Souls of Tartarus is a "Rogue-lite", "Souls-like" inspiered Top-Down Dungeon Crawler. A gamble with the ruler of the Underworld "Tartarus" gives you a last chance to be reborn. Can you defeat his Generals that became lazy and set in there ways? No Checkpoints. No Saves. One Run, One Chance.
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Release Date:
Mar 17, 2023

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a single developer, the perfect game is a dream thats hard to optain.... at least not at first try.
It takes time, and testing.....especially testing..... SOOO I want to take an approche were the community can help me balance the game and think of ideas to improve the game as a whole.”

Approximately how long will this game be in Early Access?

“I am thinking 6 month to a year. If all wents well end of 2023 seems a good timeline at the moment for a full release.”

How is the full version planned to differ from the Early Access version?

“The early acces will open up level by level to test and tune them individually, so the final game will be as balanced and fun as possible.”

What is the current state of the Early Access version?

“So far Early Access has 3 levels in a "good" and playable state. AI works "mostly" as intended and the artstyle is also going there. I will focus on these the next few month until early access release to have them ready for action and hopefully from that on forward I will finish one level theme every month, before finishing up and going over them again before final release end of 2023.”

Will the game be priced differently during and after Early Access?

“its free in early access maybe a couple dollar on full release”

How are you planning on involving the Community in your development process?

“As stated above I want the community involved as much as possible. How hard should the AI be, how big should the encounters be. are the level to short or to long.... all requires testing and feedback.
Of cause any new ideas that are brought up will be also evaluated and might make it into the final game :)”
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About This Game

Souls of Tartarus is a "Rogue-lite", "Souls-like" inspiered Top-Down Dungeon Crawler. A gamble with the ruler of the underworld "Tartarus" gives you a last chance to be reborn. Can you defeat his Generals that became lazy and set in there ways? No Checkpoints. No Saves. One Run. One Chance.

What is it about?

The Barrier of a True Roguelike can sometimes be a bit high. So I tought about a way to combine Rogue-lites with Rogue-likes. You can die during your runs to earn resources but after every 3 runs you will have to face a Boss that needs to be defeated.
You lose you start again. You Win you continue to climb up.
Ohh and we also sprinkle in a bit of puzzle solving under pressure to keep your braincells fresh and on its toes.

Set Losely in the World of Greek Mythology we also borrow from other cultures to create an interesting mix of culture within the Abyss of the Eternal God.


  • A Rogue-Like with the accessablity of a Rogue-Lite, replayability and the adrenaline pumping threat of permadeath.
  • A fun main character that Swears alot.
  • Be a shitty wizard, an awesome swordsman or a grifter in between... it is totally up to you!
  • Top-Down Combat that isnt as fast as other Rogue-Likes, be more methodical, think ahead and strike when the time is right!
  • Lots of spells and weapons, but be warned that you are an average joe.... so all you can do so can the enemy.
  • Continued developement as in "Early Access" so I will continue to finetune combat, levels, etc as well as add more stuff to round up the experiance acording to player feedback.
  • Apart from randomly generated dungeons there will be new big and complex puzzle sovling dungeons in regular intervals.

Plans for Release and After

The main Realease will have 5 Randomly generated themes of dungeons that each offer specific dungeon types/Game modes, I call these "Realms",
and another 2 "Semi" randomly generated Dungeons that focus more on puzzle solving and a good old handcrafted touch of madness, I call these "Dungeons".

After that I plan to regularely update new "Realms" and especially "Dungeons" to have a good pool of maps that randomly pop up in your runs.

Soo...Will you rage quit sometimes?’ll git gud… Eventually.

See Ya!!!

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows
    • Processor: intel core i5-6500
    • Memory: 16 GB RAM
    • Graphics: GTX 1080
    • Requires a 64-bit processor and operating system

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