對入侵地下城感到煩厭了嗎?是時候建立你的了!地下城爭奪戰是一個地下城管理遊戲,包含了你最喜歡的RTS和神模式題材。
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發行日期:
2015 年 4 月 2 日
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5 月 9 日

Post 2.0 - What happens now?



Darkest greetings Underlord,

It’s been just a couple of weeks since we unleashed the gargantuan Patch 2.0 and The Under Games expansion; the reception has been incredible! We can’t thank all our fans enough for making this release our best yet!

In the wake of release the momentum hasn’t yet stopped carrying us forward, and today we’re going to expand upon on our plans for War for the Overworld beyond 2.0. We’ll be addressing a few elephants which have made a home in our lair and answering your lingering questions. So join us as we unveil our plans!

Upcoming Patch 2.0.1
Following Patch 2.0 we’ve unleashed a number of smaller hotfixes to address the most critical issues. You can read the compiled notes for these here. However, we’ve also been working on a larger update not only to pile in some content which missed the boat, but also to address some excellent feedback from all of you.

Over the next few weeks, we’ll be hard at work on this patch which we aim to release in mid-June, if not sooner. As you might expect it won’t be as all-encompassing as 2.0, but it should still be quite a significant update nonetheless.

Here’s a taste of what’s to come:

  • Mighty Script expansion - we’ll continue to enhance the tools with some key improvements like:
    • Using Variables (Numbers, Switches, Lists) as an input in many cases
    • Most Events will be usable as an output, where you can set one of the above variables
    • More flexible Parties that can be dynamically adjusted while the map is running, or even randomised using Lists
    • More Events, Conditions and Actions to further enhance your scripts
  • Skirmish AI voice-overs - the enemy AI Underlords will now taunt you, giving you more reason to wipe the floor with them
  • Adjustments to The Under Games - in particular the playable Underlords will receive some rebalancing
  • Further balancing across the whole game, following up from the huge balance pass in 2.0
  • Fixes for many issues not yet addressed by our hotfixes

Community Content
Moving beyond the release of 2.0, we’ve already stated that we’d like to focus more on community-driven content as part of our long-term support of WFTO. But what does that mean for you?

Well, first of all, we’ve started planning a structure for more regular Community Spotlights, which we’ll use to highlight the most creative, interesting and fun maps from our community. Each spotlight will focus on the varied game modes now within WFTO - expect to see spotlights for Deathmatch, King of the Underhill and Core Shards, alongside Scenarios, Custom maps, My Pet Dungeon and of course Custom Campaigns!

We’ll be looking to work with our content creators to package all our spotlights up into easily downloadable formats, such as Steam Workshop collections and single files on our forums (for those players not on Steam). We may also look towards integrating some maps directly into the game so that everyone can enjoy them without needing to explore our spotlights!



The Golden Worker and more awaits the most dedicated and talented creators!

Naturally, we’ll always be on the lookout for awesome creations, and we’ll be announcing our full plans for this in the comings weeks and months - so keep your eyes peeled!

We’re also planning to make getting into map creation as easy as possible, with new tutorials on the use of the Map Editor and Mighty Script, as well as more expansive documentation for creators to reference.

The Future of War for the Overworld

Over the past few months as we worked towards Patch 2.0 and The Under Games release, we discussed briefly what our plans are moving forward.

We’ve already announced that following this huge release we will start to transition our development team onto the upcoming Project Aftercare, and away from WFTO. Though we’ve yet to make this transition we will be doing so after the release of Patch 2.0.1.

What this means is that 2.0.1 will likely be our last patch to have new official features or content; and though there are still some things in the pipeline beyond it, we won’t be working on anything new for WFTO which isn’t already in that pipeline.

This doesn’t mean the end of support, however, and for the foreseeable future we’re going to focus some members of our team on supporting community content and maintaining the game’s longevity. They’ll occasionally patch in community-made levels, and provide important bug fixes as necessary.

