Stadtleben is a strategic city building game in which you place gardens, streets and buildings on squares to create a big city. Here you should build as many or high skyscrapers as possible in order to be able to plant more tiles.
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Release Date:
May 15, 2022
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Normally I wanted to release the full version of Stadtleben right after development, but I noticed that the game doesn’t offer enough features yet.

To do this, I need the support of all community feedbacks so that I can change this game so that the community will like it.
Since I’m developing this game on my own, I think Early Access is best to develop this game for the full version.

This game can offer a lot of entertainment in the Early Access version, it is also a great place to relax at any time.”

Approximately how long will this game be in Early Access?

“I don’t want to delay the development of Stadtleben, so I expect to release the full version at the end of 2022 to early 2023.”

How is the full version planned to differ from the Early Access version?

“The core element of Stadtleben is fully integrated into the game and in the following I plan to add more features with the help of the community.
Among other things, planned would be:
  • Other/modified components
  • Addon for another group of new components with some classic components
  • More supported languages

Not planned would be:
  • Real-time strategy
  • Trading & Ressourcemanagement
  • Combat systems

What is the current state of the Early Access version?

“Stadtleben is in a playable and stable state by experience. Included in the game is a tutorial to learn how to play the game and a traditional game mode where you can expand your highscore. This game is about improving your own highscore by considering where to place the respective skyscraper elements. As a result, a large city is built up and expanded over time. Stadtleben already contains the core elements, as well as 12 placeable components, a solar system that you can change by yourself and the occurrence of natural disasters. For more information about what is currently in the game, see the section “About This Game”.”

Will the game be priced differently during and after Early Access?

“The price does not change after the game has left the Early Access phase, since I consider this game as a whole and since everyone with Stadtleben always owns the latest version of this game.”

How are you planning on involving the Community in your development process?

“As a single developer of this game, I rely heavily on community input and feedback for Stadtleben. The basic system, as well as the main mechanics, of this game will not get changed anymore. I will definitely read the feedback from the community and incorporate ideas to extend the game into Stadtleben, if it fits with my vision of Stadtleben. It would also be conceivable for me to grant certain wishes regarding the enhancements/features of the game by voting to the community. For these and the feedbacks, the Community Hub in Steam should be used and to communicate in English or preferably German. This is very important to me because I want to develop this game in a way that players like it.”
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About This Game

Stadtleben is a relaxing and strategic city building game where you gradually build a big city using square tiles. With city life, you can always take a strategic break from everyday of life. At the same time, this game offers the opportunity to improve the highscore by skillfully placing the components.



At the beginning of Stadtleben you get a number of random city tiles depending on the difficulty level. One after the other, place these components on a free square field with a custom rotation. This creates and grows a big city, here you get points for high-rise elements due to the degree of difficulty and the height of the element.



After a certain number of moves, a random natural disaster occurs at the skyscrapers, this process repeats itself with a random number of moves. These natural disasters tear down the high-rise elements that are not protected from the high-rise elements above. The game ends when the number of components is used up.

As time goes by, you can view the night sky with the help of the solar system, which you can activate or deactivate in the settings. You can also change the background color, the cell shading and the current time for the solar system in the settings.



Included in Stadtleben:

  • Building an endless city
  • Mix of strategy and puzzle elements
  • Relaxing city building game
  • Custom solar system
  • Custom background color
  • Strategic placement to improve your own highscore
  • Each game round is unique
  • Cell-Shading
  • 3D-Gameboard

Not included in Stadtleben:

  • Real-time tactical game
  • Trading
  • Ressourcemanagement
  • Struggle & Violence
  • Multiplayer



Stadtleben is beeing developed by myself, i am a student from Bavaria.

I appreciate any feedback, any message to improve this game and I will try to fix any bugs/errors that occur in this game and/or have been reported by you. :)

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: 2 GHz Dual Core (Intel / AMD)
    • Memory: 2 GB RAM
    • Graphics: Nvidia GT550M | AMD Radeon R7/HD 5650 | Intel HD 520
    • DirectX: Version 10
    • Storage: 250 MB available space
    • Sound Card: Every Soundcard
    Recommended:
    • OS: Windows 10
    • Processor: 2.5 GHz Dual Core (Intel / AMD)
    • Memory: 4 MB RAM
    • Graphics: Nvidia GT740M | AMD Radeon R8 | Intel HD 630
    • DirectX: Version 10
    • Storage: 250 MB available space
    • Sound Card: Every Soundcard
    Minimum:
    • OS: Ubuntu 15.04, Debian 8
    • Processor: 2 GHz Dual Core (Intel / AMD)
    • Memory: 2 GB RAM
    • Graphics: Nvidia GT550M | AMD Radeon R7/HD 5650 | Intel HD 520
    • Storage: 352 MB available space
    • Sound Card: Every Soundcard
    • Additional Notes: Supports only 64-Bit architecture.
    Recommended:
    • OS: Ubuntu 21.10, Debian 11
    • Processor: 2.5 GHz Dual Core (Intel / AMD)
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT740M | AMD Radeon R8 | Intel HD 630
    • Storage: 352 MB available space
    • Sound Card: Every Soundcard
    • Additional Notes: Supports only 64-Bit architecture.

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