Experience all that is WAR in this combined arms, MMO FPS, simulation of WWII in Europe. Winnable Campaign that is player driven, massive (zone-less) game world, highly detailed and more than 200 realistic weapons and vehicles, excellent community, tons of content and play options.
Recent Reviews:
Mixed (53) - 43% of the 53 user reviews in the last 30 days are positive.
All Reviews:
Mixed (2,138) - 40% of the 2,138 user reviews for this game are positive.
Release Date:
Jun 6, 2001

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“WWII Online has a long history of development and over the years, the game has changed and progressed with the help of our community. As we approach a release on Steam, Early Access will allow us to be able to introduce the Steam Community to our game and allow us to solicit important feedback from this new group of players before a full release.

Our development team has been committed to very transparent communication throughout the development process and are excited to solicit feedback from not only our team members and veteran players, but also the Steam Community to help create a unique and immersive combined arms experience for all of our players!”

Approximately how long will this game be in Early Access?

“We anticipate that we will be in Early Access for as long as we need to make changes and improvements to game play and infrastructure for a proper full release.”

How is the full version planned to differ from the Early Access version?

“We have laid out an ambitious roadmap for development that includes additional weapons, infantry characters, vehicles, integrated voice communication, and an expansion on how many users can be online in the game world at one time.”

What is the current state of the Early Access version?

“Currently the game is stable and playable. There is plenty of content available. The game is also actively being developed and updates are being prepared that will add more playable content for users as well as bug fixes when they are necessary. The development team is actively engaging the community to help set priorities and solicit suggestions for new content and tweaks to game play.”

Will the game be priced differently during and after Early Access?

“Our Starter and Subscription payment plans are planned to be the same throughout Early Access.”

How are you planning on involving the Community in your development process?

“The WWII Online community has always been a large part of the game. The current development team is made up almost exclusively of people who started out as community members and players. This fact has led our team to highly value communication and transparency between the development team and the community. Everyone on our development team, from the top to the bottom of our organization, is both involved with and a part of the community. We already have a track record of involving the community in decisions regarding game play and vehicle sets, and we intend for this to continue as we release on Steam.”
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Notice: Please note that the free version of WWII Online is a demo experience, and it includes only the Reserve (Rifleman) content

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Recent updates View all (128)

February 15

2019 Roadmap (Coming), Community Commentary

Current campaign overview:

Today's update will cover various topics, ranging from the community (including commentary from your Side Commanders) to the 2019 roadmap currently in development. There's no shortage of outstanding efforts being made, please join us for this update.

2019 Roadmap Under Development
Fortunately the 2019 Roadmap is nearly completed and is going through some final checks. It will include items not delivered (but are currently in progress) from 2018 and new items not yet announced. You should be prepared to see a variety of items from both Development and Production. We will be doing another fundraiser this year so get prepared for that as well - details to follow upon 2019 roadmap being published.

Greater transparency of Development efforts
It is our intent at Cornered Rat Software to keep you all aware of Development progress as best as we can. To further continue our tradition of being an actively engaged developer, we've decided that upon the 2019 Roadmap being outlined we will be providing a public facing Trello. The objective is to show you development progress in a public manner so you can follow along. Of course it will not include every nook and cranny of detail, but our hope is to show you at a relatively easy glance the moving parts and their current stages of development / integration.

JG51 is the first Squad back with HC
Congratulations to Squad "JG51" for completing the requirements of getting involved with the High Command program. They'll be receiving their Squad name on a Brigade within the user interface of WWII Online. To learn more about this program and how your Squad can receive the same check out our "Squads wanted for HC" article. Be sure to let your Squad know about this program and the benefits involved with become part of the collective TEAM effort of your side.

LUFTWAFFE - 3.Jg II.Gruppe Command (JG51)
  • MINGUS, Kommandeur der II.Gruppe
  • RWS, Stellvertr Kommandeur der II.Gruppe
  • HEYULOOK, IIa IM Stab der II.Gruppe 

Axis CinC Commentary (Lafleur)
Axis forces flipped the balance of power on the Map by the end of the first week Campaign 160, from 55%/45% of towns being Allied at the start to 55%/45% Axis at the beginning of Week 2.  Severe supply problems hampered the Axis advance through the weekend, with Allied RDP raids reducing capacity from our factories and creating a significant time delay in restocking equipment as compared to Allied units.  However, the Luftwaffe rallied through interdiction of Allied bombing raids and counterstrikes on Allied factories.  By the beginning of Week 2, Axis factories were back in action to levels equal to the Allies, restoring much needed supplies to our front lines.