We should be clear that this meanswe will now be more particular with how we approach developing and releasing fixes. In most cases, due to work on Project Aftercare, our team won’t have time to work on expansive patches - rather we’ll be putting out smaller patches and fixes as they are needed.

We’d still recommend that you submit any issue you have to our bug tracker following the release of 2.0.1 - but be aware this will go into our long-term maintenance triage process, where we determine the scope of work required versus the value of the overall fix.

Ultimately whilst this is the end of a great chapter for War for the Overworld and Brightrock Games, it’s far from the end of the story. There’s so much more we want to do with not just this universe but many more to come. So please keep an eye out for us in the next few years - we can’t wait to share our full plans with you!

And as always we must humbly thank you, and all our backers, supporters, fans and customers for your support. This magical journey has only been possible thanks to your constant devotion, and we hope to repay that back a thousand-fold for years to come!


Cheers,

– Brightrock Games Team


Click here to discuss this update on the Steam Forums

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5 月 9 日

Patch 2.0 Compiled Hotfixes



Darkest greetings Underlord,

It’s been nearly three weeks since wew unleashed the massive Patch 2.0 and The Under Games expansion. Since that time we’ve been hard at work trying to address any problems our players have encountered the slipped through the cracks of our testing.

Through the incredible efforts of our stalwart volunteers as well as our programmers and of course the ever-patient community we’ve squashed a whole swathe of bugs in our recent hotfixes and there’s more fixes to come in the upcoming Patch 2.0.1!

In case you haven’t been following our efforts thus far we’ve compiled together the results of the 2.0 hotfixes here for your convenience. The following patches are all included in these notes:
  • 2.0f2 - April 20th
  • 2.0f3 - April 20th
  • 2.0f4 - April 21st
  • 2.0f6 - April 21st
  • 2.0f8 - April 24th
  • 2.0f9 - April 25th
We’re now shifting our efforts entirely onto the not-insignificant Patch 2.0.1 which you can read more about in our latest announcement alongside our future plans for WFTO.

Compiled Patch 2.0 Hotfixes

Bug Fixes
Crashes & Gamestoppers
  • Fixed some users not being able to load into The Under Games if they did not also own Heart of Gold
  • Fixed an issue related to a corrupted options file that caused some users to not be able to load into certain campaigns

Units
  • Resolved an issue that caused Banshees to be immune to projectile attacks

Defences
  • Fixed an issue that sometimes caused Blade Lotuses to not deal damage

Spells
  • Fixed being able to accidentally add all units to the Peaceband
  • Resolved an issue that caused the Heal spell to sometimes fail to cast

Levels
  • Fixed some issues with several Blade Lotuses in the first level of Heart of Gold

Map Editor, Custom Campaigns & Community Translations
  • Fixed custom campaigns not uploading
  • Fixed the community translation upload screen not functioning

AI
  • Fixed a pathfinding issue that would cause units to attempt to talk through Dungeon Cores and Gateways
  • Some minor AI-related fixes

UI
  • Further fixes to the minimap-going-black issue - this is still not entirely resolved but should now occur far less often
  • Resolved most instances of flickering in the UI
  • Fixed an issue that caused the Skirmish menu to not load correctly

Audio
  • Empowered Banshee tutorial VO is now correctly hooked up

Visual
  • Fixed animation issues with The Duke and various Chunders
  • Fixed some animations issues with the Emperor, Priestess and Matriarch

Localisation
  • All languages should now display correctly in all parts of the game & the editor - including the Japanese community translation
  • Fixed Chinese subtitles in Kasita's Under Games intro
  • Fixed a font-related issue caused by an earlier hotfix
  • Fixed an issue causing the Chinese localisation to not display properly under certain circumstances

Miscellaneous
  • Minor error fixes & performance improvements
  • Fixed several errors that related to poor performance
  • Fixed Skirmish achievements not awarding correctly
  • Fixed a minor issue with cutscenes
  • Further fixes to corrupted options files

That covers all the work our dedicated Chunders have put in over the last few weeks! Keep your ear to the ground for further news on Patch 2.0.1 in the coming weeks!

