Feel the excitement of flying the Su-25T "Frogfoot" attack jet and the TF-51D "Mustang" in the free-to-play Digital Combat Simulator World!DCS World is a vehicle combat simulation game created by an inspired development team. DCS World uses a powerful engine that delivers realistic gameplay.
Recent Reviews:
Very Positive (250) - 90% of the 250 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (6,052) - 76% of the 6,052 user reviews for this game are positive.
Release Date:
Mar 18, 2013
Developer:

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Recent updates View all (245)

December 12

DCS 2.5.3.24984 moved to Stable

https://forums.eagle.ru/showpost.php?p=3718161&postcount=11

Added support of new campaign - Combined Arms: Frontlines Georgia. (Coming to Steam Soon!)

DCS World
  • Restored the missing debriefing after instant action mission.
  • AI aircraft climb to a very high altitude when attacking armor units with bombs - fixed.
  • AI ground. Not-activated truck can rearm the ground forces if it is visible (not hidden in the ME).
  • ME. Task 'go to waypoint' will work correctly with the stop condition.
  • Fixed issue with DCS freezing on start in some conditions.
  • MP. All information about servers with a large number of slots and clients (40+) will now be visible in the list of servers.
  • Sound. Improved fade out of sounds with distance.
  • AI F-86F. Will not use radar ranger for long range search.
  • AI F-86F. Fixed bug that bring to ground collision in the rocket attack.
  • A-10C & F/A-18C. AWACS aircraft do not call out enemy locations till the player’s comms menu is opened to AWACS - fixed.
  • Radio commands given by the player when a radio message from the AI is playing do not go through - fixed.
  • Multimonitor configurations. GUI dropboxes will not break away from their place on the main display to the other displays.
  • SA-2 unable to engage high altitude targets - fixed.
  • F-4E Iran. Added skin by Sadjad_Vosoul (ISAAC).
  • С-130 Iran. Added 2 skins by Sadjad_Vosoul (ISAAC).
  • Added SAM SA-15 Tor to Iran.
  • ME. Implemented ship livery selection.
  • Ground AI will be reposition itself if the current target exit from his fire angle.
  • Radar Mys-M1 (Silkworm HY-2 surveillance radar) is integrated. The ASM battery will be receive targeting from Mys-M1
  • surveillance radar. If the radar destroyed the ASM battery will be not functional.
  • Stennis carrier. The helicopter in takeoff position will not block all AI operations on the deck.
  • AI fighters with TWS and multiple launch capability will not use F-pole maneuver if they decided for multiple launch for several bandits. This was done so that the targets did not leave the radar's field of view.
  • MP. Banned user will get message about his ban and reason.
  • MP. Fixed the client's serverlist update when shutting down the server.
  • TrackIR works always, despite of control settings - fixed.
  • Hawk MPQ-55 will be marked as HK on Western RWR systems.
  • Fixed crash when a bridge without pillars is destroyed.
  • AI fighters will use an AIM-120C first instead of using the shorter ranged AIM-120B.
  • AI vehicles. Supplies truck added for all countries.
  • AI vehicles. Added M60 MBT to USA.
  • China Asset Pack. Completed Navy liveries (054A: 25 skins, 052B: 2 skins, 052C: 6 skins)
  • China Asset Pack. Updated KJ-2000 external model shape
  • The AI Su-34 will no longer self-destruct when dropping a KAB-500S.
  • Fixed an MP issue where static objects with number greater than 501 would not be visible to clients.
  • Added coalition management of countries in the Mission Editor via arrows keyboard keys.
  • Debriefing. Target for some SAMs and ASM HY-2 were displayed as null (0) or nothing in the debriefing.
  • When scripting the Mission Editor function StaticObject.destroy() is run on cargo objects, the cargo was not removed from the perspective of clients.
  • Corrected Su-24 level of detail such that it does not disappear.

