Project Stratarch is a movement FPS designed around wall jumps, rewarding good movement on top of good aim. There are two game modes, both completely kill-based: Solo Deathmatch (Free-For-All) and Team Deathmatch. Compete against other players and become the best you can be!
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is still in an unfinished state and there is much to improve upon. However, I want to let players have the chance to experiment with the game in this early stage and let them learn the map and movement.”

Approximately how long will this game be in Early Access?

“I plan to keep this game in Early Access for roughly around 12 months in order to figure out what I want to do with it. This game was originally meant to just be a fun project for my portfolio.”

How is the full version planned to differ from the Early Access version?

“The full version will hopefully be able to host private servers as well as additional features on top of Early Access.”

What is the current state of the Early Access version?

“All the core features of Project Stratarch have been implemented and the core gameplay is playable as-is. Players are able to create and join lobbies to play with others.

Refer to the "About This Game" section for more details.”

Will the game be priced differently during and after Early Access?

“The game will stay free-to-play and microtransaction-free now and through release.”

How are you planning on involving the Community in your development process?

“All playtesters and Early Access players should join the community Discord to communicate with teammates as well as give feedback.”
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About This Game

Project Stratarch is a movement FPS designed around wall jumps, rewarding good movement on top of good aim. There are two game modes, both completely kill-based: Solo Deathmatch (Free-For-All) and Team Deathmatch. Compete against other players and become the best you can be!

FAQ:

Q: How many people are working on this?
A: Just one; this project was purely developed as a passion project. As such, bug fixes and patches may be slow, so please be patient.

Q: Will this game have any cosmetics or skins down the line?
A: There will not, for various reasons, but the most important being that there will be NO monetary factors attached to the game. The game will remain free-to-play and microtransaction-free forever.

Q: Are there plans for controller/console support?
A: Definitely a no for console; may add controller support down the line but if so there will be either no aim assist or a small amount. I'm not looking to get into the whole AA issue.

Q: Will you add more movement mechanics to the game?
A: Possibly down the road, will have to wait and see. Currently I lack the technical skill on the animation side to do much more, so for now I think I'm gonna leave it as-is and see what people can do.

System Requirements

    Minimum:
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
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