Absolute Matter is an event driven cooperative PvP shooter with harsh consequences.

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« This game is all about player interaction.
Although we designed the whole game in that regard, there's one crucial thing that everything depends on: the players.
We can't be sure we thought of all the ways people would play our game and we're looking forward to see what you come up with. All that data, all your feedback is crucial for a successful development of Absolute Matter.

Even without any or very few sales in Early Access we will continue further development. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« Since we expect many new players at launch the game itself might change a lot due to its focus on player interaction. Therefor we want to make sure to have every single mechanic designed the way it should be to offer a meaningful experience. Once we achieved that with the help of your feedback we plan to proceed to full launch. We expect that to happen in 2026 »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« Besides everything being more polished and the mechanics tweaked based on testing the full version will offer more variety in events and maps. »

Quel est l'état actuel de la version en accès anticipé ?

« The Early Access version contains all features described in "About the game" and one map (around one square kilometer big). »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« Yes. We currently plan to gradually raise the price with each major update towards official launch.
After launch we plan to keep the price moderate, independant from any further updates. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« There are two crucial ways how the community takes part of the development process:
data and feedback!
In addition to that we plan to implement visual content inspired by the community. Parts of our work are streamed on Twitch while game design thoughts are shared on YouTube. »
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Évaluations

“(...) the overall concept seems coherent and, to my own surprise, really well thought out down to the smallest detail.”
MeinMMO

À propos de ce jeu

Absolute Matter is a first-person extraction shooter all about player interaction. Every single mechanic in this game either leads to player interaction or makes it more interesting, more intense.
No matter if you join a map as a lonely wolf or with your friends, there are many things that will pick your attention and invite to adventure. Some of these look like PvE events at first glimpse. Once you look closer, you realize: These events bring players together. May it be to team up against the aggressive spore crawlers populating the areas and hunting players. Or may it be an arriving train with loot that players want to have: All these events bring people together in all kinds of shapes. That's why we call these "PvX events".
When launching early access, this game will contain the following events:

The Junk Eater

The Junk Eater is a peaceful alien browsing the area, bringing loot into the map. Once this alien is being attacked, a challenging boss fight emerges. No matter if you fight it alone or as a group, the fight will take a certain amount of time -- long enough for other players to join the fight. On your side or to stab you in the back.

Train Arrival

A train brings valuable goods to one of the train stations. You'll get a notification about the arrival and may as well be hired by AI to protect the goods. But be sure you're not the only player on the map with the idea to grab that loot and run. :-)

Spore Crawlers

Spore Crawlers are the most aggressive alien species in the game. They hunt players in packs and spread widely if the community allows them. To fight them back, hunters are needed in our community to destroy their hives. Leaderboard skin rewards mark these valuable players and bring them fame in the community.

Over time we plan to add more and more events like these. For the beginning, the most important parts are there: Loot to bring people together and a common enemy to grow as a team.



To bring more life in the different ways of player interaction we developed a dynamic quest system. Not only we as devs give quests to our players, you as a player can create these too. May it be a bounty on someones head or may it be a call for help when you ran into trouble. Even trading or raiding a compound as a team can be done that way.

Character Progression

Depending on your play style you can adjust your characters abilities and specializations via items. Not just your weapon is designed on a modular basis and can be combined to a short range SMG or a long range sniper. Your whole body is modular and artificial limbs can unlock all kinds of abilities. Some people might value utility abilities like dashes or camouflage while others may prefer shields or even hacking. Hacking can help you using doors you're not supposed to open and can even give information about a player's location if you're a very skilled hacker.



To really push decision making and to offer a fresh start after dying (yes, this game has perma death), we developed a flat progression system. Your avatar does not grow in power. You do. And the more items you find the more you can adjust your character depending on your play style.
Not just items, also the character creation is developed on a similar basis. When you create a fresh character you have a pool of abilities you can choose from. With account progression you get access to more and more of these. According to the flat progression system, progress gives more options, but not a higher power level. This is not a game about grind. This is a game about players, decisions and consequences.

Setting

You play in the rundown countryside of Eastern Europe in 2081. Since an advanced alien civilization has connected humanity to an interstellar transport network, mankind lives in metropolises and enjoys the benefits of the changes.
The few people still living here in the outlands follow their own law. Aliens browse the area. Groups fight for control of essential spots like factories or data centers. Individuals fight for loot and their lives.

Funding

  • funded on the basis of a decision by the German Bundestag
  • funded by Gamecity Hamburg

Description du contenu pour adultes

Voici la description de l'équipe de développement à propos du contenu du produit :

Absolute Matter is not appropriate for all ages. This game contains: depiction of violence and gore, nudity, partly unfiltered chat and voice chat and therefore strong language.

Configuration requise

    Minimale :
    • Système d'exploitation : Windows 10
    • Processeur : Quad-core Intel or AMD, 2.5 GHz or faster
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : DirectX 11 or 12 compatible graphics card
    • DirectX : Version 11
    • Réseau : connexion internet haut débit
    • Espace disque : 50 GB d'espace disque disponible
    • Carte son : DirectX compatible audio card
    • Notes supplémentaires : The specs may vary during further development.
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