Absolute Matter is a social permadeath shooter.
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Udgivelsesdato:
juni 2025
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Spil med tidlig adgang

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Bemærk: Dette spil med tidlig adgang er ikke færdigt og ændrer sig måske mere. Hvis du ikke er begejstret for at spille dette spil i dets nuværende tilstand, bør du vente for at se, om spillet skrider frem længere inde i udviklingen. Lær mere

Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“This game is all about player interaction.
Although we designed the whole game in that regard, there's one crucial thing that everything depends on: the players.
We can't be sure we thought of all the ways people would play our game and we're looking forward to see what you come up with. All that data, all your feedback is crucial for a successful development of Absolute Matter.

Even without any or very few sales in Early Access we will continue further development.”

Hvor lang tid vil dette spil være i tidlig adgang?

“Since we expect many new players at launch the game itself might change a lot due to its focus on player interaction. Therefor we want to make sure to have every single mechanic designed the way it should be to offer a meaningful experience. Once we achieved that with the help of your feedback we plan to proceed to full launch. We expect that to happen in 2026”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“Besides everything being more polished and the mechanics tweaked based on testing the full version will offer more variety in events and maps.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“The Early Access version contains all features described in "About the game" and one map (around one square kilometer big).”

Ændrer spillets pris sig under og efter tidlig adgang?

“Yes. We currently plan to gradually raise the price with each major update towards official launch.
After launch we plan to keep the price moderate, independant from any further updates.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“There are two crucial ways how the community takes part of the development process:
data and feedback!
In addition to that we plan to implement visual content inspired by the community. Parts of our work are streamed on Twitch while game design thoughts are shared on YouTube.”
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Planlagt udgivelsesdato: juni 2025

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“(...) the overall concept seems coherent and, to my own surprise, really well thought out down to the smallest detail.”
MeinMMO

Om dette spil

Absolute Matter is a first-person extraction shooter all about player interaction. Every single mechanic in this game either leads to player interaction or makes it more interesting, more intense.
No matter if you join a map as a lonely wolf or with your friends, there are many things that will pick your attention and invite to adventure. Some of these look like PvE events at first glimpse. Once you look closer, you realize: These events bring players together. May it be to team up against the aggressive spore crawlers populating the areas and hunting players. Or may it be an arriving train with loot that players want to have: All these events bring people together in all kinds of shapes. That's why we call these "PvX events".
When launching early access, this game will contain the following events:

The Junk Eater

The Junk Eater is a peaceful alien browsing the area, bringing loot into the map. Once this alien is being attacked, a challenging boss fight emerges. No matter if you fight it alone or as a group, the fight will take a certain amount of time -- long enough for other players to join the fight. On your side or to stab you in the back.

Train Arrival

A train brings valuable goods to one of the train stations. You'll get a notification about the arrival and may as well be hired by AI to protect the goods. But be sure you're not the only player on the map with the idea to grab that loot and run. :-)

Spore Crawlers

Spore Crawlers are the most aggressive alien species in the game. They hunt players in packs and spread widely if the community allows them. To fight them back, hunters are needed in our community to destroy their hives. Leaderboard skin rewards mark these valuable players and bring them fame in the community.

Over time we plan to add more and more events like these. For the beginning, the most important parts are there: Loot to bring people together and a common enemy to grow as a team.



To bring more life in the different ways of player interaction we developed a dynamic quest system. Not only we as devs give quests to our players, you as a player can create these too. May it be a bounty on someones head or may it be a call for help when you ran into trouble. Even trading or raiding a compound as a team can be done that way.

Character Progression

Depending on your play style you can adjust your characters abilities and specializations via items. Not just your weapon is designed on a modular basis and can be combined to a short range SMG or a long range sniper. Your whole body is modular and artificial limbs can unlock all kinds of abilities. Some people might value utility abilities like dashes or camouflage while others may prefer shields or even hacking. Hacking can help you using doors you're not supposed to open and can even give information about a player's location if you're a very skilled hacker.



To really push decision making and to offer a fresh start after dying (yes, this game has perma death), we developed a flat progression system. Your avatar does not grow in power. You do. And the more items you find the more you can adjust your character depending on your play style.
Not just items, also the character creation is developed on a similar basis. When you create a fresh character you have a pool of abilities you can choose from. With account progression you get access to more and more of these. According to the flat progression system, progress gives more options, but not a higher power level. This is not a game about grind. This is a game about players, decisions and consequences.

Setting

You play in the rundown countryside of Eastern Europe in 2081. Since an advanced alien civilization has connected humanity to an interstellar transport network, mankind lives in metropolises and enjoys the benefits of the changes.
The few people still living here in the outlands follow their own law. Aliens browse the area. Groups fight for control of essential spots like factories or data centers. Individuals fight for loot and their lives.

Funding

  • funded on the basis of a decision by the German Bundestag
  • funded by Gamecity Hamburg

Beskrivelse af voksenindhold

Udviklerne beskriver indholdet således:

Absolute Matter is not appropriate for all ages. This game contains: depiction of violence and gore, partly unfiltered chat and voice chat and therefore strong language.

Systemkrav

    Minimum:
    • Styresystem: Windows 10
    • Processor: Quad-core Intel or AMD, 2.5 GHz or faster
    • Hukommelse: 8 GB RAM
    • Grafik: DirectX 11 or 12 compatible graphics card
    • DirectX: Version 11
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 50 GB tilgængelig plads
    • Lydkort: DirectX compatible audio card
    • Yderligere bemærkninger: The specs may vary during further development.
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