A 3D narrative adventure with parallel realities, ancient vestiges and dark omens. Play in two worlds and through two ages. Learn the past to shape the future. The fate of Telluria will rest on you.
Release Date:
2026
Developer:
Publisher:
General / Cinematic | Telluria: Forebodings Official Trailer 2025
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Planned Release Date: 2026

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About This Game

Long, long ago on a distant plane of existence, Adhar the Supreme God, sat alone in the primordial void.

Being able to shape matter and energy as he pleased, tired of floating alone in the depths of time, he decided to create the Eternal Flame which, thrown into the vortex of chaos, created a new world, Telluria, and a Divine Being, Teine, for its sustenance.

In subsequent eras Teine, considered Supreme God and venerated as such, led a rebellion against Adhar for dominion over Telluria.

Adhar's anger was terrible. He hurled his power over the world, sending fire from the sky, cataclysms, earthquakes.

All life was extinguished, cities and settlements razed. Earth and grass covered everything.

After a long time, life began to spring anew, but time and space were now torn apart, different realities existing at the same time

Teine herself was punished. Adhar divided her into two halves, Vehra demigoddess of order and Celtia demigoddess of chaos, imprisoning them as soon as they were created on a celestial island adrift in the astral plane.

And it is at this point that Adhar unleashed a terrible curse, destined to definitively destroy the world, if his wrath had not been appeased somehow...

The First Age and the Third Age do not follow one another on a timeline, but rather unfold together as mirror images of the same dying world. 

The First Age is a land of ancient fires and temples, a thick darkness dotted with decaying towns and unnatural horrors writhing in the shadows. 

The Third Age is a doomed future, stuck in the slow agony of losing heat and memories, where unfeeling machines whisper warnings that none can hear.

Beneath both ages lies Funea, a twilight realm ruled by Aerise, the dark avatar of Celtia, guardian of chaos, who feeds on the suffering of both timelines of Telluria to satisfy her ambition.

Telluria is doomed, not by a single wound, but by a wave of plagues that spread like fire across its twin realities.

In the ancient time, darkness devoured the skies, casting the world into an eternal twilight where forgotten beasts stir once more. In the distant future, humanity freezes beneath a dying sun, its warmth lost to a cosmic imbalance no machine can repair.

Disease creeps into both Ages: an affliction born of the rituals of the past and the synthetic contagions bred in lifeless laboratories of the future.

From the thresholds of time, the dead restless—undead in one age, returning in the next—blurring the lines between life and death, memory and madness.

And beneath all that is seen, fissures pulse. Silent wounds in the fabric of Reality. They shine without sound, distorting the rules of time and space, bleeding one era into another.

Annelise of the First Age (A1) awakens in a dark, forgotten world where abandoned temples whisper prophecies and her birth ties her to a divine past. 

Annelise of the Third Age (A3) lives in a future darkened by cold logic, where buried truths begin to emerge from the silence of her father's lost research.

Both bear the Pyrite Talisman, a relic of the goddess Vehra, guardian of order. Through its power, they can glimpse each other's worlds, learn from long-dead ruins or futures that are yet to exist. But they cannot speak. They cannot interact. They can only trust each other and follow the path that fate reveals, until their journey converges at the place where time and space no longer have meaning.

Both live on Telluria. Both live together, but in two different eras. Both have one destiny.

Join Annelise in her quest to learn from the past to save the fate of two worlds.
Beware of the mysterious dark twin between the flame, leading the evil Dark Monks.
Meet unexpected friends and enemies throughout her journey.
Discover an original setting imbued with magic and lore.

Learn more about the Telluria project on our site.

Progressive power-up system. Unlock new abilities every stage to counter plagues through the Pyrite Talisman.

Telluria: Forebodings. A 3D graphic adventure with parallel realities, ancient vestiges and dark omens.
Italian and English languages supported.
The main game will crowdfund on October 2025. Make it happen. Support us at backerkit and get free stuff.

Help Annelise get and empower The Pyrite Talisman in the prequel, available for free on Steam.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: x86, x64 architecture with SSE2 instruction set support
    • Memory: 16 GB RAM
    • Graphics: 1GB video card
    • DirectX: Version 10
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: x86, x64 architecture with SSE2 instruction set support
    • Memory: 32 GB RAM
    • Graphics: 2GB video card
    • DirectX: Version 11
    • Storage: 5 GB available space
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