Prove you are the world's greatest swordsman! Engage in tactical 1 vs. 1 sword fighting, 2 vs. 2, or sandbox FFA, or capture Control Points in a tactical slash-em-up.
Recent Reviews:
Mixed (32) - 56% of the 32 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (2,851) - 71% of the 2,851 user reviews for this game are positive.
Release Date:
May 7, 2014
Developer:
Publisher:

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Recent updates View all (274)

December 21, 2018

New swords and emblems, now in Patch 4!

Hey there everybody!

Christmas is right around the corner, and before leaving for break, we wanted to give the gift of a Blade Symphony update! Much has happened since Patch 3, and we’re still working hard with the community to fix problems, and improve where we can. As a result, Patch 4 contains lots of great bug fixes, re-skinned items, and lots of behind-the-scenes changes.

So Happy Holidays to you and your family, and we hope that you enjoy the rest of your year!







Changelog since Patch 3
Changes:
  • Added custom sounds to Dyssonance, Minecraftian Minuet, Tone Death, Serrated Serenade, and Jade Octave.
  • Added a difficulty setting to the Bot setup menu when fighting an AI Opponent.
  • The killing blow slowdown effect is back! The last hit on an enemy will slow down time, and now has proper sound and animation fixes.
  • Added Conical Contata, Lionsflame Lament and Pentatonic Phase blades to the game.
  • Cardboard Tube is an unlockable item again, those who have bought it previously will receive the Conical Cantata automatically.
  • Flame Song is an unlockable item again, those who have bought it previously will receive the Lionsflame Lament automatically.
  • Resonant Phase is an unlockable item again, those who have bought it previously will receive the Pentatonic Phase automatically.
  • Added five unlockable emblems for each character, visible on the Customization Screen and during the start of a match.
  • Merged in Valve’s Panorama system from Counter-Strike: Global Offensive and DotA 2, replacing VGUI, so that UI changes are easier in the future.
  • Modified how experience is gained, resulting in more reasonable leveling.
  • Merged in a new sound-mixer from Counter-Strike: Global Offensive to improve the overall audio experience.
  • Added a Physically Based Rendering shader, used for the new Conical Cantata, Lionsflame Lament and Pentatonic Phase.
  • Modified lighting on Customization Screen and items with reflections for better aesthetic.
  • Added the various community translators to the game’s credits.
Bug Fixes:
  • Fixed a crash caused by pressing Alt+Tab.
  • Fixed a crash caused by checking a player’s stats during a match.
  • Fixed crash when hosting a match with bots with less slots than bots available.
  • Fixed lag compensation not being performed correctly for grabs.
  • Fixed announcer sounds having a low volume.
  • Fixed players being able to skip other players already waiting in queue to fight.
  • Fixed players not being able to call vote non-Control Point maps.
  • Fixed maps not changing when the time limit reaches 0.
  • Fixed shurikens flying straight up into the air, based on tracking players in other arenas.
  • Fixed corpses from other matches in the same arena, appearing in the wrong match.
  • Fixed some improper text within various Settings menus.
  • Fixed players not being able to change a bot’s weapon within an AI Opponent fight.
  • Fixed issues causing audio to crackle at various times.
  • Optimized multiple references regarding console variable references, dramatically increasing performance.
  • Fixed cartoon-like outlining appearing for players on MacOS and Linux.
  • Fixed the ShapeShifter achievement being impossible to achieve.
  • Fixed various localization strings appearing incorrect.
  • Fixed default button not being clickable in options.
  • Fixed walls and tiles flashing bright and having a pink checkerboard-coloured pattern in practice_box and ffa_community.
  • Fixed lightmapped models having incorrect UV in them.

We hope that you guys will have a lot of fun with our fixes this update. If you want to get involved with our community join our Discord!
8 comments Read more

November 5, 2018

Capes for owners, and small Patch 3 release

Patch 3 this week is a very small one. Most of the team are busy with some vacation and personal commitments.

This past week, however, I did spend a good amount of time querying the old item system, organizing and cleaning the owners of cape items, and giving out Capes to the original owners. With this patch, you should now have all the Capes you did prior to the Harmonious Prelude update!

