Architecture Zeitgeist is a project aimed at popularizing and making architectural education more accessible. The game consists of 3D tours where the player can visit, learn, and interact in real time with iconic architectural works.
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Release Date:
Mar 27, 2023
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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is currently classified as early access as it is a base version of the game, with only one playable map in story mode and only two in sandbox mode. One of the goals of Architecture Zeitgeist is that players can learn about architecture by playing, so the more architects and maps the better.
One of my goals during Early Access is to expand the amount of maps, focusing not only on the scientific character, producing articles about the game while I develop it, but also on the gamified character, making the gamified experience more rewarding and educational.
I always wanted to bring players into the world of architecture early on to help shape the game and make it the best experience possible. I know listening to players during development will help make Zeitgeist Architecture an even better game and I plan to add new content, test new features, listening to player feedback and refining the game experience during Early Access.”

Approximately how long will this game be in Early Access?

“I can't say how long it will take for the game to reach the level of development I intend. My idea for the game is for it to be an infinite updates game, always adding new architects and projects. I believe that approximately at the end of 2025 the game should already be at a level that I consider satisfactory for launch. Still, I don't plan on officially releasing the game until I reach my desired stage of development. Which consists of a satisfactory level of content for anyone who acquires the game.”

How is the full version planned to differ from the Early Access version?

“My planning is that the final version of the game will have more architects and projects to study. I can't say exactly how many. But my planning is that the full version of the game will offer more content to study.”

What is the current state of the Early Access version?

“In the current version, the game has 1 architect in story mode,with 1 project to be studied and 2 projects for free ride in sandbox mode.”

Will the game be priced differently during and after Early Access?

“My expectation is that at first, the game will not have price changes. However, from a point where the game starts to increase a lot in content, the price gradually rises.”

How are you planning on involving the Community in your development process?

“Unfortunately, I still don't know how to answer this question, everything will depend on the proportion the game takes and the size of the community that is created, if it is created. Perhaps through polls, game buyers can choose which architects and projects they would like to see in the game first.
Or even if they prefer a price increase to the detriment of having to buy DLC's. The main engine I intend to use is Steam's native community. Later a Discord server, in case there is demand.”
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About This Game

Architecture Zeitgeist is a game lovingly created by me, Matheus Rudo, a student at the University of Brasília, aimed at popularizing architectural education and making the study of architectural repertoire more immersive. The game has educational purposes and currently features two modes of play:

- Story Mode: In this mode, the player will study the biography of a selected architect. They can walk through the projects and look for notes, which will tell the story of both the visited project and the architect responsible for it. Once the player collects all the notes on the project, they can move on to the next project of the architect and deepen their studies.

- Free Mode: In this mode, the player can freely walk through the project.

Currently, the game contains the following projects in each mode:

- Story Mode: Barcelona Pavilion (Ludwig Mies van der Rohe), Azuma House (Tadao Ando), and Villa Savoye (Le Corbusier).

- Free Mode: Barcelona Pavilion (Ludwig Mies van der Rohe), Azuma House (Tadao Ando), and Villa Savoye (Le Corbusier).

Upcoming Road Map for the game development includes:

- Addition of Fallingwater by architect Frank Lloyd Wright, in both story and free mode.

- Addition of Casa das Canoas by architect Oscar Niemeyer, in both story and free mode.

- Addition of 4 new maps about architect Tadao Ando, in both story and free mode. The preliminary list of projects to be included are:
1- Church of the Light; 2 - Koshino House; 3 - 4x4 House; 4 - Oval House;

- Addition of 4 new maps about architect Mies van der Rohe, in both story and free mode. The preliminary list of projects to be included are:
1- Farnsworth House; 2 - Crown Hall; 3 - Villa Tugendhat; 4 - Seagram Building;

- Addition of 4 new maps about architect Le Corbusier, in both story and free mode. The preliminary list of projects to be included are:
1- Ronchamp Chapel; 2 - Unité d'Habitation; 3 - La Tourette Convent; 4 - National Museum of Western Art;

- Addition of 4 new maps about architect Frank Lloyd Wright, in both story and free mode. The preliminary list of projects to be included are:
1- Robie House; 2 - New York Guggenheim Museum; 3 - Taliesin West; 4 - Johnson Wax Headquarters;

- Addition of 4 new maps about architect Oscar Niemeyer, in both story and free mode. The preliminary list of projects to be included are:
1- Contemporary Art Museum in Niterói; 2 - Pampulha Church; 3 - Itamaraty Palace; 4 - New York Pavilion;

- Game release and end of Early Access.

After that, it's hard to say. Our expectation is that, in the end, the game will occupy less than 50 GB of disk space. If it requires 50 GB or more, we will not add more projects to it and will be forced to release another game. If there's still room to expand, we may consider adding new architects. There are endless architects and projects that could be included; perhaps we could open votes for you to choose. Maybe other architects will be free updates or paid through DLC. But the complete content of the game itself will be very substantial. In total, there will be about 25 hours of gameplay and 25 maps. We would like to invest more in projects focused on Japanese architecture; maybe we can launch an "AZ: Japan"? We'll see in the future.

First award of the game:

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i5-3470
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 Ti
    • DirectX: Version 11
    • Storage: 6 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11
    • Processor: Intel Core i7 - 8700
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 Ti
    • DirectX: Version 12
    • Storage: 6 GB available space

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