Kerbal Space Program 1.3: "Away with words" は現在配信中。Kerbal Space Programのアップデート1.3では、日本語、簡体字中国語、ロシア語、スペイン語の4か国語のローカライズ版が用意されています。さらに、公式MODのアステロイド・デイを完全に統合し、明るさ補正機能も実装されました。
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リリース日:
2015年4月27日
開発元:
パブリッシャー:

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最新の更新 全て表示(47)

7月26日

Kerbal Space Program 1.4.5 and Making History 1.4 is live!

Hello everyone!

Kerbal Space Program 1.4.5 and Making History 1.4 is live!

This patch includes various improvements and bug fixes for both the base game and the Making History Expansion, as well as a number of amends to the in-game integration of Steam Workshops and other Steam-related features!

Check out this patch's Changelog for further details:

==========================================================

1.4.5 Changelog - BaseGame ONLY (see below for MH changelog)
+++ Improvements
* Make mapnode behind body transparency configurable and improve behavior for pinned/hovered nodes (MAPNODE_BEHINDBODY_OPACITY in gamesettings).
* Pop dialogs can now be closed/dismissed with ESC key.
* Improvements to wheels/legs bouncing/sliding and oscillations. (Particularly when overloaded).
* Removed pop-up which offers to delete incompatible saves and craft files and replaced with a pop-up which only warns of incompatibility when incompatible save/craft files are attempted to be opened.

+++ Localization
* Fix RnD Archives Biome Filter not showing spaces in biome names.

+++ Parts

+++ Bugfixes
* Fix populating steam items into the wrong tabs in the craft browser/play missions dialog if the user switches tabs whilst waiting for responses from Steam.
* Fix Steam Workshop Craft will not download if deleted when subscribed to then resubscribed to when in the VAB.
* Fixed a bug where EVA facial animations were corrupted when the kerbal was mid-air and a quicksave was loaded.
* Fix settings showing for expansion when expansion not installed.
* Fix log message text for gathering subscribed Steam Workshop craft files.
* Handle steam item lists with correct Steam Workshop status in craft browser.
* Save craft file before exporting to steam to persist Steam Workshop Item Id into the craft file that is shared on steam.
* Update Steam Workshop Item Steam Author automatically in UI dialogs.
* Fix wheel explosions on docking landed vessels.
* Fix vessels jumping when docking landed to a large mass vessel.
* Fix Engineers report not taking variants into account for size dimensions.
* Fix Engineers report not showing correct part/mass/size restrictions when swapping between different level VAB/SPH using the switch editor button.
* Fix Kerbal on EVA occlusion inside all cargo bays as well as when the enter/leave command seats inside cargo bays.
* Revised the initial state of the Exploring Gilly scenario, so that vessels don’t bounce off the surface out of control on start.
* Fix vessels splashed inside another splashed vessel being removed when outside physics bubble.
* Fix undo in VAB/SPH not working when you delete all but the root part.
* Fix Reentry FX on Fairings.
* Adjust SRB Engine FX and Sparks.
* Fix NRE on PQSCity if transform has not been parented to a CelestialBody.
* Fix Aero FX appearing in IVA mode inside the models.
* Fix a localization issue that caused the Station One scenario to be corrupted in asian languages.


+++ Mods
* Added localScale param and behaviour to EffectDefinitions: PREFAB_PARTICLE, PREFAB_MULTI_PARTICLE, MODEL_MULTI_PARTICLE and MODEL_PARTICLE

+++Miscellaneous
* Add distinguishing titles between Steam Workshop Author and in-game user supplied Author in UI.
* Add warning messages for craft browser craft UI Steam Workshop items.
* Add cloud available space and file count checks when exporting craft and mission files to Steam Workshop.
* Add Steam Workshop subscribe/unsubscribe button to craft browser VAB/SPH tabs.
* Better handling of Steam Workshop items that are not in a valid state to be used in dialog UIs.
* Add option to delete in progress mission files when deleting a mission.
* Add Unity Analytics dialog and link to the players Unity Privacy Data page for personal data opt-out management.
1.4 Changelog - Making History DLC ONLY
+++ Improvements
* Allow minimum of 10m on fly through node.
* Added checks for vessel compatibility when loading missions.

+++ Localization

+++ Parts
* Added ModuleTestSubject for all of the MH Parts.

