War of Being is a story-driven first-person action RPG built from TesseracT's concept album of the same name. Explore The Strangeland, uncover fragments of the album hidden in the world, and piece together what's really happening beneath the surface. The original alpha is also available now.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

Note: The last update made by the developers was over 2 years ago. The information and timeline described by the developers here may no longer be up to date.
What the developers have to say:

Why Early Access?

“War of Being started as a VR alpha built by three independent developers, including Daniel Tompkins, lead singer of TesseracT. Early Access gets you that original build, playable in both VR and desktop, a complete chapter of The Strangeland as it exists today. The full game is a separate, much larger undertaking we're building from the ground up. If you want to support that work directly, Patreon is where that happens, along with news updates and exclusive footage.”

Approximately how long will this game be in Early Access?

“We're targeting full release in 2027. As a small team, our timeline depends on getting each level right rather than hitting a fixed date, so this may shift. We'll keep the community updated as development progresses.”

How is the full version planned to differ from the Early Access version?

“The full version will be a complete desktop first-person action RPG spanning multiple levels across two distinct planes of The Strangeland, with a full story, voice acting, and the game's final sequence.

The current Early Access build includes the opening level and the early Strangeland environment, with core systems in place. The original VR alpha remains a separate, standalone experience. Owning it doesn't include or require the full game.”

What is the current state of the Early Access version?

“The current build provides players with 6 different maps within 'The Strangeland' to explore, whilst diving into the mystery of the concept. We have incorporated a number of characters and a series of narratives that run throughout. We expect to expand on the lore and narrative considerably. The Early Access version of the game focusses on finding musical stems for the bands second single, which form the whole song at the end of the game. ”

Will the game be priced differently during and after Early Access?

“The price will not change during early access however we plan to raise the price upon release.”

How are you planning on involving the Community in your development process?

“The community will be involved in every step of development and can provide us feedback and suggestions in the Steam Discussions as well as our dedicated Discord server. Private betas for development builds will be offered and will directly influence the future of the game. We will also offer incentives for players to have certain in game mentions and rewards for providing feedback and direction for it's development.”
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CLASSIFIED MATERIAL


THERE IS A CLASSIFIED MATERIAL ARCHIVE. Field recordings from The Strangeland. Materials not cleared for the public build. Your first mission: find out how to get clearance.

About This Game

Wishlist War Of Being to follow development and know the moment the full game arrives.

EXPERIENCE


War of Being began as an album. TesseracT's 2023 record explored a concept so layered, and so personal, that Daniel Tompkins, the band's vocalist, felt it needed a second form to be fully understood. So he taught himself Unreal Engine 5 from scratch and built one.

The game is a narrative-driven first-person action RPG made by a team of three. It spans multiple levels across two distinct planes: the surface world of The Strangeland, and the spaces beneath it, which are surreal and shifting and change the story into something it hasn't been yet. The tone moves between isolation and dread, between unsettling and outright threatening. No single genre fits it cleanly.

Playtime: 8 to 12 hours across the full release, accounting for exploration, story, and a narrative that gets heavier the further in you go.

EXPLORE


The Strangeland is large and built for discovery. Environments range from the sterile interior of a research vessel where the game starts, to open alien landscapes, extreme terrain, underground sequences that shift the mood of the game entirely, and a final level where the perspective changes in a way nothing before it prepares you for.

Each area has objects to examine, lore to pick up, and characters whose relationships break down as the story moves forward. The details reward attention. The world doesn't explain itself upfront; it gives you more the more you put in.

There is no map. Navigation uses an in-game object that reacts to the environment around it, pulling you toward things that matter, changing as you interact with the world.

DISCOVER


The music of TesseracT's album War of Being runs through the game, not as background, but as something that carries meaning.

The album's lyrics exist inside the world as fragments. They show up in the environment, come out of conversation, surface during exploration. Assembling them is part of how the game's deeper systems open up, and part of how the story starts to make sense.

For fans of the band, this is the closest access to the album's intent that exists outside of Daniel's own words. For players who haven't heard TesseracT before, the music arrives when it's been earned, with enough context around it that it lands differently than it would cold.

Level transitions play out as illustrated sequences set to TesseracT tracks. They show what you just went through in a visual style that's different from the game itself.

IN DEVELOPMENT


War of Being is currently in development, built on the foundation of the original alpha — a VR experience that first brought The Strangeland to life, and remains available now for those who want an early glimpse into its world.

The full game reimagines that experience for a wider audience: no headset required, built from the ground up as a first-person action RPG spanning multiple levels, environments, and a story that goes further than the alpha ever could.

The alpha is not a demo of the current build — it's its own complete chapter of The Strangeland, standing on its own as the place where this all began.

Current player reviews: 92% Very Positive.

THERE IS CLASSIFIED MATERIAL.


Field recordings from The Strangeland. Materials not cleared for the public build.
Your first mission: find out how to get clearance.

Build this with us.

FAQ


Why is the game still in development?

War of Being is made by a small independent team, and the full game is a much larger undertaking than the alpha that started it — new levels, a longer story, and a complete reimagining for non-VR play. We'd rather take the time to get The Strangeland right.

When's the full release?

Full release is targeted for 2027.

What's the difference between the alpha and the full game?

The alpha is a VR experience — a complete, standalone chapter of The Strangeland, playable today with a headset. The full game is being built as a non-VR, first-person action RPG spanning multiple levels and a longer story. They're two different ways into the same world, and owning the alpha doesn't require or include the full game.

Can I play the full game now?

Not yet — it's in active development. Wishlist War Of Being to be notified the moment it's available. In the meantime, the alpha is playable today.

How do players get involved?

The Discord is where we discuss development and run design polls. Patreon supporters get weekly development content, exclusive audio stems, and the option to have their names in the game world permanently. Materials not in the public build are at .

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64bit
    • Processor: Intel Core i5-4590 / AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA RTX 2060 / AMD Radeon R9 390
    • DirectX: Version 12
    • Storage: 11 GB available space
    • VR Support: OpenXR
    • Additional Notes: Minimum Specs are for VR, lower specs may work for Non-VR.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64Bit
    • Processor: Intel Core i5-10600 / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA RTX 2080 / AMD Radeon RX 5700
    • DirectX: Version 12
    • Storage: 11 GB available space
    • VR Support: Open XR

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Overall Reviews:
Very Positive (90 reviews)






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