Wreckfest is a demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading, featuring both demolition derbies and more traditional track races. It’s all about fun, breakneck racing and over-the-top crashes.
Recent Reviews:
Very Positive (80) - 87% of the 80 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (8,744) - 76% of the 8,744 user reviews for this game are positive.
Release Date:
14 Jun, 2018

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1499 pуб.

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22 February

A Look At Upcoming Performance Improvements

Howdy friends,

As you know, we've been working with the console versions of Wreckfest ever since the launch of the game's PC version. One major task that we've been keeping ourselves busy with is improving the performance on both console and on PC. Needless to say that whatever your platform, maintaining a smashing framerate is almost as critical in a fast-paced racing game as it is in a first-person shooter, and sure enough, improvements in this regard is something that we know many of you have been looking forward.

We're happy to let you know that much work has been completed already. For instance, the optimization of the rendering engine has yielded immediate gains in the raw rendering performance, instancing is now used for billboard trees as well as spectators, saving valuable memory, and vehicles now have multiple levels of detail that are used based on the distance to the camera – and the new vehicle detail setting that you can change according to how much grunt your gaming rig has.

While optimization is an on-going process, and yes, we know that there are still further gains to be had, we thought this would be a good opportunity to take a look what kind of performance improvements you can expect in future. To do that, we decided that the best way to show you the goods is to go old-school and simply compare the Minimum, Maximum and Average framerate between the latest Steam release and our current internal developer build.

The comparison was performed by doing three laps with exactly the same event settings: Midwest Motocenter, manually selected Mixed Class AI Set, 24 cars and Noon time of day, and while doing our best to ape the gameplay in both runs. The graphics quality options were set to Medium with V-Sync naturally disabled. This is of course not a scientific analysis at all (just look at how hardcore the lads over at Digital Foundry are doing it), but nevertheless, we'll let the numbers speak for themselves:

Open the larger graphic by clicking here.

As you can see, there's a considerable performance improvement with the average framerate seeing a whopping 37% increase after switching to the new build. The minimum framerate naturally occurs at the race start with most of the other cars still in the viewport, and while it's still a taxing situation, the new numbers look much healthier with almost a 50% improvement over the Steam build. The best part of all this is that all this improvement is gained without needing to dial back the game's visuals.

While we were at it, we also compared the system and video memory usage between the Steam build and latest developer build, with results as follows:

Larger graphic here.

The difference is not as striking as was the case with framerate, but even so we can see roughly a 10% reduction in the memory consumption, no doubt thanks to instancing support and track specific optimizations that we've been doing. This track is probably one of the tracks benefiting the least from the latter, seeing as it has never been very resource hungry compared to certain other tracks. Incidentally, this track was chosen for this performance comparison exactly because it's one of the tracks that has not seen much work done on it since the last Steam release due to not really needing much optimization.

This comparison was performed in single-player, with proper multiplayer benchmarking with a full grid being obviously much more difficult to arrange. That said, we expect most gains here to trickle down to online side of things as well and help with performance. Furthermore, we have implemented certain multiplayer specific optimizations like dead reckoning for remote cars which will reduce the CPU load in multiplayer, something we know is a sore point for most players. Also consider that this test was performed on a single system, and naturally your mileage will vary depending on what your rig is bottlenecked by. All things considered, we're hopeful that these improvements will make the game more accessible and make it possible for more players to enjoy the game the way it was meant, no matter what kind of system they have.

So – that's that, folks. As for the release of the next update (yes, we know that's what everyone is hoping for soon), we need to ask for more patience. The console versions are nearing a critical stage, and rushing out a PC update right now would not only mean using time to make that happen in the first place but also that we would need to do post-update support to address the bugs – especially with so many changes to the game, and multiplayer in particular, no doubt there will be some nasties we won't be able to catch before the release. So, our thinking is that, seeing as the current build is pretty robust, it's best to stay on that until we're sure we have the resources to attack the new issues and support the update properly. That being said, we expect to be able to share more news and a rough target soon so please stay tuned.

Thanks for your support and see you on the track!
47 comments Read more

12 February

Wreckfest Nominated at 2019 D.I.C.E. Awards!

As you might have heard, Wreckfest has been nominated for 2019 D.I.C.E. Award in the Racing Game of the Year category. This is a huge honor for us and of course a testament to the amazing community we have and have always had - without you, there's no doubt that this game would be nothing like it's today. We love you! To celebrate the occasion we've also released a press release that you can read in full below or on the THQ Nordic website here.

Wien/AUSTRIA, Helsinki/FINLAND, February 12th, 2019: The destructive racing game Wreckfest developed by the Finnish game developers Bugbear Entertainment has been recognized with a nomination for the 2019 D.I.C.E. Award in the Racing Game of the Year category. The annual D.I.C.E. Awards are the most important honors of the video game industry, equal to Academy Awards of the film industry.