+++ Bugfixes
* Fixed Mission Builder exiting in some cases not closing the "Launch New Test" dialog.
* Fix mission breaking and PauseMenu lockup when a node is deleted from end of mission path.
* Fix nodes using Launch Sites as targets not detecting all Launch Sites.
* Fix missing string for Snap to Grid tooltip in Builder.
* Fix steam missions being out of sort order in mission lists.
* Fix Asian fonts not showing in mission list for Steam Workshop Items.
* Fix failure when going to the Tracking Station from the Mission Builder when there are no vessels.
* Fix persistence for Ignoresurfacevelocity setting on nodes.
* Fix Out of Range error when Vessel Explode action fires and disintegrates craft to separate vessels.
* Fix where on the Mission App it was not displaying correctly the target Launch Site name with the nodes: Vessel Destroyed and Vessel Landed.
* Some additional Loop protection in MEFlow Parser.
* Fix SnapToGrid locking in Mission Builder.
* Fix FlyThrough nodes waypoint being at surface and not the target location.
* Fix Test Distance node throwing log spam when target vessel may not have spawned yet.
* Fix slider percentage entries for part failure multipliers in Builder .
* Fix canvas objects not scaling with the UIScale settings.
* Fix DirectoryNotFound exception when playing a mission from Main Menu after previously testing a mission from the Mission Builder.
* Removed Invalid “none” option on Resource Drain node creating KeyNotFound exceptions.
* Fix when creating a new mission GAP size no longer resets to default.
* Fix test Kerbal EVA node when assigning specific vessels to the node for EVA test.
* Fix vessel landed node detection of launch sites.
* Fix for GAP rendering in an incorrect scale for the Landed Vessel node

+++ Missions

+++Miscellaneous
* Add Steam Workshop subscribe/unsubscribe button to Mission Play dialog on Community tab.
==========================================================

Happy launchings!
125 件のコメント 詳細を見る

7月26日

KSP Analytics and Terms Clarity

Over the last couple of months, many of you have been asking questions about privacy, the EULA, and how Take-Two (T2) collects personal data and other information from KSP players. We hope this update provides some clarity for the community.

Kerbal Space Program runs on the Unity engine and uses Unity Analytics on PC. Unity Analytics collects gameplay data and certain personal data from players (IP address and device ID). The collected gameplay data includes data on modes, missions, and other usage stats that help us figure out where we can improve the gameplay experience, decide what sort of content to include, and make changes for future updates. For example, we might rebalance missions if we see a low completion rate and think it is too difficult. We learned that players weren’t playing many community-created Mission Builder missions, so we added mission sharing via the Steam Workshop. The personal data collected by Unity is anonymized before the gameplay data is sent to T2.

Unity Analytics directly collects some personal data on KSP, which you can read about here. We are releasing a version 1.4.5 update that, among other updates to the game, allows players to opt-out of Unity’s collection of personal data. The opt-out tool will be displayed at the main menu during the first time you play 1.4.5 and can be displayed again using a toggle in the settings menu. KSP: Enhanced Edition on console does not currently use Unity Analytics.

For a period of time, T2 used Red Shell in KSP to analyze the effectiveness of marketing campaigns. To do this, Red Shell collected IP addresses, device ID, and an in-game user ID to help T2 understand whether or where a KSP player saw an online ad for KSP. The personal data Red Shell collected was one-way hashed before sending the aggregated campaign analysis to T2 (you can find out more from Red Shell here). The Red Shell SDK was implemented in version 1.4 of KSP and, based on community feedback, removed in version 1.4.4. T2 instructed Red Shell to destroy all KSP data Red Shell has collected. Even if you are using a KSP version that still contains Red Shell, no data is being captured by Red Shell’s servers.

As some of you have correctly pointed out, KSP’s EULA is a blanket EULA for all T2 games. After T2 acquired KSP, T2 transitioned KSP to T2’s standard terms including its EULA, privacy policy and terms of service. T2’s EULA applies to its broad portfolio of games, covering various genres, platforms, and business models. At this time, T2 continues to collect only limited personal data for KSP—limited to the personal data that players provide directly through purchases from the KSP store and through signing up for the KSP forums and wiki. This is standard practice whenever you make an online store purchase or join an online forum.

