A rich paragraph of information which will try to charm and pique interest, trying to catch your eye in a sea of competition using a slew of buzzwords such as ‘bullet heaven’ and ‘in-depth meta-progression’, in a vain attempt to make you believe this game is any different from others in its genre.
All Reviews:
Mostly Positive (239) - 75% of the 239 user reviews for this game are positive.
Release Date:
May 1, 2023
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to give people a chance to experience our game. We’ve put in a lot of time and work but we could use the help of testers, feedback and input to help us reach the full potential of our game.”

Approximately how long will this game be in Early Access?

“Preferably as short as possible to get the game polished and ready to release. We do not plan to exceed 12 months at most, but are aiming for less time than that.”

How is the full version planned to differ from the Early Access version?

“The full version will have more stages, bosses to fight, and more upgrades and weapons to choose from. Along with bug fixes and polish.”

What is the current state of the Early Access version?

“The build is playable and has fun gameplay not to mention it also features a meta-progression loop. We will have a few different builds for players to try out. We are continuing to work on the minor bugs we have come across as well as ensuring that the games performance is up to the standards of our developing team as well the players who opt in for early access.”

Will the game be priced differently during and after Early Access?

“We will be offering a lower price during early access in hopes that those who have already shown in interest in the game will join us and help to make the game as amazing as we know it can be.”

How are you planning on involving the Community in your development process?

“We will lovingly pay attention to feedback and bug reports. While we encourage all those playing and testing the game to give their opinions we will not tolerate negative or rude comments.
Suggestions for features will be welcome, however not necessarily implemented. If you want your idea in the game, come up with actually good ideas.

Community 'involvement' will primarily happen via steam forums and discord:
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About This Game

A more detailed description that knows what you’re here to order, a complete meal of destruction and mayhem. A serving of plain R.I.C.E is here for you: dramatic, spicy storyline that takes itself too seriously? Not a pinch. A huge cast of characters who complain endlessly? We cut the fat. Simple Fast-paced combat that’s arcade gaming distilled? Now that’s a good dish.

The Repetitive Indie Combat Experience™ is everything you need at the end of the day. Sword, six-pack, and nothing but planets to turn into stardust and (most importantly) to loot.

Indeed, you read that right. You’re killing entire planets. In a typical game, you’d start by beating rats with sticks, progressing up the food chain, and only then getting wrecked by bosses after two dozen hours in. Not here. Each run means slaughtering your way through an ecosystem in a single sitting, feeding on their experience for upgrades and dopamine.

Unless you, ya know, die. Pro-Tip: Dying is bad. Don’t do death.

Why bother killing planets? Same reason you murder in any other game, to get Loot. And the very best Loot comes from destroying entire civilizations with the planets they inhabit in one fell swoop. Eliminating worlds and their defenders at a quick pace awards you with newer and even better weapons and the upgrades for them.

Another Tip: Better Loot makes for Better Killing. But of course, you knew that already didn't you?

Each run completed by Not Dying and collecting Meta-Currency™ means even more options for the next one. Every card unlocked works on every weapon, synergises upgrades to create powerful builds, and offers the metaphorical sky as the limit (until you literally blow it away with the planet it’s on). We don’t do petty balancing or tweaking single numbers here.

Repetitive Indie Combat Experience is all about distilling combat to its rawest, purest form, stripping everything that gets in the way - including limits on your ability to destroy. Nothing will stand between you and your R.I.C.E.

Final Tip: Give into your primal desire to end lives and watch numbers go up.

System Requirements

    Minimum:
    • OS *: Windows 10/7
    • Processor: 2.0 GHz Processor
    • Memory: 2 GB RAM
    • Graphics: Any graphics card
    • DirectX: Version 9.0c
    • Storage: 100 MB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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