Week 2 also brought strong Allied counterattacks on towns just west of the center and south river lines.  Fierce battles raged all week around Grandpre, with Axis High Command having to work around the clock to keep our foothold in the southwest.  In the Center, the Allies recaptured Couvin and threatened to push our units back to the river.  However, as of midweek our forces had recaptured Couvin and moved our lines even further westward.  Battles in the north featured a tug of war for Lier and Schilde, with the Allies desperately trying to dislodge our units around Antwerp.  These efforts failed in the face of stiff Axis defense.  

Of particular importance in each of our victories and successful defensive battles this week was excellent coordination between the Luftwaffe and Heer to keep bridges down and provide combat air support for our boots on the ground.   Luftwaffe Branch Commander Rustylk and his brave pilots have made a big difference in the past week, but we need to continue to provide timely and accurate intelligence to the Luftwaffe on Channel 20 about ground targets and bridges that need their attention and Allied air activity over our areas of operation. 

Keep up the great work going into Week 3!

Allied CinC Commentary (Westy91)
Since our successful friday offensive last week, axis forces have since taken the upper hand and pushed hard towards their objectives. The key to stopping them in their tracks will be communication and teamwork.
Allied RDP raids continue to ravage German supply lines and it is something I'm eager to see continue. Taking away their supplies will hand the initiative back to us, but it is you guys on the ground that everything rests on. Be brutal in defence and clinical in the attack, and victory will be yours.
On the HC front we have seen a rise in officers applying and coming through the JTC le by Spowie/Coila and Imbrutus/Boobear. I can't stress this enough:- your High Command needs YOU.

In the days and weeks to come there will be testing times, and it is critical that our side comes together to face the "dark side" head on.


Steam survey & support
Have you had the opportunity to complete our big Steam survey yet? It will help us with the future priorities so drop your thoughts now!

WWII Online continues to attract many new visitors on a daily basis. Many of them may miss important things to know about the game. So if you enjoy it don't forget to tell them why this game deserves attention with a review on the main store or on the dedicated DLC/premium/starter stores!
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February 8

Hybrid Supply Update and Videos, RDP Effectiveness, and More!

As reported by CHIMM:

This weeks report highlights several videos that were released this past week including a live stream as XOOM shows the progress of 1.36 Hybrid supply, an official tutorial video release "The Rifleman", and Campaign #159 Map and Stats video. Also in this report, I also discuss RDP bombing and how it effects the supply needed to attack/defend towns in the campaign, and a word from LaFleur, Axis CinC. Read it all here...

Highlighted Videos of the Week
An impromptu live stream by Xoom occurred yesterday discussing/displaying the 1.36 "Hybrid Supply" developer beta product. Many players joined the stream and asked many valuable questions about the most anticipated change in WWII Online. As stated by XOOM in the stream,  "The hardest part is done, now it's just fine-tuning the project". After the adjustments are made (end of Q1 2019) the High Command teams will get a chance to "put it to the test" before it goes live! Yes, it is coming to fruition! 


The second tutorial video was "officially" released. The Rifleman Class is one of the most versatile units of WWII Online. This video gives you a brief introduction, but it is up to YOU to make it menacing for any enemy you encounter!


We're already fighting Campaign #160, but we thought we'd take a look back at Campaign #159. See how the map moved and some of the top stat lists.


RDP Effectiveness 
There are so many "strategic" levels of WWII Online. RDP (Research and Development) bombing is just one example how a few players can devastate an entire side!

We see the available weapons as we spawn in, but what happens to that "weapon" if you get killed? ALL weapons take time to rebuild before they are displayed in the supply list for you to spawn with 100% factory output:
  • If you "RTB" (Return to Base), your weapon (rifle, smg, tank, etc) returns to the spawn list within 3 seconds
  • If you are "Rescued", your weapon returns to the spawn list in 15 minutes
  • If you are "KIA" (Killed in Action) or "MIA" (Missing in Action), your weapon will take 12 hours to return

In the image above (text chat images were taken today), you can see the Axis RDP is at 95% destroyed. This effects the "KIA" and "MIA" timers to rebuild those units, and will take near 30 hours for 1 rifle, 1 smg, 1 tank, etc. to return to the field! Every kill makes a HUGE impact on your available supply, thus the ability to attack/defend towns effectively.

You can check the RDP% status by typing .rdp in the chat bar while in game.

Typing .factories in the chat bar will display each factory facility, and its status.