DCS F/A-18C
  • Introduced JHMCS.
  • Introduced FPAS.
  • Introduced AGM-65E with laser guidance (can be used with JTAC/AFAC assistance a while). Known issue: overlapped symbols of laser codes on Mav page, will be fixed soon.
  • Big radar refactoring.
  • External fuel disappears after manoeuvre with disabled fuel pumps - fixed.
  • Radar in boresight mode will not locks target outside beam pattern.
  • Added RU manual translated by Vasil Komarichin aka ICS_Vortex
  • Added VMFAT-101 skins
  • Added NSAWC & NAWDC skins
  • Added VX-31 CoNA skin
  • Added AGM-65 instant action mission.
  • FPAS climb fixed.
  • Added input for JHMCS (Axis and buttons).
  • AGM-65E and AIM-9X reload issue - fixed.
  • AIM-9X Reticle Visible in all A/A Weapon HUD - fixed.
  • Initial introduction of the AGM-65G. This is very much an Open Beta version with several known issues.
  • Added radar information on the JHMCS and implementation of HACQ and LACQ modes.
  • Correct CLIMB function for the FPAS page.
  • Updated DCS:F/A-18C Hornet User Guide.
  • Night cockpit illumination on external view added.
  • Quantity of AMRAAM missiles on HUD will update correctly.
  • Fixed radar elevation and TDC numbers that indicate altitudes of coverage.
  • Improved ACM mode performance regardless of target aspect.
  • Radar elevation and azimuth errors after target unlock is fixed.
  • Added option for VR (left/right/both eyes), added TD box.
  • Added radio command to AI wingmen to “Go to Tanker”.
  • Corrected nose bounce and blackout when launching from the aircraft carrier with a heavy payload.
  • Updated AGM-65E/F. While the AGM-65E is now complete, the AGM-65F is still a work in progress. Known AGM-65F issues include TDC slew roughness, missile speed, and seeker lock distance against ships.
  • Radar fixes:
    - Radar will no longer move to the other side of the display when when the radar is commanded gimbal limits
    - Fix the antenna position if the HMD is turned on and the operator looks at the HUD
    - Radar no longer gets stuck in an 8-degree scan and that cannot be exited after locking a target and breaking lock
    - Rmax and Seeker Cue can no longer appear outside the tactical radar area.
  • JHMCS:
    - HACQ/LHAQ mode - radar FOV circle will be drawn while looking through HUD
    - HACQ/LHAQ mode - radar lock while looking through HUD is fixed
    - Fixed radar antenna position lock when HMD is turned on and looking through HUD
    - Up-look reticles was added

DCS Flaming Cliffs
  • Su-33 Heavy Sky campaign. Total update all missions by Alex Zelog. Changed: payloads, balance of forces, Su-33s TO weight, weather, minors.
  • MiG-29. Added missing net animations.
  • MiG-29 Flight model corrections, added engine gyrotorque (will be slightly aircraft spin on the tailslide maneuver).
  • Su-27 and MiG-29. Trim reset (LCTRL-T) will be strictly to zero.
  • MiG-29. The pitch stability augmentation system synchronized to wing slats deflection.
  • MiG-29. Updated model of braking chute.
  • MiG-29. Engines will be broken after exceed 2.6M speed.
  • MiG-29. Improved damper in the longitudinal channel.
  • MiG-29. Added an animation of a flaps buttons.
  • MiG-29. The Nose Wheel Steering HI and LO modes. The LO mode (8 degrees) used for takeoff and landing. HI mode (31 degrees) used for taxi and can be engaged by holding the LALT-Q combo provided Flaps are Up.
  • MiG-29. Added commands to set barometric altimeter pressure.
  • Multiplayer. An aircraft shaking of clients aircraft near the carrier deck is fixed.
  • MiG-29. Added the Instant Action missions in the Nevada.
  • MiG-29. The drag coefficient of the speed brake now depends on the M number. Will be less than now.
  • MiG-29. The dead zone of throttle between maximal and afterburner eliminated.
  • MiG-29. Engines can be stalled on negative AoA bigger -17 degrees.
  • MiG-29. HUD radar operation mark in VERTICAL and BORESIGHT modes restored.
  • MiG-29. New single missions in Nevada.
  • Su-27. Updated training mission Start-Up.
  • MiG-29. Adjusted the APUS compensator that will works independence by landing gear.

DCS MiG-21bis by Magnitude 3 LLC
  • Fixed gauge lights.
  • Fixed missing SPS/IAB panel texts.
  • Adjusted suspension.
  • Improved boundary layer blow system effects.
  • Improved engine device code to reduce FPS stutters.
  • Added navigation data for Persian Gulf.
  • Fixed gauges from blacking out.
  • Fixed smoothing groups on HUD glass.