We hope the above information provides some clarity about personal data and KSP. The KSP community is the reason why the game is as popular as it is today, and we strive to continue supporting you.
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このゲームについて

KSPでは、乗組員たちに安全な宇宙飛行をさせるために、立派な宇宙船を建造しなければなりません。様々な機能を備えた沢山の部品が用意されているので、組み合わせ次第で実用的な機体を造り上げることができます(個人の感想です)。さあ、このゲームの世界に飛び込んで、めいっぱいロケット科学を満喫しましょう!

ゲームには3つのプレイモードが用意されています。自由に宇宙開発を楽しめるサンドボックスモード。様々な実験によってカーバルたちの科学技術を発展させるサイエンスモード。そして運営戦略、乗組員の管理、様々なミッション契約による資金調達、名声の獲得、宇宙センターの施設拡張(や修復)など、宇宙開発計画の全てを統率するキャリアモードです。

さらに、NASAとのコラボレーションによって小惑星の捕獲、太陽系の彼方での資源採掘、他の天体上での基地や宇宙ステーションの建造が可能になりました。巨大で活発なMODコミュニティからは、何千というMODが提供されています。こうした要因がいくつも集まって、宇宙シミュレーションというジャンルでゲーム界に旋風を巻き起こし、多数の賞を受賞したゲームは生まれました。

主な特徴


  • ロケット組み立て棟やスペースプレーンハンガーでは、部品を組み合わせることで想像の斜め上をいくような宇宙船を造ることができます。
  • 本格的な物理演算を基盤とした宇宙飛行シミュレーションによって、全ての物体は飛行(もしくは墜落)します。
  • カーバルを宇宙船の外に出して、船外活動をさせましょう。
  • 他の惑星や衛星を目指して飛び立ちましょう。
  • プロシージャ型の地形システムは、 広大で緻密な地形描写を実現しています。惑星カービンの半径は600kmです!
  • ゲームはMODに対応しており、独自のコンテンツを作成してゲームに取り込むことができます。
  • 多彩なシステムを搭載しています。エンジンの過熱や燃料の残量をチェックして、機体を爆発させないよう心がけましょう。
  • 多段式の宇宙船を建造して、燃焼が終了した部品を分離しましょう。
  • 宇宙船の装備や装置を熟知すれば、より複雑で高性能な機体が設計可能です。
  • 宇宙船同士をドッキングさせて、宇宙ステーションや惑星間航行船を建造したり、他の天体に地上基地を建設しましょう。
  • 乗組員たちを管理、雇用し、宇宙に送り出してヒーローにしましょう。
  • 宇宙開発計画を推し進めるために、新しい技術を研究開発しましょう。
  • 宇宙開発計画に関心を集めるために、多くのミッションを成功させましょう。
  • 新たな世界を探検して、カーバルたちの科学知識を向上させましょう。
  • 太陽系のあちこちから貴重な資源を獲得しましょう。
  • コムネットを活用して、あなたの通信ネットワークを構築しましょう。
  • さあこれでカーブネットを使った探査衛星が運用できます。
  • あなたの宇宙船の燃料供給システムを完璧に制御しましょう!
  • さあ、さらなる冒険へ!

システム要件

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows Vista SP1
    • Processor:Core 2 Duo
    • Memory:3GB RAM
    • Graphics:DX10 (SM 4.0) capable, 512MB VRAM
    • Hard Drive:4 GB HD space
    Recommended:
    • OS:Windows 10 64 bit
    • Processor:Core i5
    • Memory:4 GB RAM
    • Graphics:DX10 (SM 4.0) capable, 1GB VRAM
    • Hard Drive:6 GB HD space
    64-bit version recommended
    Minimum:
    • OS:macOS Mavericks (10.9)
    • Processor:Intel
    • Memory:3 GB RAM
    • Graphics:SM 4.0 512MB VRAM
    • Hard Drive:4 GB HD space
    Recommended:
    • OS:macOS Sierra (10.12)
    • Processor:Intel Core i5
    • Memory:4 GB RAM
    • Graphics:SM 4.0 1GB VRAM
    • Hard Drive:6 GB HD space
    64-bit version recommended
    Minimum:
    • OS:Ubuntu 14.04 LTS
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Hard Disk Space: 4 GB HD space
    • Video Card: SM 4.0 512MB VRAM
    Recommended:
    • OS:Ubuntu 16.04 LTS
    • Processor:Core i5
    • Memory:4 GB RAM
    • Graphics:SM 4.0 1GB VRAM
    • Hard Drive:6 GB HD space
    64-bit version recommended

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