Axis Message from CinC LaFleur
Congratulations to all Axis Officers and Soldats for a well-earned victory in Campaign 159!
We crossed over to England in the closing days of the campaign and then had short intermission before beginning Campaign 160 on Monday night. The opening days of Campaign 160 saw the Axis quickly drive to capture towns on our South flank down to the border. The opening Allied deployments had additional brigades poised to break out in the North, but our strong defense prevented the loss of any towns beyond the initial drive on Jodoigne. The Allied gambit failed and left the South under-supplied and ripe for the taking.

Axis forces pushed in the Center towards the river line and by Thursday we had a foothold in Haybes to cross the river. In the meantime, the Axis drive in the South resulted in the surrender of all Allied towns on a line from Virton down to Fresnes, with Axis forces reaching Verdun. Late in the week the Allies sent additional supply South to counter-attack and recaptured Verdun and the airfields at Etain. Battles in the North continued, with Schilde changing hands back and forth.

Axis HC recruitment remains strong, with two new officers joining the ranks this week and a total of 9 cadets in the training. Squad JG51 will be the first to formally enter the Squad HC Alliance program upon graduation of its next cadet. JG51 will soon be the named/designated squad for 3.Jg.II Luftwaffe brigade. Other squads are in the process of having cadets trained to get designated brigades as well. In other news from the OKW, SHAGHER was promoted to Country Command CO and REDLEGS was promoted to Armee Branch XO.

Intelligence reports indicate that superior Axis in-game communications and cooperation among squads on objectives were a key factors in our Campaign 159 victory. The Allies are aware of this, and they have put together a strong team in AHC that will try to use these same techniques to steal back a victory in Campaign 160. We should expect strong opposition and coordinated attack and defense from the Allies through the current campaign, so we will need to step up our game even more in the coming weeks and use what we have learned about tactics and supply in the updated brigade strength/unit environment. Early days will require coordination with the Luftwaffe and truckers hauling 88s to blunt the onslaught of Matilda tanks the Allies will through at us.

Work together and help your comrades by keeping them supplied, marking targets, and using waypoints in missions.
When we work as a team, we move West – and that's the goal!


LaFleur – AXIS CinC
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“The battles that follow aren’t typical of most first-person action games.”
Warfare History Network

“an incredibly fun and long lasting game for any war gamer or history buff. ... you’ll still be playing this months, or even years, from now.”
8.4/10 – Game Chronicles

“it’s remarkably compulsive. The concept and the individual challenges are unique, and the sheer difficulty of it makes riding a tank for 20 miles peculiarly rewarding. ... there’s nothing else quite like it.”
4/5 – Games Radar

Feature List

FREE-TO-TRY (F2P) with a rifleman reserve account!

You can play the game for FREE as an Allied or Axis rifleman unit, which has always been the most played unit of the game because of its versatility!



Similarly to premium players you can:
  • Be member of a squad
  • join any ground mission
  • kill enemies from hundreds meters away
  • throw HE and smoke grenades
  • capture flags and make the frontline advance
  • destroy infrastructures with an explosive sachel
  • Resupply ammo to other infantries
  • build defensive terrain objects (barbered wire, tank traps, sandbags...)
  • report enemy contacts on the map and ask for support from heavier units, be it tanks or aircraft
  • Use the mobile spawn to get quicker to the battle or jump on a vehicle for a ride
  • Play in the online TRAINING SERVER where you can play with more than 240 weapons for free (no campaign)
  • During special events CRS unlocks EXTRA FREE WEAPONS, so stay tuned!
Rifleman tutorial:
OFFLINE mode can be used to configure your controls and practice shooting.

Please note, this is not a standard "Free to Play" game that you may be used to.

Feature List


WWII Online has always been and remain a subscription based game. This helps for operating costs like our game servers, bandwidth, power, staff, etc. and thus keep our single map up 24/24. (subscription comparison / breakdown here).

The STARTER subscription unlocks all our Steam’s DLCs content for 30 days. It is the best deal to start playing the game and gain your first ranks.
When campaigns reach higher tiers, however, you will need more teamwork and better tactics to face heavier weapons.

The PREMIUM subscription unlocks the complete game experience, within restrictions of your current in game rank and the ongoing campaign Tier. We recommend the premium subscription to players with rank 4 and above.

There are NO micro-transactions nor advertisements in game.

Featured DLC


Do you want to play more than a rifleman but you can't afford to keep a subscription running? Good news! since september 2018, downloadable content may be purchased without requiring a subscription! You will pay for a DLC one time and you will own that content indefinitely.