DCS M-2000C by RAZBAM
  • Fuel flow corrections added based on new data
  • Corrected RWR code not showing correctly for J-11A, F/A-18C Lot 20, SA-2, SA-3, Flat Face Search Radar, KJ-2000

DCS AV-8B NA by RAZBAM
  • Sidearms issues fixed:
    - Sidearm keeps lock when the aircraft is not pointing at the target.
    - Sidearm keeps lock after firing when another missile remains in the aircraft
    - Sidearm does not have volume control (Sidewinder volume control also fixed
  • Fixed Magnetic compass not moving when aircraft INS is not aligned is also fixed
  • Corrected RWR code not showing correctly for J-11A, F/A-18C Lot 20, SA-2, SA-3, Flat Face Search Radar, KJ-2000
  • Corrected Left wing Polygon defects
  • Corrected Right wing Polygon defects
  • Bomb Interval now working
  • KC-130 Fuel amount increased by 50%

DCS AJS37 Viggen by Heatblur Simulations
  • Exterior mirrors now reflect the environment
  • Fixed various clipping and shine-through issues in exterior (esp. Cockpit)
  • Sculpted new normal map for exhaust nozzle and area
  • Sculpted new normal map for exterior exhaust shell
  • Added RoughMet textures for the exhaust shell
  • Added turbine texture for better deep engine detail
  • Metal elements on wings now have appropriate material definitions
  • Animated engine exhaust fan
  • Interior engine sounds now loop properly
  • New! Improved visual fidelity of afterburner
  • Afterburner now cast lights inside engine exhaust pipe
  • Afterburner now cast lights on surrounding objects and terrain
  • Corrected afterburner z-fighting
  • Afterburner planes do not render at high viewing angles.
  • Corrected afterburner self-illumination
  • Fixed glass in LoD (distant) models turning opaque and bright.
  • New! Added significantly better quality uncompressed normal maps for entire exterior
  • Light domes are now appropriately shiny
  • Fixed wheel/tire animation values so they spin at correct speeds.
  • Fix to timeline appearing late in PLAN-bombing mode.
  • Fix to time-to-destination display in TID.
  • Fix to Rb15 missile-in-target-time.
  • Fix to Rb15 missile-in-target-time displayed even though no Rb15 is selected.
  • Update Rb15 definitions for AI. AI will now use the missiles properly.
  • E on waypoint indicator should not show when aiming ie sidewinder lock.
  • TERNAV should not update when turned off
  • Updated RB-15 for AI definition. AI will now use the missiles properly.
  • Fix to Bk90 not being launchable in NAV-mode.
  • EP13 color inversion selectable by radar mode button (black-on-white/white-on-black).
  • Brightness and contrast control for EP13.
  • Corrected elevation boresight position for Mavericks.
  • Added encyclopedia entries for weapons.
  • New feature: cartridge from putting marks on F10 map (named B1-B9, M1-M9, BX1-BX9, R1-R9, MR1-MR9 = recon-target, or S1-S9) and selectable in kneepad. Also you can just have a marker named “ATTACK” and a quick attack flightplan will be generated.
  • EP13 altitude warning is reset if EP13 is not turned on.
  • The Boundary/GRÄNS lines are now visible again.
  • AB performance at height and speed tweaked.
  • The dumping of the sight for sidewinder carried on wingtips should now be relative to the plane and not the horizon.
  • Fixed AKAN dispersion and accuracy.
  • Fixed Sun Halo effect on canopy
  • Added glass scratches to canopy glass
  • Fixed oval-shaped afterburner flame issue
  • Slight cockpit optimization
  • Fixed afterburner flame clipping into exhaust can
  • Fixed RAT projecting through intake on left side of fuselage
  • Added Encyclopedia entries for weapons
  • Tweaked dispersion for MinGr55 shell for the AKAN m/55 gunpods.
  • Fixed pop-up point not switching to target waypoint on being passed.
  • Fix to pop-up point not switching over.
  • Fixed sun halo on canopy glass.
  • Added scratches to canopy glass.
  • Fixed oval shaped afterburner.
  • Ground Radar 2.0:
    - greatly improved ground mapping radar where more objects are visible and the radar better differentiates between terrain types. Read more
  • Auto generated attack missions should now default to a ingress/egress angle 45 degree off instead of straight when no suitable terrain-masked ingress/egress is found.
  • Fix to TERRNAV not fixing.

