Teamkill is a fast and chaotic team-based multiplayer shooter where the teams are always changing and every shot counts.
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リリース日:
2022年2月17日
開発元:
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早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“Teamkill is a mostly-solo developer project I've been working on since late July, 2021 and it's finally gotten to the point where it's fun to play!

Having the game release in Early Access allows me to get crucial feedback and suggestions from people hands-on with the game as it develops, and use that to turn it into the best dumb fun shooter it can be!!”

このゲームは大体どのくらいの期間早期アクセスですか?

“Honestly? I don't know. Teamkill will stay in Early Access until I feel it's ready to fully release, and since the game is being developed part-time that may take a while. It also depends on what players feel the game needs to reach that goal, so it's hard to give any estimates, sorry.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“The plan is to include at least some of these features:
  • Expanded Steam Workshop support to allow for more than just maps
  • More maps, music and game-modes
  • Updated visuals & models
  • Powerups/pickups
  • Tweakable weapon values
  • Controller support
  • Anti-cheat in some capacity
  • Overall improvements & bug fixing to likely every aspect of the game. Especially UI and performance.

There's also a roadmap available here: https://trello.com/b/UwuoB0KH/teamkill-roadmap

早期アクセスバージョンの現状はどうなっていますか?

“It's definitely in an alpha stage. Expect bugs, crashes and placeholder assets a-plenty.

Teamkill, Team-Teamkill and Hide & Seek mode are fully playable and tweakable on a few different maps in varying states of completion. Though players with some experience with game engines & mapping can make their own and upload them to Steam Workshop, as well!

Hosting multiplayer games will require the host to enable UPNP, or manually port forward in order to play online.”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“The price might increase after Early Access.”

どうやって開発プロセスにコミュニティを参加させる予定ですか?

“So far Teamkill's implemented plenty of suggestions from people interested in its development ever since its' first playtest.

If you have any thoughts about the game, I'd love to hear them over on Twitter, the Teamkill Discord or email. ...Oh, and thank you for reading this far!”
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このゲームについて

Teamkill is a frantic multiplayer arena shooter where the teams are always changing and every shot counts. Outgun and outmaneuver your soon-to-be friends by strafing, jumping and strafe-jumping at break-neck speeds like it's 1999!

Inspired by the legendary instagib mode known from classic game series' like Quake and Unreal Tournament, as well as the infection mode found in countless others. In Teamkill, one good shot is all it takes to turn the tides as you make your enemies fight for you, and every match is a chaotic battle where the situation can shift at any time between free-for-all scraps, glorious team deathmatches, and tense showdowns where it's just you and your gun against the world.

Many ways to play!

On top of the standard Teamkill game mode, if you just want the big team battles right away, hop into Team-Teamkill mode, or goof off in Hide & Seek.
  • Make the teams yours!

    Show off your creativity and well developed vocabulary by personalizing your team with a custom name and color, and laugh as you make your friends fight for it.
  • Make the modes yours!

    Teamkill puts a variety of options in players' hands to tweak matches to their liking, including separate rules for each team. Do you want to see how low gravity versus high gravity fights can play out? A team that can only strafe-jump against a team that can't jump at all? A normal team duking it out with a team of ice skaters sliding all over the place? Go for it!
  • Make the game yours!

    Import your own maps into the game, then play them with your friends through Steam Workshop!

Bots

Whether you prefer to play alone, the lobby is looking a bit thin, or you just want more chaos, you can bring bots into your matches and watch as they jump, shoot, and taunt everything in a 50 mile radius!

Real? ...Real!

Experience the man, the myth, the legend, Gianni Matragrano as the in-game announcer and Teamguy with a ridiculous amount of hilarious voice lines, and an original soundtrack heavily featuring the work of musician, dream weaver, visionary (plus animator) CoreyLaddo!

システム要件

    最低:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
    • OS *: Windows Vista
    • メモリー: 1 GB RAM
    • グラフィック: Support for OpenGL 3.3
    • ストレージ: 800 MB の空き容量
    • サウンドカード: I mean, you don't NEED to have a sound card but there's voice acting and music you'd be missing out on and I like to think it's pretty good, plus you might be at a disadvantage because you can't hear someone running right for you from behind and they might decide to flex by following you around for a while and everyone would see it and maybe there'd even be a conga line because you have the entire server on one team following you around and you're just so confused wondering "where is everyone?!" and when you turn around they're all standing there like it's a surprise birthday party but it's actually a surprise failure party
    • 追記事項: A mouse and keyboard would be helpful
    推奨:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
    • OS *: Windows 7
    • メモリー: 4 GB RAM
    • グラフィック: Support for OpenGL 3.3
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 1337 GB の空き容量
    • サウンドカード: yea :)
* 2024年1月1日(PT)以降、SteamクライアントはWindows 10以降のバージョンのみをサポートします。

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