Changelog since Patch 2
Bug Fixes
  • The code for queuing to matches has been refactored entirely, which should address issues we've seen with queued spectators not getting into a match properly, and multiple bots spawned in the wrong matches.
  • Fixed some mask items not being properly colored after selection on the Customization screen
  • Fixed a problem with the berimbau.exe process staying open after exiting the game.

Since a few days were lost by everyone, we're spending this week on working with authors to get former items in-game, as well as the new versions of items in the item store. I hope to also have some of the background emblems in-game by the end of this week.
4 comments Read more

Reviews

"... the saving grace of Blade Symphony is that its duels are thoroughly, distinctively, and consistently exhilarating."
PC Gamer

"Blade Symphony is primed and ready to help expand the melee combat genre on the PC."
Capsule Computers

"Blade Symphony looks like Chivalry with elegance."
Destructoid

"When it’s a Dystopia dev’s new otherworldly duelling game, you pay attention. Especially when it’s looking quite so beautiful."
RockPaperShotgun

About This Game


Prove you are the world's greatest swordsman in Blade Symphony: a slash-em-up featuring a highly detailed and in-depth sword fighting system. Face down other players in tactical swordplay, 2 versus 2 team duels, sandbox FFA, or the Control Points game mode!

Choose your fighting style

Each of the four characters have a unique fighting style suited to how you want to play.
  • Phalanx, a fencer gladiator hybrid, attacks with long range stabs and a versatile array of side attacks
  • Judgement, a knight crossed with a samurai, uses hard hitting forward attacks and wide strafing attacks
  • Ryoku, a vagrant street ninja, attacks with break dance moves and a signature reverse blade style
  • Pure, an acrobatic wushu style assassin that attacks with flips, cartwheels, extremely mobile
  • Vanguard, a quick-footed champion that uses leaning plunges to push opponents into her blade

Each character has four combat stances and over forty different attacks.

Choose Your Sword

Pair your character up with a sword type to completely change your way of approaching combat.
  • Katana, cause massive damage when parrying your opponents
  • Longsword, a well-balanced, hard hitting and adaptable sword
  • Rapier, a piercing, high damage forward thrusting weapon great for parrying
  • Scimitar, a weapon based on turning and performing as many cuts as possible
  • Jian, an agile, responsive weapon great for combos

Tactical Sword Fighting


There are no unlockable advantages in Blade Symphony. All unlockables are cosmetic. You care about proving your skill and so should your game.

Every attack has openings that are determined in real-time and efficacy is entirely up to you. Did you start an attack too early? Turn away and end the attack in a safe location. Did your opponent stupidly use a lighter stance? Go in and punish him! By switching stances mid-combo you can chain attacks into your own flurry of death.



The fighting system is open for your exploration, you can dash, jump, do an air attack, land, swing sideways with a heavy stance, parry with a light stance, and then roll away.

Every attack flows from your blade in true three dimensional space. As does your opponents! Swords collide in mid-air and you will need good timing and aim to defeat your opponent.

Advanced Character Customization

Customize your character with skins, masks, swords, and multiple attachments streamed directly from Steam Workshop.

Fight as a Team

Play in the new Control Points game mode and participate in team-based sword fighting.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista, 7, 8, 10
    • Processor: 3.0 Ghz P4(+), Dual Core 2.0(+) or AMD64X2(+)
    • Memory: 2 GB RAM
    • Graphics: DX9.0c Compatible 256MB VRAM, NVIDIA Geforce 7600 Series / ATI x1600 Series
    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX 9.0c Compatible
    • Other Requirements: Broadband Internet connection
    Minimum:
    • OS: Debian, Ubuntu, Linuxmint or other common distributions
    • Processor: 2.7 Ghz P4(+), Dual Core 2.0(+)
    • Memory: 4 GB RAM
    • Graphics: DX9.0c Compatible 512MB VRAM, NVIDIA Geforce GT640M Series
    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX 9.0c Compatible
    • Other Requirements: Broadband Internet connection
    Minimum:
    • OS: Debian, Ubuntu, Linuxmint or other common distributions
    • Processor: 3.0 Ghz P4(+), Dual Core 2.0(+) or AMD64X2(+)
    • Memory: 2 GB RAM
    • Graphics: DX9.0c Compatible 256MB VRAM, NVIDIA Geforce 7600 Series / ATI x1600 Series
    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX 9.0c Compatible
    • Other Requirements: Broadband Internet connection

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