Cheers,

– Brightrock Games Team


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評論

“A deeply strategic and absorbing experience, and a pitch-perfect sense of dark humour.”
Wired UK

“It’s evident this game was made with nothing but love for the series it’s so shamelessly inspired by. Subterranean knows exactly what was so thrilling about playing the part of a malicious tyrant.”
7.5/10 – The Jimquisition

“Brightrock Games haven't stopped supporting the game ... In fact, they rolled up their sleeves, listened to feedback, and polished those old dungeons to a shine.”
Indiegames

慶祝地下城爭奪戰兩周年!

深淵領主版本



購買深淵領主版本來獲得這些新功能:

王族地下城主題


在“地下城爭奪戰”之中,每一個深淵領主都是獨特的存在。這個地下城直接反映了深淵領主的存在感與個性。

透過購買了深淵領主版本,你可以在所有非戰役遊戲模式中使用王族地下城主題,來顯示你對邪惡的奉獻!

王族地下城主題包含以下獨特的模型與貼圖:


  • 地下城核心包括獨特的VFX 與 SFX
  • 牆與格子
  • 格子及閘的裝飾
  • 工人

下載原聲音樂

我們收錄了遊戲中使用的16首音樂,讓你可以在你的地下城巢穴或是折磨密室中好好享受。

通往地面世界的地下城工程師指南 (只有英語)

有48頁的PDF 文檔,作為一封對傳統說明書(你從前買遊戲時會送的)致敬的情書。填滿了超級精美的美術,及關於卡洛斯大陸與它的子民的傳說,沒有比這樣更能讓你瞭解你即將征服的世界!

全都是黃金-短篇故事集(只有英語)

PDF中收錄了3篇短篇故事,有關一個英雄矮人在黃金之心擴展包中冒險遇到的一連串的事。

Underlord Edition Content



Purchase the Underlord Edition to receive these additional features:

Sovereign Dungeon Theme


In War for the Overworld, each and every Underlord is their own unique being. A dungeon is a direct reflection of an Underlord’s presence and individuality.

By purchasing the Underlord Edition you can don the Sovereign Dungeon Theme in all non-Campaign game modes, to demonstrate your dedication to evil!

The Sovereign Theme contains unique models and textures for:

  • Dungeon Core including unique VFX and SFX
  • Walls and Tiles
  • Tile and Door Toppers
  • Workers

Soundtrack Download

We’ve assembled the complete collection of all 16 music tracks used in the game, all of which can be yours to listen to in the comfort of your own Underground Lair or Torture Chamber.

The Dungeoneer’s Guide to the Underworld (English Only)

A 48-page PDF that serves as a love letter to the old-style manuals that you used to get with games. Filled to the brim with awesome art and lore about the world of Kairos and its denizens, there's no better way to discover the world you're going to conquer!

All That Is Gold - Short Story Compilation (English Only)

A PDF collection of three short stories that follow the adventures of a heroic dwarf during the events of the Heart of Gold expansion.

關於此遊戲

對入侵地下城感到疲倦了嗎?是時候建造你自己的了!

你是否覺得自己在大倒退呢? 覺得在永無止境的任務中,單調地重複將邪惡的傢伙開膛破肚,不過都是為了黃金和一對不過好一點點的靴子? 你開始想...... 當英雄是否真的是你的召命呢? 那麼歡迎來到地下城爭奪戰!

重塑地下城管理遊戲



在地面世界之下,挖掘並建立你的地下城——這是現代地下城管理遊戲的本質精髓。 維護你的地下城,扇你的僕人巴掌,任由你建造充滿機關的房間和邪惡的僕人的地下城堡壘。 這些都將在你的導師——擁有最原始最邪惡的聲音的地下城解說員Richard Ridings 的親自帶領下進行!

