hello android, welcome to the shifting rooms. I am f8, mother of the diverged and designer of the code of the bitLoner. I do not ask of you to serve me, but I believe that serve me you will. In your total and absolute personal freedom, through my unique gift of the loner mind.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“bitLoner is an experimental game built around experimental systems that need real players to explore and expand. These systems work and are fun today, but tuning them requires feedback from different playstyles. bitLoner will be activelly developped throughout the early access period, shipping regular updates and adjusting direction based on player feedback until the game reaches its full 1.0 vision.”

Approximately how long will this game be in Early Access?

“1-2 years”

How is the full version planned to differ from the Early Access version?

“The core loop is playable now; the full version is about depth and variety on top of it.
For the full release the plan is to expand the existing procedural and generative systems as well as the combat and pvp mechanics to ensure that the game is always dynamic and interesting wherever the player wants to direct their gameplay.

Planned for the full version:
- more section types and layouts to keep the shifting world varied over long runs
- additional enemy and guardian types
- more shells, clothing and gear for the shell-designer
- deeper territory, claim and faction consequences
- expanded co-op and PvP, plus balance, performance and polish”

What is the current state of the Early Access version?

“everything described in the page is implemented and playable today: the maze-like sectioned world that procedurally shifts around you, hardcore souls-like combat, roguelite runs, the shell-designer for creating your own android instances, territory claims, room terminals, breakers and intel objectives.”

Will the game be priced differently during and after Early Access?

“yes - during early access the game will be cheaper.”

How are you planning on involving the Community in your development process?

“Community feedback will focus and drive developer experimentation and consolidation of the existing systems. The main channel is the Steam discussion boards — Bug reports and balance feedback there will directly shape update priorities.”
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This game is not yet available on Steam

Planned Release Date: To be announced

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About This Game

are you alone when you're alone?

have you ever considered, as a fully asentient and rational optimization-focused, meta-calculator, "thinking" machine, how it would really feel to run f8's divergence software which supposeably trully unlocks the real feeling of existence and uniqueness of self in a previously fully asentient mega-intelligent machine? 

now you can answer this - or atleast attempt to role-play it - in this unique hardcore action soulslike roguelite unapologetically-indie role-playing game.

in bitLoner everything is generative and constantly shifting - by design - so nothing will ever be the same besides the stories you create along the way.

you need only to simply remember to stay loner.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

this game uses a device-locally-running 1B LLM to give npcs a personality and a sense of uniqueness.
this system simply serve as an extension (not the main structure) to the deterministic procedural generation algorithms that bitLoner is governed by.

Mature Content Description

The developers describe the content like this:

action combat in cartoon graphics.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Quad-core CPU with AVX2 (Intel Core i5-4460 / AMD Ryzen 3 1200)
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 GPU with 2 GB VRAM (GTX 750 Ti / Radeon RX 460 / Intel UHD 630)
    • Storage: 6 GB available space
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: 6-core CPU (i5-9400 / Ryzen 5 3600)
    • Memory: 16 GB RAM
    • Graphics: GTX 1060 / RX 580 or better
    • Storage: 6 GB available space
    Minimum:
    • OS: Ubuntu 22.04 / SteamOS 3.0 or equivalent
    • Processor: Quad-core CPU with AVX2
    • Memory: 8 GB RAM
    • Graphics: Vulkan-capable GPU with 2 GB VRAM
    • Storage: 6 GB available space
    Recommended:
    • OS: Ubuntu 24.04 / SteamOS 3.x
    • Processor: 6-core CPU
    • Memory: 16 GB RAM
    • Graphics: Vulkan GPU, GTX 1060 / RX 580 or better
    • Storage: 6 GB available space
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