他期待着事业的成果,她期待着追逐的爱情,她期待能给身边的人们带来笑容,他期待能成为故事的主角,他们生活的这座城市期待着海啸后的痊愈……可是,一场突如其来的爆炸扰乱了这一切。烟火暗淡,琉璃蒙尘,他们所期待的,能够实现吗?

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Игра в раннем доступе

Приобретите игру и начните играть — примите участие в ее развитии

Примечание: игры в раннем доступе находятся на стадии разработки. Они могут измениться в будущем или остаться в текущем состоянии, так что, если вам не по вкусу то, что игра может предложить сейчас, рекомендуем дождаться её дальнейшего развития. Узнать больше

Сообщение от разработчиков

Почему ранний доступ?

«The game features an exceptionally large amount of story content, and its presentation relies heavily on meticulous adjustments by the producer, who is also the scenario writer. As an independent development team, we believe that releasing the game chapter by chapter through Early Access is the best way to ensure the quality of the final experience within our current production capacity.

All filming required for the remaining chapters has already been completed. The footage only needs to be selected, color-graded, edited, and implemented into the game, so there is no risk of the project being left unfinished due to incomplete production of its visual materials. We will continue releasing the remaining chapters in sequence, while incorporating player feedback, until the entire story has been told.»

Сколько примерно эта игра будет в раннем доступе?

«We plan to complete all chapters within one year of the Early Access release, after which the game will leave Early Access and enter its full release.»

Чем планируемая полная версия будет отличаться от версии в раннем доступе?

«In addition to containing the complete story, the full version is planned to gradually introduce on-screen comment (danmaku) and commenting features. As we are a small development team, if these features prove to be beyond the scope of what we can reasonably implement during later development, we may scale them back and make corresponding improvements in other areas of the game.»

Каково текущее состояние версии в раннем доступе?

«The initial Early Access version includes the early and middle portions of the game's story.

Its currently implemented features include progressing through the story by clicking the mouse, unlocking glossary entries by clicking specific elements on the screen or within the story text, viewing unlocked glossary entries, character profiles, and purchasing flowers in-game to give to characters.

The current Early Access version does not yet include the on-screen comment or comment features.»

Изменится ли цена игры после выхода из раннего доступа?

«The price will increase slightly once all chapters have been completed and released.»

Как вы планируете вовлекать сообщество в разработку игры?

«We welcome players to share their feedback and suggestions through the Steam Community while experiencing the game. We will work to address specific issues as quickly as possible and use your feedback to improve subsequent chapter updates.»
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Загрузить 琉璃烟火-Flame in Glass- 试玩版

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Об этой игре

The sea can nurture a city. It can also destroy one.

As Yiqing City struggles to rebuild after more than half of it was devastated by a tsunami, a sudden bombing casts yet another shadow over its people. Through it all, the sons and daughters of this city—washed, battered, and tempered by the sea—come together to write a story of sorrow, courage, and hope.

Four to five years spent polishing the script. One month living with the film crew. More than a hundred thousand production stills left behind when filming was over.

From them, we selected OVER TEN THOUSAND IMAGES to tell a story of roughly 600,000 CHINESE CHARACTERS. If you listen to the voiced dialogue without fast-forwarding, the complete game is expected to take around 35–40 HOURS.

“How much will it take to finish the shoot?”

“Ten million yuan.”

“I… I’ll sell my house.”

And that is more or less what happened.

With no outside investment whatsoever, the production was kept alive through selling a home, personal debt, company loans, and support from friends. Somehow, it became a production on the scale of RMB 10 million.

The upside is simple: no investor gets to tell us what to do. No one gets to restrain the story. We are free to put everything we have into making the best version of it that exists in our heads.

This project was first conceived nearly ten years ago, long before live-action interactive games became as common as they are today. So naturally, we chose an older way of telling this story.

As a traditional visual novel, it is simpler in form—and vastly more laborious to make. Every image has to be chosen with care and placed at exactly the right point in the text. But in return, the rhythm of reading belongs entirely to the player. You decide when to linger, when to move on, and how quickly the story unfolds.

That freedom is one of the reasons we love this form.

As the sole writer of the script and the person overseeing the entire shoot, I personally go through well over a hundred thousand stills, selecting the right image one by one and matching each moment with the right sound, so that every scene can be presented as precisely as possible.

Whether you are an old friend who has loved traditional visual novels for years, or someone who discovered this kind of storytelling through the recent rise of interactive live-action games, you are welcome to experience a large-scale production built with an old-fashioned craft.

This is not a chamber drama confined to a handful of interiors.

During our month-long shoot, the entire crew moved constantly, filming at dozens of locations throughout the city. There are all kinds of interior scenes, but also a great many outdoor sequences. We dodged typhoons and torrential rain, and on overcast days we sometimes waited for the few fleeting seconds when sunlight finally broke through.

And later chapters still have a certain secret weapon—■■■—waiting in reserve.

