Hotline Miami x Dark Souls. Greatswords, demons, miniguns; up to 4 players. You are not prepared.
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Into Evil is pretty far along, but much more is planned! That said, I would like to get the game into people's hands as soon as possible.

As a roguelike, Early Access is a natural fit - there's never a "sunk cost" of players devoting hours and hours of time to a run that is disrupted by major game changes, and a lot of the complex systems in the game would benefit greatly from the type of feedback actual players would bring.”

Approximately how long will this game be in Early Access?

“There is a lot of content planned! I am a solo dev, and while I've tried to plan this game out efficiently it'll take me a while to work through it all. My best guess is that Into Evil will be in Early Access for ~2 years.

As such, while I'd love for you to play Into Evil as soon as possible, please only buy the Early Access version if you like the look of what's there currently. :)”

How is the full version planned to differ from the Early Access version?

“The full game will have more of everything - more items, more magic, more abilities, more enemies, more areas! More SECRETS!

I don't expect to add any fundamentally new systems to the game, just refine and expand what's currently there.”

What is the current state of the Early Access version?

“The Early Access version has the bones of the game's systems in place - different starting characters, weapons and gear, spells and artifacts, stealth, elemental forces, and more! It is just a bit limited in scope - for example, the game currently only features the first major region of the game - "The Prison."

It is a good playground to experiment with many of the game's systems! But only a small part of the planned playable content (~20%).

Future major updates will add additional regions, each with unique traits, loot, and enemies, as the depths of T̴̨̈́h̴̛͉e̷̦͌ ̷̡́I̷̫̐ń̵̦v̸̢̈́e̷͇͐r̷̩͋ẗ̷͈́ḛ̸̽d̵̬̆ ̵̀ͅT̶̖̈́o̵͎͋w̶̹̾e̸͎͊r̷̬͝ descend ever deeper into evil...”

Will the game be priced differently during and after Early Access?

“The price will likely increase when Into Evil leaves early access, but that's far enough in the future that I'm still figuring things out.”

How are you planning on involving the Community in your development process?

“Post feedback in the official INTO EVIL Discord! I will read everything and respond and stuff :D”
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About This Game

STEEL THYSELF, AND DESCEND!

The servants of T̴̨̈́h̴̛͉e̷̦͌ ̷̡́I̷̫̐ń̵̦v̸̢̈́e̷͇͐r̷̩͋ẗ̷͈́ḛ̸̽d̵̬̆ ̵̀ͅT̶̖̈́o̵͎͋w̶̹̾e̸͎͊r̷̬͝ venture forth each night, dragging the meek and fearful from their homes down into the Tower's abyssal depths, never to return.

It is up to you to brave the dangers beneath the earth. Up to you to slay those behind the horror.

To descend ever deeper... INTO EVIL.


More than just bundles of stats, every item in INTO EVIL is unique and actually changes the way you play.

  • Unique movesets: Swords parry, axes cleave, lanterns still shine when stowed - every item has two moves (and often hidden secrets!)
  • Enchantments and Curses: Find items imbued with dark magic that radically changes their properties! Infused spells, elemental affinities, mutations, and more - expect the unexpected.
  • Abilities, not stats: No "+2% fire resist" here - rather than small stat increments, weapons and armor unlock new abilities and powers to face your enemies with.



The adventure that awaits you is deadly and unpredictable - no matter how many times you face it.

  • Unexpected dangers: The dungeons of the T̴̨̈́h̴̛͉e̷̦͌ ̷̡́I̷̫̐ń̵̦v̸̢̈́e̷͇͐r̷̩͋ẗ̷͈́ḛ̸̽d̵̬̆ ̵̀ͅT̶̖̈́o̵͎͋w̶̹̾e̸͎͊r̷̬͝ are labyrinthine and cursed, changing their layout each time you attempt to brave them.
  • Meaningful choices: Not only are items powerful, they are scarce and you can only take what you can carry. Foes, traps, and hazards shift each time you die - but your choices will shape each Descent as well.
  • Die, die again: INTO EVIL is difficult - every enemy is a significant threat and cannot be taken lightly. You will need to learn to adapt to the dangers that confront you, or you will perish brutally.