DCS Persian Gulf
  • Updated Persian Gulf map with additions of Kish Island airfield, Al Bateen airfield, Lavan Island airfield, Bandar-e-Jask airfield, Abu Dhabi International Airport, Sas Al Nakheel airfield, Abu Dhabi National Exhibition Center, and the Yas Viceroy with Formula 1 racetrack.
    NOTE: All new airports still in the WIP and not working properly yet.
  • Map Size restored to the original viewable area in the Mission Editor

DCS MiG-15bis
  • New Instant Action missions in Normandy.
  • Cockpit 3D model bugfix.
  • Fixed an external textures z-fighting.

DCS Spitfire IX
  • Fixed bombs drag issue.
  • Adjusted the tint of the armoured glass.
  • One of ordinary Spitfire model LODs has clipped wings -fixed.

DCS F-86F
  • Added Instant Action missions for Normandy.

DCS Combined Arms
  • The optic sights magnification will not depends from type of munitions.
  • Default brightness of night vision optic corrected.
  • Corrected night vision window size of CA units when turn on of SSAA graphic option.
  • Wounded playable infantry will reduce max speed.
  • Incorrect aiming calculation after moved the target point on the F10 map - fixed.

DCS F-5E
  • Corrected mission F-5E Mission - AWACS.miz


Campaigns
  • Memory of the Hero. Updated mission 13 and 14. Deleted intro track, corrected triggers.
  • Spitfire IX - Big Show Campaign. Corrected a typo in the documentation. Added some B-17 skins that were accidentally missing.
  • Spitfire IX Big Show Campaign.
    - Performance improvements (not all bombers drop bombs to reduce FPS hit)
    - Air Sea Rescue logic changed. Now it's possible to call mayday even if the radio doesn't work, you just won't get an answer.
  • M-2000C Red Flag Сampaign.
    - Mission 1: added "mission complete" message.
    - Mission 6: Changed loadout of some of the Red Force jets after player feedback to slightly reduce the difficulty.
    - Mission 10: Mirages 2000-5s will now engage blue forces.
  • MiG-29 Over the Hump campaign сorrected.
  • F-15C Aggressors BFM Campaign. Added new missions against the Su-27.
7 comments Read more

December 10

Hornet Mini-Update 2018-10-12

Hornet Mini-Update 2018-10-12

Hi everyone!

This week we plan to migrate the current Open Beta to the Release version. We've put this off for the past two weeks as we worked on some Hornet and other items.

For next week's Open Beta, we plan (not promise):

1- GBU-10, 12, and 16 laser-guided bombs with off-board designation.
2- Bullseye (A/A Waypoint) and BRA indications.
3- Improved IR Maverick axis slew and other Maverick fixes/additions like improved ship attack, longer ship lock ranges, range indications when slaved, and others.
4- Fixed DUD cue.
5- New radar defaults based on SME feedback.
6- Fixed cockpit art like left DDI error.
7- JHMCS updates like look-up reticles.
8- Air show smoke.
9- Fixed ACM HUD mode indications.
10- L&S target heading on attack format.

I'll have some Bulls/BRA and LGB videos coming by the weekend.

In parallel, the team is hard at work on the HARM, datalink (SA page, MIDS, Link-16), FLIR rendering tech, and A/G rendering tech.

All of this will be part of 2.5.4.

Thanks!
7 comments Read more

About This Game

Feel the excitement of flying the Su-25T "Frogfoot" attack jet and the TF-51D "Mustang" in the free-to-play Digital Combat Simulator World!

The Open Beta version of Digital Combat Simulator World (DCS World) 2.5 is a free-to-play digital battlefield game and simulation environment. The “release” version will be available shortly after Open Beta testing is complete. The Open Beta is an optional version of DCS World that we use to first test new content and technologies before moving them to our release version.

Our dream is to offer the most authentic and realistic simulation of military aircraft, tanks, ground vehicles and ships possible. This free download includes a vast mission area of the Caucasus region and Black Sea that encompasses much of Georgia. It also includes a flyable Russian Sukhoi Su-25T ground attack aircraft and the famous WWII North American TF-51D fighter. An additional 25 aircraft are available for purchase.