At anytime, you can subscribe to gain full access but should you choose to unsubscribe, these DLC items will remain with your account, always. More information is available on the dedicated store pages.

We highly recommend to first try the game through a monthly STARTER subscription that unlocks all DLC’s content for 30 days, then chose the ones that fit your preferred game style.

About This Game



Current (player-driven) High Commands:
Check the state of the fronline and the latest stats on our WORLD@WAR GAZETTE.


World War II Online is a Massively Multiplayer FPS, simulation game set in the Western Front of WWII and hosted on a huge single map. There is virtually no limit to the amount of players that can join the battlefield and fight as infantry, tanker, pilot or captain!

The game offers a strategic and persistent winnable Campaign that is completely player-driven, both in the strategic planning and players fighting to control territory, with more than 240 weapons and vehicles. Fly the Spitfire, drive the Tiger or the Sherman Firefly, shoot with the Flak36 88mm, sail a destroyer... WWII Online’s game play is unmatched in terms of scale, realism and replay ability.

WWII Online is a serious game that requires time investment, a willingness to work as a team player. If you do not join a squad and voice comms, you will likely be lost and frustrated. Once you experience the "WWII Online Moment," with aircraft flying overhead, tanks spearheading the lines, infantry clearing houses, you'll keep coming back!

Do you think you’re hardcore enough to play with and against some of the most battle-hardened WWII FPS gamers around?




Its scale is a massive 300,000 SQ KM that is an interconnected and zone-less game world offering total freedom for players. This scale allows for truly immersive combined arms pvp combat. Communication between the Army, Air Force, and Naval units that are engaged will help determine the outcome! There are no limitations to how many players can interact in a battle space.

Check the lastest campaign results here:


All weapons, vehicles, munitions and ordinance perform according to realistic values. We have achieved this through direct access to historical archives, a network of military experts and our advanced proprietary game engine that goes in depth like never before. Armor on tanks and aircraft, as well as their internal components, are modeled down to the millimeter.


Our damage models go into extreme detail with each component being destroyable in vehicles including crew, weapon storage, gas tanks and more! You don’t just shoot a hitbox? NO! With every shot fired, multiple calculations take place that determine the round impact consequences. Some of these include; angle of obliquity, speed of round at impact, thickness of the armor, internal spall, armor penetration, parts of tank damaged, etc.


Just like in real life, the outcome of each engagement will be determined by strategy, tactics, teamwork, and your weapon handling skills! In WWII Online there are no special power ups or item buys giving someone a special advantage against other players.


For the best game play experience possible, you should first get on our WWII Online Discord Server. Integrated voicomms are currently into development.


Please don’t play alone and use the « help » chat channel whenever needed, in game or on DISCORD.
Each time you log in, a pop up window will show you the currently available squad recruiters. You can check the list of existing squads and their stats on the Squad Tools page.

Training sessions are also organized by veterans on the training server. Follow our calendar, our DISCORD channel or our forums to find the information about the next event.

UI tour

Keymapper tutorial:

If you experience ANY technical or billing issue, please submit a ticket to our support services, report on the forums or on one of our DISCORD servers. We try to fix your issue within 24 hours.


[Update from January 2019] World War II Online has been organically launched in 2001 as the very first WWII MMO FPS.
A new development team of volunteers was recruited by XOOM with the objective to modernize the game to today's standards and fulfill an initial vision.

Altough the game has always had its own organic portal, billing system and forums where the majority of players join us, the game has received little press coverage and limited publishing support yet. Therefore the new team realeased WWII Online on STEAM on sept 2017 to give our INDIE project more visibility and attract more supporters, as the project is funded only by players' subscriptions.

Keep therefore in mind that this is a pre-release state of a game being upgraded for a re-release to the market! Progress will be made step by step through regular patches.

Please be comprehensive before joining the game and writing your review!

System Requirements

Mac OS X
    • OS: Windows 7 / Windows 8
    • Processor: Pentium 4 3.2 GHz or Athlon 64 3500+ (2.2 GHz) or better with SSE 2.0 support
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600 series or ATI Radeon HD 2600 Pro
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: on-board or better
    • OS: Windows 8.1 / Windows 10
    • Processor: 3 GHz Dual Core or 2.66 GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 250 or Radeon HD 4850 or better
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: on-board or better
    • OS: OS X 10.10 +
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600 series or ATI Radeon HD 2600 Pro
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: on-board or better
    • OS: OS Sierra 10.12.2+
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 250 or Radeon HD 4850 or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: on-board or better

What Curators Say

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