessione Internet a banda larga
    • Memoria: 7 GB di spazio disponibile
    Consigliati:
    • Sistema operativo: Windows 7 or Newer
    • Processore: 2.5+ GHz Quad core
    • Memoria: 4 GB di RAM
    • Scheda video: NVIDIA GTX 660 or better, ATI 7950 or better
    • DirectX: Versione 9.0c
    • Rete: Connessione Internet a banda larga
    • Memoria: 7 GB di spazio disponibile
    • Note aggiuntive: Gamepad or Controller Recommended
    Minimi:
    • Sistema operativo: MacOS X 10.8.5
    • Processore: Intel Core i5 2.4 GHz
    • Memoria: 8 GB di RAM
    • Scheda video: OpenGL 4.1 - ATI Radeon HD 5670, NVIDIA GeForce GT 640M, Intel HD Graphics 4000 or Iris Pro Graphics
    • Rete: Connessione Internet a banda larga
    • Memoria: 7 GB di spazio disponibile
    Consigliati:
    • Sistema operativo: MacOS X 10.8.5 or Newer
    • Processore: Intel Core i7 2.4 GHz+
    • Memoria: 8 GB di RAM
    • Scheda video: OpenGL 4.1 - ATI Radeon HD 5670, NVIDIA GeForce GT 640M
    • Rete: Connessione Internet a banda larga
    • Memoria: 7 GB di spazio disponibile
    Minimi:
    • Processore: 2.4+ GHz Quad core
    • Memoria: 2 GB di RAM
    • Scheda video: NVIDIA GTX 260 or ATI 4850
    • Rete: Connessione Internet a banda larga
    • Memoria: 7 GB di spazio disponibile
    Consigliati:
    • Processore: 2.5+ GHz Quad core
    • Memoria: 4 GB di RAM
    • Scheda video: NVIDIA GTX 660 or better, ATI 7950 or better
    • Rete: Connessione Internet a banda larga
    • Memoria: 7 GB di spazio disponibile
    • Note aggiuntive: Gamepad or Controller Recommended

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