The Finnish game being recognized as one of the 2018’s finest racing games is an accomplishment that aptly demonstrates the innovation and proficiency currently prevalent in the Finnish game industry. The small Finnish studio’s achievement is even more impressive when considering that only three games made it to the final list of the nominees. The D.I.C.E. Awards are organized on a yearly basis to correspondence with the D.I.C.E. Summit conference held on 13th of February. The trophies are presented by industry veterans and other established game developers, and they reflect the current trends of the industry.

”Being nominated for an award is already a huge privilege for us, and it shows that even a small team can achieve big things when you are skilled and motivated. The nomination is also a testament to the vitality of the Finnish game development community as well as of course our devoted supporters who have believed in us during all these years” says Janne Alanenpää, the CEO of Bugbear.

Even before the D.I.C.E. Award nomination, Wreckfest has been already acknowledged internationally. In a voting organized by GameStar, a major German gaming news outlet, in early February, Wreckfest came in as a 1st runner-up in the category of Best Racing and Sports Games released in 2018.

Wreckfest was released on PC in summer 2018, with the PlayStation 4 and Xbox One versions slated for release later this year. In the near-term future, Bugbear plans to expand the studio and create new racing games that will rival the success of Wreckfest. “Our goal is to grow Bugbear in a racing game powerhouse, and to achieve that goal we’re looking for talented developers to join our strength” says Mr. Alanenpää.
27 comments Read more


“It's rare when a racing game manages to modernize and reinvigorate an old formula with spectacular confidence, but Wreckfest does just that.”
9/10 – GameSpot

“Wreckfest maintains all its promises we expected in all these years of development: destruction, a very accurate physical model and a lot of fun.”
8.6/10 – IGN Italia

“If you liked FlatOut, you'll love Wreckfest. Drily presented, but wonderfully brutal full-contact racing with impressive physics.”
80 % – GameStar


Upon purchasing, Next Car Game Sneak Peek 2.0 will be added to your library!

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About This Game

Break the rules and take full-contact racing to the limit with Wreckfest!

Expect epic crashes, neck-to-neck fights over the finish line and brand-new ways for metal to bend – These are the once-in-a-lifetime moments that can only be achieved in Wreckfest, with its true-to-life physics simulation crafted by legendary developer Bugbear, who also brought you FlatOut 1 & 2!

Burn rubber and shred metal in the ultimate driving playground!

Wreckfest is jam-packed with upgrade and customization options. Whether you are preparing for your next demolition derby with reinforced bumpers, roll cages, side protectors and much more, or setting your car up for a banger race with engine performance parts like air filters, camshafts, fuel systems, etc., Wreckfest is shaping up to be the best combative motorsport game out there.

Drive hard. Die last.

Unique Racing Experience

Exhilarating no-rules racing action with defining, once-in-a-lifetime moments that can be achieved only with a true-to-life physics simulation. Witness insane neck-to-neck fighting on high-speed circuits, face total destruction madness on crazy courses with intersections and oncoming traffic, or go for demolition dominance in derby arenas.

Awesome Cars

Our cars are old, banged up, patched together... They ooze style and character! From old American heavy-hitters to agile Europeans and fun Asians, you won’t find anything like this in other games.

Meaningful Customization

Change not only the look of your cars but also upgrade their body armor – Reinforce them with heavy iron that protects you from damage, but also adds weight, which impacts the cars handling. Modify your car to make a robust tank or a fragile but lightning-fast rocket, or anything in between!


Wreck your friends online and take racing to the limit while chasing for demolition dominance!

Challenge modes

Have hilarious fun with lawn mowers and upon release also with crop harvesters, school buses, three-wheelers and more!

Career mode

Battle for championships, earn experience, unlock new upgrades and cars, and become the all-time Wreckfest champion!

Mod support

Want to go completely nuts? Have a look at the Steam Workshop where you'll find a huge selection of mods that add monster trucks, tracks with moon-high jumps or even classic maps from famous destruction-themed games!

System Requirements

    • OS: Windows Vista
    • Processor: Intel® Core™2 Duo 2.7 GHz or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA Geforce® GTX™ 460 or AMD Radeon™ HD 6850
    • DirectX: Version 11
    • Storage: 15 GB available space
    • Sound Card: DirectX®-compatible
    • OS: Windows 7 (32 or 64bit), Windows 8, Windows 10
    • Processor: Intel® Core™ i5 3.0 GHz or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce® GTX™ 970 or AMD Radeon™ R9 380X
    • DirectX: Version 11
    • Storage: 15 GB available space
    • Sound Card: DirectX®-compatible

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