OVRLRD is a mech combat simulator built from the ground up for Virtual Reality. Take the real, physical controls of a 50-foot bipedal weapons platform as you carry out complex operations across a challenging single-player campaign.
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I started making OVRLRD because I couldn't find a game that offered exactly what I wanted – a VR mech simulator with interesting systems, physical controls and a dedicated single-player focus.

As a solo developer, I need a lot of feedback and playtesting to ensure that OVRLRD works just right. There are a lot of questions to ask of a VR project: does it make people motion sick? Do the physical controls work as expected? Is it too complicated? Too simple? Too fast? Too slow? Does the combat feel right?

The game will have to change in response to this feedback, and will require more and more testing as it grows. Early Access just makes sense.”

Approximately how long will this game be in Early Access?

“OVRLRD is realistically scoped with achievable goals, so I expect the Early Access period to last no longer than six to nine months, resulting in an experience with a full single-player campaign, several mech platforms to choose from, a wide range of equippable modules and a replayable skirmish mode.”

How is the full version planned to differ from the Early Access version?

“Early Access will be updated with more content (missions, mechs and weapons) as it goes on, with the plan that there will be a reasonably substantial campaign by the end. What constitutes a substantial campaign is subjective, but my feeling is in the region of 15-20 missions.

In addition I expect the full version to have a randomised, replayable skirmish mode and support for user-created campaigns, as well as some other customisation features to improve replayability.

I have no firm plans for multiplayer support. I'd like it very much, and I'm not ruling it out, but I won't consider it until the single-player game is complete.”

What is the current state of the Early Access version?

“OVRLRD currently has one pilotable mech, eleven weapon modules to choose from, and two available campaign missions, plus a training course and simple skirmish mode. Each mission takes place in a very large open map you can freely explore.

Most of the difficult technical challenges have been overcome – large maps, VR performance, combat mechanics, physical interaction, scripted AI behaviour and custom content support are all in a good place.

The game is built as a collection of many modular frameworks that are easy to expand on. Most of the remaining work is in content creation, like building missions, improving AI and adding more mechs, weapons and environments.”

Will the game be priced differently during and after Early Access?

“The game will be cheaper during Early Access. I think the appeal of the game is in the core interaction systems, which are already in place, but you won't get the full mech experience until these systems are more polished and there's a chunky campaign to stomp your way through.

Some people will be eager to try out these systems even without a full campaign to play, so it made sense to offer them this early version at a lower price.

I also think these early adopters are likely to be mech enthusiasts, and so will have a lot of intelligent feedback on how to improve the core game. I plan to use that feedback to make OVRLRD the definitive mech simulation experience by release day.”

How are you planning on involving the Community in your development process?

“I hope to get feedback from a wide range of users on subjects like accessibility, virtual hand size, cockpit scaling, haptic feedback and all sorts of other concerns in making VR work for them.

I also want to really nail the feel of piloting a massive war machine. Tweakable values like lurching, movement bob, recoil, speed and TTK are hard to get right on your own. I'll need community feedback to get that just right.

If you'd like to provide feedback directly to me, you can post in the official discord server, or alternatively, tweet me at @niall_slater!”
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VR Supported

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About This Game

OVRLRD is a VR mech simulator inspired by the classics. Sit at the controls of a complex war machine, using your virtual hands to manipulate physical buttons, switches, levers, throttles, joysticks and more.

All you need is a VR headset and tracked controllers. Reach out and find all the controls you need in the virtual cockpit.

Single-player focus

Embark on a twisty-turny fully-voiced single-player campaign written by a published sci-fi author, following in the tradition of classic flight combat games. You'll run routine patrols, long-range combat engagements, low-profile reconnaissance missions and more.

More than fighting

An OVRLRD platform is a collection of dangerous systems working in tandem, and one mistake can spell disaster. An OVRLRD operator must maintain combat effectiveness while managing system temperature and coolant levels, as well as compensating for damaged or lost subsystems.

Size matters

Operate in expansive outdoor environments optimised for Virtual Reality. Range across forested hills, snipe across treacherous mountains, hunker down in frozen tundra and dodge artillery fire on exposed blast plains.

Know when to quit

When the chips are down and you're facing defeat, retreat is a real option. When staying in your cockpit is more dangerous than leaving, eject to fight another day – but don't expect the repair bills to come in cheap.

Mouse & Keyboard support

Haven't got a VR headset? Hankering for a mech simulator anyway? I've been there, so OVRLRD is fully playable in non-VR mode with traditional mouse & keyboard controls.

System Requirements

    • OS: Microsoft Windows 10
    • Processor: Intel Core i5-6600k or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 970 or equivalent
    • Storage: 2 GB available space
    • VR Support: SteamVR
    • OS: Microsoft Windows 10
    • Processor: Intel Core i5-6600k or equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 980 Ti or equivalent
    • Storage: 2 GB available space
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