The scale, sweep, and emotional force of the finished work are only possible because it stands upon such a large and varied stage.

The story contains FORTY TO FIFTY NAMED CHARACTERS.

Each is a different color, and together they form a brilliant scroll depicting the city of Yiqing.

Some are mature; others inexperienced. Some are optimistic; others weighed down by life. Some are simple and pure; others deeply complicated.

Among them, there will almost certainly be someone you come to love—and someone in whom you recognize a part of yourself.

The story begins from the separate perspectives of several protagonists. As events progress, those viewpoints gradually cross, intertwine, and converge.

Different people carry different beliefs, different priorities, and different ways of acting. Fierce clashes are inevitable.

And the sparks thrown off by those collisions are the most colorful fireworks of all—fireworks that glitter like liuli, colored glass in the light.

Mystery. Passion. Comedy. Tragedy.

Stories of radically different tones shift back and forth as the viewpoint changes.

Follow these characters and witness the pasts they carry, the present they must confront, and the futures they still hope for. Through them, experience every joy and sorrow, every anger and delight, of the city that raised them.

Once the groundwork of the opening chapters is finally in place, the story suddenly accelerates like a snowball hurtling downhill, then surges forward like a breaking sea.

As the plot rapidly draws together, new clues, new turns, and new developments arrive one after another.

Our hope is that, at its most intense, it becomes the kind of story that makes you forget to breathe.

We filled this story with love between people, with private joys and private griefs.

And yet, perhaps presumptuously, we also wanted those small and delicate emotions to reach beyond themselves—to touch an entire era, and to capture something of the world through which we ourselves have lived.

When people face suffering and regret, it is individual courage and the care we offer one another that allow us to keep moving forward together.

That is how people endure.

And that is how a city remains alive.

Among the people who have read the story or worked on the game, some laughed at the comedy until they cried. Others simply could not stop crying at its more emotional moments.

(Of course, we assume none of the staff were crying because they had joined a terrible project and permanently ruined their careers.)

Quite a few people have described the experience in similar terms: that something in the story seemed to strike them directly in the heart.

We hope it can do the same to you.

MORE THAN FIFTY INSTRUMENTAL PIECES and another FOUR OF FIVE VOCAL TRACKS form a cinematic-scale original soundtrack designed to give this story a living atmosphere—to make you believe that these events truly happened somewhere in this city.

And even removed entirely from the story, we believe the music is rich enough to lose yourself in on its own.

It is difficult to imagine another work being made quite like this one.

The people behind it had accumulated years of industry experience, earned the recognition of respected veterans, and finally found an overwhelming reason to create something of their own.

So we did it without accepting outside investment. We emptied our own pockets. We were helped by countless friends. We faced every kind of difficulty, both practical and personal, carrying a sense of responsibility and obligation all the way through—as though pouring every feeling accumulated over our youth into this single story, and setting the rest of our lives alight to finish it.

Strangely, the experience of making the work began to echo the work itself: facing hardship without surrendering our passion, supported by others, struggling forward together.

That kind of creative experience cannot simply be planned or reproduced. It is something you can only encounter once.

At least, we will never do this to ourselves again. The suffering was far too bitter—and we are no longer as young as we were.

This is the story we completed at the end of our youth.

We hope, sincerely, that it reaches you.

Системные требования

Windows
macOS
    Минимальные:
    • ОС: Windows 10 or later (64-bit)
    • Процессор: Intel Core i5-11500 or better, or equivalent AMD processor
    • Оперативная память: 8 GB ОЗУ
    • Видеокарта: Intel UHD Graphics 630 or better, or equivalent AMD/NVIDIA graphics
    • DirectX: версии 10
    • Сеть: Широкополосное подключение к интернету
    • Место на диске: 65 GB
    Рекомендованные:
    • ОС: Windows 11 or later (64-bit)
    • Процессор: Intel Core i5-11500 or better, or equivalent AMD processor
    • Оперативная память: 16 GB ОЗУ
    • Видеокарта: Intel UHD Graphics 630 or better, or equivalent AMD/NVIDIA graphics
    • DirectX: версии 10
    • Сеть: Широкополосное подключение к интернету
    • Место на диске: 65 GB
    Минимальные:
    • ОС: macOS 12 Monterey or later
    • Процессор: Intel Core i5 or Apple M1
    • Оперативная память: 8 GB ОЗУ
    • Видеокарта: Metal-compatible integrated or dedicated graphics
    • Сеть: Широкополосное подключение к интернету
    • Место на диске: 65 GB
    • Дополнительно: Requires a 64-bit processor and operating system
    Рекомендованные:
    • ОС: macOS 13 Ventura or later
    • Процессор: Apple M1 or better
    • Оперативная память: 16 GB ОЗУ
    • Видеокарта: Apple M1 integrated graphics or better Metal-compatible graphics
    • Сеть: Широкополосное подключение к интернету
    • Место на диске: 65 GB
    • Дополнительно: Requires a 64-bit processor and operating system
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