A rich paragraph of information which will try to charm and pique interest, trying to catch your eye in a sea of competition using a slew of buzzwords such as ‘bullet heaven’ and ‘in-depth meta-progression’, in a vain attempt to make you believe this game is any different from others in its genre.
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Spill med tidlig tilgang

Få umiddelbar tilgang og spill med en gang; bli involvert i spillet mens det utvikles.

Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«We want to give people a chance to experience our game. We’ve put in a lot of time and work but we could use the help of testers, feedback and input to help us reach the full potential of our game.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«Preferably as short as possible to get the game polished and ready to release. We do not plan to exceed 12 months at most, but are aiming for less time than that.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«The full version will have more stages, bosses to fight, and more upgrades and weapons to choose from. Along with bug fixes and polish.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The build is playable and has fun gameplay not to mention it also features a meta-progression loop. We will have a few different builds for players to try out. We are continuing to work on the minor bugs we have come across as well as ensuring that the games performance is up to the standards of our developing team as well the players who opt in for early access.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«We will be offering a lower price during early access in hopes that those who have already shown in interest in the game will join us and help to make the game as amazing as we know it can be.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«We will lovingly pay attention to feedback and bug reports. While we encourage all those playing and testing the game to give their opinions we will not tolerate negative or rude comments.
Suggestions for features will be welcome, however not necessarily implemented. If you want your idea in the game, come up with actually good ideas.

Community 'involvement' will primarily happen via steam forums and discord:
»
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Kjøp RICE - Repetitive Indie Combat Experience™

SPESIALKAMPANJE! Tilbudet utløper 20. oktober

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$4.99
$3.99

Kjøp Try and Try Again Collection PAKKE (?)

Inkluderer 6 produkt: Godstrike, City of Beats, Troublemaker, RICE - Repetitive Indie Combat Experience™, Asterogues, The Golden Eyed Ghosts

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$60.16
$27.59

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Inkluderer 3 produkt: RICE - Repetitive Indie Combat Experience™, Clicker Arena, Final Stardust: Cosmic Nexus

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-45%
$26.07
$14.37

Kjøp Red Pistol x RICE PAKKE (?)

Inkluderer 2 produkt: RICE - Repetitive Indie Combat Experience™, Red Pistol

-10%
-7%
$13.48
$12.58
 
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Rapporter feil og legg igjen tilbakemeldinger for dette spillet på diskusjonssiden

Om spillet

A more detailed description that knows what you’re here to order, a complete meal of destruction and mayhem. A serving of plain R.I.C.E is here for you: dramatic, spicy storyline that takes itself too seriously? Not a pinch. A huge cast of characters who complain endlessly? We cut the fat. Simple Fast-paced combat that’s arcade gaming distilled? Now that’s a good dish.

The Repetitive Indie Combat Experience™ is everything you need at the end of the day. Sword, six-pack, and nothing but planets to turn into stardust and (most importantly) to loot.

Indeed, you read that right. You’re killing entire planets. In a typical game, you’d start by beating rats with sticks, progressing up the food chain, and only then getting wrecked by bosses after two dozen hours in. Not here. Each run means slaughtering your way through an ecosystem in a single sitting, feeding on their experience for upgrades and dopamine.

Unless you, ya know, die. Pro-Tip: Dying is bad. Don’t do death.

Why bother killing planets? Same reason you murder in any other game, to get Loot. And the very best Loot comes from destroying entire civilizations with the planets they inhabit in one fell swoop. Eliminating worlds and their defenders at a quick pace awards you with newer and even better weapons and the upgrades for them.

Another Tip: Better Loot makes for Better Killing. But of course, you knew that already didn't you?

Each run completed by Not Dying and collecting Meta-Currency™ means even more options for the next one. Every card unlocked works on every weapon, synergises upgrades to create powerful builds, and offers the metaphorical sky as the limit (until you literally blow it away with the planet it’s on). We don’t do petty balancing or tweaking single numbers here.

Repetitive Indie Combat Experience is all about distilling combat to its rawest, purest form, stripping everything that gets in the way - including limits on your ability to destroy. Nothing will stand between you and your R.I.C.E.

Final Tip: Give into your primal desire to end lives and watch numbers go up.

Systemkrav

    Minimum:
    • OS *: Windows 10/7
    • Prosessor: 2.0 GHz Processor
    • Minne: 2 GB RAM
    • Grafikk: Any graphics card
    • DirectX: Versjon 9.0c
    • Lagring: 100 MB tilgjengelig plass
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.

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