The download comes with one of the most powerful mission editor ever designed, full network play and more than 156 AI weapons systems, 105 ground vehicles and trains, 50 air defense systems, 19 ships and 84 AI aircraft permitting you to plan and play highly sophisticated missions. DCS World is massively extensible through additional DCS modules as well as user-made add-ons and mods which you can purchase and download from our site.

DCS is a true "sandbox" simulation that is also designed to cover multiple time periods of interest such as WWII, Korean War, Vietnam, Gulf War and others. Current regions to battle include the Caucasus, Nevada Test and Training Range, and Normandy 1944. New maps in development include the Persian, Syria, Afghanistan, and others.

DCS World is fundamentally a deep, authentic and realistic simulation designed also to offer a more relaxed gameplay to suit the user and his particular level of experience and training. The ambition is to hand hold users from novice pilot all the way to the most advanced and sophisticated operator of such complex weapons systems as the A-10C Warthog or the F/A-18C Hornet. The only next step is the real thing!

Key features of DCS World 2.5:

  • The most realistic Free-to-Play digital battlefield ever.
  • One-of-a-kind, internally developed graphics engine that looks amazing from 0 to 80,000 feet.
  • Includes a beautiful, free, and highly detailed map of the Caucasus region that includes south western Russia and Georgia.
  • Includes millions of buildings, millions of km of usable roads and railways, more than 50 million trees, and 20 fully-equipped operational airbases.
  • Includes 156 free and fully operational weapons systems, 105 ground vehicles, 19 ships and 84 AI-controlled aircraft.
  • Fly the TF-51 Mustang and Su-25T attack jet for free!
  • Play all DCS World modules from one DCS World version.
  • State-of-the-art graphics with amazing lighting, shadows, and performance.
  • New breathtaking effects for explosions, clouds, fog, fire, and smoke.
  • Hundreds of land, air and seaborne AI vehicles. The world is your sandbox.
  • Create your own missions and campaigns for unlimited gameplay!
  • Mission generator included allowing rapid mission creation.
  • Enjoy multiplayer with friends, and even fly together in the same aircraft for multi-crew missions!
  • Purchase and fly the most iconic airplanes and helicopters from WWII up to the modern day.
  • Mouse interactive 6 degrees of freedom cockpits for most aircraft and the most accurate flight models, cockpit systems, sensors, targeting systems and sounds available.
  • Purchase and fly the most authentic simulations of the A-10C Warthog, UH-1H Huey, F-86F Sabre, Spitfire, and many others now.
  • Exciting new aircraft coming to DCS World like the F-14 Tomcat, F/A-18C Hornet, F-4E Phantom II, Mi-24P Hind, P-47D Thunderbolt, and many more!
  • Purchase additional high-quality maps such as Normandy 1944, the Nevada Test and Training Range, and the Persian Gulf.
  • Play hundreds of missions and campaigns with new campaigns continually created.
  • Both hardcore realistic and casual gameplay modes and options available.

System Requirements

    Minimum system requirements (LOW graphics settings):
    OS 64-bit Windows 7/8/10; DirectX11; CPU: Core i3 at 2.8GHz; RAM: 8 GB (32 GB for multiplayer); Free hard disk space: 60 GB; Video: NVIDIA GeForce GTX 770 / ATI R9 280X DirectX11); requires internet activation.
    Recommended system requirements (HIGH graphics settings):
    OS 64-bit Windows 7/8/10; DirectX11; CPU: Core i5+ at 3+ GHz; RAM: 16GB (32 GB for multiplayer); Hard disk space: 60 GB on Solid State Drive (SSD); Video: NVIDIA GeForce GTX 980 / ATI R9 Fury DirectX11 or better; Joystick; requires internet activation.

    Recommended VR systems requirements (VR graphics settings):
    OS 64-bit Windows 7/8/10; DirectX11; CPU: Core i5+ at 3+ GHz; RAM: 32GB; Hard disk space: 60 GB on Solid State Drive (SSD); Video: NVIDIA GeForce GTX 1080 / ATI RX480 DirectX11 or better; Joystick; requires internet activation.

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