A rich paragraph of information which will try to charm and pique interest, trying to catch your eye in a sea of competition using a slew of buzzwords such as ‘bullet heaven’ and ‘in-depth meta-progression’, in a vain attempt to make you believe this game is any different from others in its genre.
Alla recensioner:
Mestadels positiva (239) - 75% av 239 användarrecensioner för det här spelet är positiva.
Utgivningsdatum:
1 maj, 2023
Utvecklare:
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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“We want to give people a chance to experience our game. We’ve put in a lot of time and work but we could use the help of testers, feedback and input to help us reach the full potential of our game.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“Preferably as short as possible to get the game polished and ready to release. We do not plan to exceed 12 months at most, but are aiming for less time than that.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“The full version will have more stages, bosses to fight, and more upgrades and weapons to choose from. Along with bug fixes and polish.”

Hur är det nuvarande läget i versionen med Early Access?

“The build is playable and has fun gameplay not to mention it also features a meta-progression loop. We will have a few different builds for players to try out. We are continuing to work on the minor bugs we have come across as well as ensuring that the games performance is up to the standards of our developing team as well the players who opt in for early access.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“We will be offering a lower price during early access in hopes that those who have already shown in interest in the game will join us and help to make the game as amazing as we know it can be.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“We will lovingly pay attention to feedback and bug reports. While we encourage all those playing and testing the game to give their opinions we will not tolerate negative or rude comments.
Suggestions for features will be welcome, however not necessarily implemented. If you want your idea in the game, come up with actually good ideas.

Community 'involvement' will primarily happen via steam forums and discord:
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Innehåller 6 artiklar: Godstrike, City of Beats, Troublemaker, RICE - Repetitive Indie Combat Experience™, Asterogues, The Golden Eyed Ghosts

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Innehåller 3 artiklar: RICE - Repetitive Indie Combat Experience™, Clicker Arena, Final Stardust: Cosmic Nexus

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Innehåller 4 artiklar: RICE - Repetitive Indie Combat Experience™, Clicker Arena, Unlinked Mask, March of Shrooms

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Om detta spel

A more detailed description that knows what you’re here to order, a complete meal of destruction and mayhem. A serving of plain R.I.C.E is here for you: dramatic, spicy storyline that takes itself too seriously? Not a pinch. A huge cast of characters who complain endlessly? We cut the fat. Simple Fast-paced combat that’s arcade gaming distilled? Now that’s a good dish.

The Repetitive Indie Combat Experience™ is everything you need at the end of the day. Sword, six-pack, and nothing but planets to turn into stardust and (most importantly) to loot.

Indeed, you read that right. You’re killing entire planets. In a typical game, you’d start by beating rats with sticks, progressing up the food chain, and only then getting wrecked by bosses after two dozen hours in. Not here. Each run means slaughtering your way through an ecosystem in a single sitting, feeding on their experience for upgrades and dopamine.

Unless you, ya know, die. Pro-Tip: Dying is bad. Don’t do death.

Why bother killing planets? Same reason you murder in any other game, to get Loot. And the very best Loot comes from destroying entire civilizations with the planets they inhabit in one fell swoop. Eliminating worlds and their defenders at a quick pace awards you with newer and even better weapons and the upgrades for them.

Another Tip: Better Loot makes for Better Killing. But of course, you knew that already didn't you?

Each run completed by Not Dying and collecting Meta-Currency™ means even more options for the next one. Every card unlocked works on every weapon, synergises upgrades to create powerful builds, and offers the metaphorical sky as the limit (until you literally blow it away with the planet it’s on). We don’t do petty balancing or tweaking single numbers here.

Repetitive Indie Combat Experience is all about distilling combat to its rawest, purest form, stripping everything that gets in the way - including limits on your ability to destroy. Nothing will stand between you and your R.I.C.E.

Final Tip: Give into your primal desire to end lives and watch numbers go up.

Systemkrav

    Minimum:
    • OS *: Windows 10/7
    • Processor: 2.0 GHz Processor
    • Minne: 2 GB RAM
    • Grafik: Any graphics card
    • DirectX: Version 9.0c
    • Lagring: 100 MB ledigt utrymme
* Från och med den 1 januari 2024 kommer Steam-klienten endast att ha stöd för Windows 10 och senare versioner.

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