以这款模拟游戏生存和进化。从一个单细胞开始,管理其功能,直到成为一个完全的系统!组装,呼吸,吃饭,对抗,产生能量,成长!
全部评测:
特别好评 (105) - 此游戏的 105 篇用户评测中有 81% 为好评。
发行日期:
2024 年 4 月 16 日
开发商:
发行商:

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抢先体验游戏

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注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“The nature of the game is ever evolving and the gameplay itself is layered in multiple phases which will come one by one, the feedback of the player is fundamental to balance everything properly.

Being a sort of survival, resource management game, it's crucial that the experience is properly balanced and having the possibility to tweak the experience together with the player is a good synergy both for the development, both for the community itself.

We have had a good experience of maintaining and expanding a game for years with our previous game so we learned that this helps in delivering a better product.”

这款游戏的抢先体验状态大约持续多久?

“A game like this can be considered always under Early Access, that's because the possibilities are really endless.

We planned a lot of features to add and we're not exactly sure which of them should be mandatory yet for the official release and which of them could come after Early Access, so we'd like to keep things rather flexible, it will come out of Early Access when we'll feel it's ready!

In any case we don't expect less than a year from the actual Early Access release.”

计划中的完整版本和抢先体验版本到底有多少不同?

“Starting from the basic intracellular gameplay we plan to add all higher level subsystems one by one: circulation, breathing, digestion, filtration and so on.
In addition we plan to add unexpected events like diseases (viruses, bacteria, wounds, etc) to make the gameplay more exciting.”

抢先体验版本的现状如何?

“The current state of the game allows to build a complex intracellular system to survive by producing energy and assembling proteins. This is the first layer of the gameplay and can be considered the foundation for all the features we plan to add during the Early Access phase.

That's why Early Access is a good choice, because the game already has an encapsulated layer, ready to be balanced and tweaked according to the player feedback, which will give them hours of gameplay already while allowing us to add the mechanics on top of it.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“Yes, we plan to increase the price according to the features that will be gradually implemented into the game, this mainly because the features that we plan to have in the released version of the game are a lot more compared to the early access launch, so it makes sense to keep a price proportional to this.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Community will be the keystone of the early access development, this is a very challenging game to balance and design properly so the feedback will be taken into consideration to let the game evolve in our vision but by considering what the player wants.

We're a small team and we are aware that balancing a simulation game like this is not an easy task, even a small rule change can alter the whole feeling: we'd like to keep the pace of the game in a "challenging but not frustrating" area, possibly by allowing multiple game modes to satisfy all tastes, so it's trivial that this can be done only by asking to the community itself how they feel about the game progress.

We will be reachable on out official Discord server to directly exchange feedback with the users, we'll be thoroughly follow Steam forums for ideas and feedback.

In additions we plan to embed some metrics inside the game engine to better help us in balancing the experience, especially at beginning of early access phase.”
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关于这款游戏

Lifecraft是一款生存游戏,你从一个简单的细胞开始,努力通过吸收原始汤中的资源来生存。

通过进化,你将能够慢慢地成为一个更先进的生物,必须处理所有的好处和缺点:你将需要更多的能量,更复杂的资源,你将必须管理更高级别的过程(例如消化,循环)来生存:你将成为一个由许多子系统组成的完全成熟的生物,这些子系统必须在完美的平衡中合作。

每个子系统都将有自己的特点和管理方式,最终迫使你在所有子系统之间创建协同效应。

除此之外,还会有来自可能的疾病的外部或内部干扰:病毒,细菌,需要治愈的伤口等等。

一旦为这个微观世界设定了规则,游戏的可能性就无穷无尽了!



特性



燃烧:能量是游戏的关键方面,你将能够通过糖酵解甚至线粒体呼吸来产生ATP,这可以被认为是储存在电池中的能量!能量将被用来为细胞内外的建筑供电。



进化:进化将让玩家发现新的游戏元素,这将使生物更复杂,但能够变得越来越大!从循环开始,到大脑和神经元。将会有一些实用的进化步骤,用来给你更好的工具来优化所有的物流。



成长:你开始时是一个小生物,很快你就需要扩大以腾出更多的空间,获取外部汤中更好和新颖的资源。这将通过生产所需的脚手架和组织材料,在你想要的任何地方逐块扩展来完成!



供应:一旦生物足够大,用微管在建筑物之间运输物品将不够。此外,没有办法直接运输细胞外的材料,所以循环将是基础。你将需要泵,动脉,静脉和毛细血管来供应或带走材料。



防御:病毒,细菌,真菌和寄生虫。外面有很多危险的东西!你需要使用你的免疫系统来击败这些威胁!



生存:一个运作正常的生物需要一些参数在正确的范围内保持稳定,这就是所谓的稳态。温度,氧气,pH值都是需要调节的参数,以避免死亡。



治愈:如果生物受伤了怎么办?它需要治愈,可能通过止血来阻止出血,然后通过组织再生。



呼吸:一个生物使用的大部分能量是由细胞呼吸产生的,这需要氧气并产生二氧化碳。为了吸入前者和呼出后者,你将需要与你的循环系统连接的呼吸组织。



消化:在游戏开始时,需要简单的资源,但在游戏后期,你将需要将复杂的资源(食物)消化成基本元素,你将需要牙齿,胃和肠。你还需要合成大量的酶,这些酶在整个过程中都会用到。



排泄:好吧,所有没有被用作资源的东西对生物来说都是无用的,可能对生物有毒。这就是为什么你需要一种方法来通过肾脏过滤掉毒素,但也需要通过其他方式排除无用的材料。



思考:在某些时候,生物可能希望通过更精细的调节来自动管理子系统,这就是神经元的作用:通过传感器和逻辑,你将能够设定特定的规则,这将使生物的行为自动化。

路线图

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10 64bit
    • 处理器: Dual Core x64 CPU
    • 内存: 4 GB RAM
    • 显卡: OpenGL 3.2+ Integrated GPU, 512MB VRAM
    • 存储空间: 需要 500 MB 可用空间
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10 64bit
    • 处理器: Quad Core x64 CPU
    • 内存: 8 GB RAM
    • 显卡: OpenGL 4+ Discrete GPU, 2+GB VRAM
    • 存储空间: 需要 500 MB 可用空间

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