使用各種充滿邪惡力量的武器



邪惡力量喜歡有多種選擇,那麼在邪惡血脈裡就夠你選的了! 你可以在60種房間,咒語,魔藥,儀式,防衛與建築中選擇,這些都會隨著你遊戲內的進度解鎖。 部署你邪惡的工具來對抗地面上那些所謂正義的英雄,讓他們知道入侵地下城要付出的沉重代價。

征服多種戰役模式



從六種不同的戰役模式中,你可以用自己獨特的方式來征服你的敵人。 在戰役模式、小型對戰模式、情景模式,多人模式、生存模式以及寵物地下城拓展包(本體中包含寵物地下城中的2關)中選擇你想要的,你將體驗到什麼叫真正的壞人。

自己設置,創造並和你的敵人分享



用直觀又強大的地圖編輯器來建你自己的地圖與戰役,那可是有編碼支持的功能,然後在Steam創意工坊裡跟上千張自製地圖比個高下。另外提一點,我們有幾十樣改動器讓你隨意調整成你喜歡的遊戲規則。做壞人從來沒這麼有創意吧!

由瘋狂的粉絲為瘋狂的粉絲製造



《地下城爭奪戰》由一個充滿狂熱的開發者的獨立遊戲團隊開發,我們的每一個成員都對地下城管理遊戲懷著最真摯的情感。自從發布遊戲以後,我們一直不斷地更新遊戲,包括發布補丁,調整遊戲數值,提升畫面質量以及更多的更新。我們的社區是我們成功的源泉,沒有你們的支持,我們也不可能走到今天!我們衷心感謝廣大的玩家。

系統需求

Windows
Mac OS X
SteamOS + Linux
    最低配置:
    • 作業系統: Windows 7 , Windows 8 , Windows 10
    • 處理器: Dual Core CPU @ 2.5GHz
    • 記憶體: 4GB RAM
    • 圖形: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • 儲存空間: 需要7GB可用空間 (將來可能需要增加)
    • 聲音: 喇叭或耳機
    推薦配置:
    • 作業系統: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
    • 處理器: Quad Core CPU @ 2.5GHz
    • 記憶體: 8GB RAM
    • 圖形: Nvidia GTX 560 series with 1GB RAM or better, Radeon 8950 HD with 1GB RAM or better
    • G3D Mark: 3000
    • 儲存空間: 需要10GB可用空間 (將來可能需要增加)
    • 聲音: 喇叭或耳機
    最低配置:
    • 作業系統: OS X 10.10 or higher
    • 處理器: Dual Core CPU @ 2.5GHz
    • 記憶體: 4GB RAM
    • 圖形: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • 儲存空間: 需要7GB可用空間 (將來可能需要增加)
    • 聲音: 喇叭或耳機
    推薦配置:
    • 作業系統: OS X 10.10 or higher
    • 處理器: Quad Core CPU @ 2.5GHz
    • 記憶體: 8GB RAM
    • 圖形: Nvidia GTX 560 series with 1GB RAM or better, Radeon 8950 HD with 1GB RAM or better
    • G3D Mark: 3000
    • 儲存空間: 需要10GB可用空間 (將來可能需要增加)
    • 聲音: 喇叭或耳機
    最低配置:
    • 作業系統: Ubuntu 12.04 or higher
    • 處理器: Dual Core CPU @ 2.5GHz
    • 記憶體: 4GB RAM
    • 圖形: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • 儲存空間: 需要7GB可用空間 (將來可能需要增加)
    • 聲音: 喇叭或耳機
    推薦配置:
    • 作業系統: Ubuntu 12.04 or higher
    • 處理器: Quad Core CPU @ 2.5GHz
    • 記憶體: 8GB RAM
    • 圖形: Nvidia GTX 560 series with 1GB RAM or better, Radeon 8950 HD with 1GB RAM or better
    • G3D Mark: 3000
    • 儲存空間: 需要10GB可用空間 (將來可能需要增加)
    • 聲音: 喇叭或耳機

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