Descend into a world gone mad - devils and death, torture and madness await.

  • Face the Hordes of Hell: Demons infest the dungeons of INTO EVIL, wielding terrible supernatural powers. You will need every ounce of skill and courage you can muster in order to survive.
  • Heroes turned betrayers: The T̴̨̈́h̴̛͉e̷̦͌ ̷̡́I̷̫̐ń̵̦v̸̢̈́e̷͇͐r̷̩͋ẗ̷͈́ḛ̸̽d̵̬̆ ̵̀ͅT̶̖̈́o̵͎͋w̶̹̾e̸͎͊r̷̬͝ has been taken over by former heroes who now side with evil. What caused this turn? What dark purpose possesses them?
  • Dark secrets await: Learn tḧ̶͉́e̴̢͂ t̶̼̂e̴̙͑r̶͕͘r̶͚͉̈́ḯ̷͕b̶̻͖͛l̸̜̈e̷̜͗ ̵̛͓̒ t̵̰̜͝ṟ̶̪̈́̚u̸̪͔̾͘t̶̟̀͜h̶̺̓̈,̵͎̍̓ ̸̧̍t̴̢̛̤͛h̴͉͎̅a̴͍̖͗̍t̸̨̺͐̅█̸̢̀͝█̵̼́ ̸̛̬̗͝█̸̻̩͘ ̶̡̙̅█̷̣͎̅█̶̹͒█̸̪̾͂ ̶̨̯̓█̵͚͐̚█̴̭̞̏͠ ̴̦̅█̴̢̘͒█̸̭̅█̷̥̀█̵̢͝█̵̲̗̔͊█̴̞̳͑͛█̷̫͍͂█̶̬͔͒█̴̡̤̒́█̶̛̬ͅ █̷͓̎͗͜█̴͔͚́̀█̵̬̹̍̈́█̸̜̔█̸͍̐ █̸̦͎̈█̵̗̓͘█̴͚̌͜█̶̬̪̑̀█̷͓̳͂█̴̗̮͑ █̴̢͔̿͠█̸̞̙̊█̶̹̻̂█̶͙̔̀█̵̟̹̂̐█̷̰̳̈́̎█̵̧̱͒█̷̖̗̐̂█̷̜̯̓̑ █̶̢̩͐̔█̶̬̍̆█̷͎̤̅͌█̷͔͠ █̴̨̺̑́█̴̯̀̉ͅ█̵͙͖̀̿█̵͓̰͌█̵̝͉̏█̶̭̅̐█̴̬̱̂


...you doubt?

Think this deadly dungeon is a trifling matter?

Very well. Try the demo, and see for yourself. But: be warned! Those who venture into evil, rarely return...



https://store.steampowered.com/app/1893440/INTO_EVIL/

Mature Content Description

The developers describe the content like this:

Into Evil has many horror elements, including death, dismemberment, torture, and horrible occult abominations you must slay.

It is not for the faint of heart.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Like pretty much anything
    • Memory: 2 GB RAM
    • Graphics: Like pretty much anything
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Like pretty much anything
    • Memory: 2 GB RAM
    • Graphics: Like pretty much anything
    Minimum:
    • OS: OSX Whatever
    • Processor: Like pretty much anything
    • Memory: 2 GB RAM
    • Graphics: Like pretty much anything
    Recommended:
    • OS: OSX Whatever
    • Processor: Like pretty much anything
    • Memory: 2 MB RAM
    • Graphics: Like pretty much anything
    Minimum:
    • OS: Anything up-to-date
    • Processor: Like pretty much anything
    • Memory: 2 GB RAM
    • Graphics: Like pretty much anything
    Recommended:
    • OS: Anything up-to-date
    • Processor: Like pretty much anything
    • Memory: 2 GB RAM
    • Graphics: Like pretty much anything
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