Distance is an atmospheric racing platformer. Fusing futuristic arcade racing with parkour, survive a deadly, mysterious, neon-drenched city by jumping, rotating, and flying.
Recent Reviews:
Overwhelmingly Positive (196) - 95% of the 196 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (3,795) - 93% of the 3,795 user reviews for this game are positive.
Release Date:
Sep 18, 2018
Developer:
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Buy Distance Deluxe Edition

Includes 2 items: Distance, Distance - Soundtrack + Art Book

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$31.48
 

Recent updates View all (93)

June 18

Minor Update v1.31, Dev Stream



Today we're releasing v1.31 which is a minor update to fix a few bugs! Thanks for all of the positive comments on v1.3 so far! In case you missed it you can check out the official v1.3 trailer here.

v1.31 Changelog (Build 6842):

Level Changes
  • Improved skip route for Vibe
  • Patched minor skip issue in Sector 0
Bugs Fixed
  • Fixed bug with Discord Rich Presence where it could break upon going online
  • Fixed lighting issue with normal maps for two of the new simples textures

v1.3 DEV STREAM: TUESDAY AT 6PM PT

Once again we'll be doing a special dev stream to play through and discuss the latest additions to Distance. We hope to see you live on Twitch later today!
- Jordan (with everyone at Refract)
7 comments Read more

June 7

Distance v1.3: The Electric Update



https://www.youtube.com/watch?v=UVZ2lE3xasI
Hey everyone, today we've got another free content update for you! v1.3 features six new playable levels, a new speedrun timer, level editor improvements, and more! To celebrate, Distance and the soundtrack DLC are 50% off for one week starting at 10am PT! As usual look below for the full changelog and some fancy screenshots.

v1.3 Changelog (Build 6838):

General Improvements
  • 6 new levels!
    • Luminescence (Sprint level)
    • Vibe (Sprint level)
    • White Lightning Returns (Sprint level)
    • Micro (Sprint level)
    • Sector 0 (Sprint level)
    • Electric (Challenge level)
  • New Main Menu level: Ambient
  • New music from The Quiggles: 2HOT2PANTS (used in White Lightning Returns)
  • Remastered versions of Nexus music (Resonance, Deterrance, and Terminus)
  • General Options: Added "Show Speedrun Timer" (for level set speedruns)
    • Starts upon playing the first level in a time-based mode (e.g. Adventure, Sprint, etc.)
    • Timer turns red (marked as an invalid run) if level is skipped or you return to the main menu early
  • General Options: Added "Enable Speedrun Output Log" (for synchronizing with external timer programs)
    • Exports events to speedrun_timer.txt in Distance install directory
  • Controls Options: Added "Flight Stabilization" option
  • Controls Options: Added "Invert Boost Toggle" option (accesiblity option)
  • Holding the reset button in-game for 1.5 seconds will now restart the level
  • Reworked Garage color preset selection so that it uses a scroll bar and supports way more entries (up to 100)
    • Added visual color preview to each item in the color preset list
  • Modified Profile Stats so that entire time in level is counted towards playtime (instead of just race time)
Level Editor
  • Added 17 new textures to Simples textures
  • CarScreenTextTrigger now works in Arcade modes (added "Ignore in Arcade" checkbox)
  • CinematicCameras now persist through death and are not affected by the "death cam"
  • New additions to SetAbilitiesTrigger
    • "One Shot" (Whether not this trigger can be triggered more than once)
    • "Restore Abilities On Exit" (Restore abilities to previous settings after exiting the trigger volume)
    • "Restore Abilities On Death" (Restore abilities to previous settings after car explodes)
    • "Delay Before Restore" (Delay duration before restoring abilities from exiting trigger or car explosion)
  • Added Rain SFX for use with AmbientAudioObject (both 2D and 3D)
    • RainLoop01_2D, RainLoop02_2D, ..., RainLoop11_2D
    • RainLoop01_3D, RainLoop02_3D, ..., RainLoop11_3D
  • CinematicCameras now support EventListeners
    • Upon EventTrigger the CinematicCamera will take over for a custom duration
    • You can also set transition times to/from this camera
  • "Ignore Culling" addable component now also affects logic culling (e.g. Pulse component)
Bugs Fixed
  • Fixed issue where SectorFunctionPoster would always override custom text (now only overrides in Adventure mode)
  • Garage color presets no longer display over car name text
EDIT (6/8): Build 6839
  • Adjusted medal times for Vibe and Micro
  • Fixed bug with clicking Workshop highlight buttons in the main menu

WORKSHOP HIGHLIGHT

The Workshop Highlight has certainly been overdue for an update, so here are 10 excellent new levels for you to try out!

https://steamcommunity.com/sharedfiles/filedetails/?id=1545830054
https://steamcommunity.com/sharedfiles/filedetails/?id=1494945133
https://steamcommunity.com/sharedfiles/filedetails/?id=1718602453
https://steamcommunity.com/sharedfiles/filedetails/?id=1581656993
https://steamcommunity.com/sharedfiles/filedetails/?id=1441380632
https://steamcommunity.com/sharedfiles/filedetails/?id=1513504414
https://steamcommunity.com/sharedfiles/filedetails/?id=1425812313
https://steamcommunity.com/sharedfiles/filedetails/?id=1749813432
https://steamcommunity.com/sharedfiles/filedetails/?id=1559158081
https://steamcommunity.com/sharedfiles/filedetails/?id=1557852871

For those curious about the PS4 port or the Nexus soundtrack update I also posted a little bit about both on refract.com. Let us know what you think of v1.3 below and we hope you enjoy!

- Jordan (with everyone at Refract)





21 comments Read more

Reviews

“It’s already terrifically entertaining.”
Rock, Paper, Shotgun

“Videos and words don’t really do justice to Distance. It may be the most instantly exciting, absorbing game I’ve played all year.”
PCGamesN

“The amalgamation of jumping, driving and flying is undeniably special and Refract Studios have created a worthy successor to the highly regarded, Nitronic Rush.”
True PC Gaming

About This Game

Distance is an atmospheric racing platformer. Fusing futuristic arcade racing with parkour, survive a deadly, mysterious, neon-drenched city by jumping, rotating, and flying.

The roads are treacherous with obstacles around every corner. Instead of doing laps on a loop, survive to the end in the quickest time. Your car has abilities that not only allow you to drive on the track, but upside down and on buildings and walls! You can also fly to discover new shortcuts and paths. Take on the roads alone, or in multiplayer with your friends!

The game is a spiritual successor to the multi-award winning Nitronic Rush, created by ourselves and 5 others at DigiPen Institute of Technology. It was widely praised for its innovative mechanics, visual style, audio design, and atmosphere.

Key Features

  • Adventure: A short single player experience. Drive into the heart of a dark, mysterious city as you pursue an ominous threat.
  • Arcade: Race ghosts to take on the leaderboards' best. Earn medals to unlock new tracks in several different modes.
  • Multiplayer: Online (up to 12 players) and split-screen (2-4 players) play in modes such as Sprint, Reverse Tag, Stunt, etc.
  • Trackmogrify: Random track generation with advanced seed modifiers.
  • VR: Full VR integration with support for Oculus Rift CV1 and HTC Vive.
  • Level editor: Use a powerful level editor to create levels from within the game and share them with players around the world. Over 2,500 levels have already been shared on Steam Workshop!
  • Original soundtrack: New music from the composer behind award-winning games like Nitronic Rush, Solace, and The Fourth Wall. Listen to a preview here.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo 2.3 GHz or AMD Athlon X2 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Recommended:
    • OS: Windows 8.1
    • Processor: Intel Core i5 2.5 GHz or AMD FX 4.0 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Minimum:
    • OS: OS X 10.7 (Lion)
    • Processor: Intel Core 2 Duo 2.3 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA Geforce 640M or ATI Radeon HD 3870
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Recommended:
    • OS: OS X 10.10 (Yosemite)
    • Processor: Intel Core i5 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA Geforce GTX 775M or ATI Radeon HD 5870
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Intel Dual-Core 2.3 GHz or AMD Dual-Core Athlon 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: Intel Core i5 2.5 GHz or AMD FX 4.0 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750
    • Storage: 5 GB available space
    • Additional Notes: Spec will be revised continually during Early Access

What Curators Say

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