MerFight is a 2.5D fighting game involving 12 fishy fighters influenced by a variety of sea life such as angler fish, sharks, and the Yellowtail Fang Blenny with more of an emphasis on flexibility and leniency.
All Reviews:
Positive (15) - 100% of the 15 user reviews for this game are positive.
Release Date:
Mar 30, 2022

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I feel Early Access is great for a fighting game. Most fighting games start off with a vanilla version that eventually changes due to balance patches. I'd say MerFight is currently in its vanilla bean phase, and I want to use the Early Access period to polish various aspects of MerFight's visuals, audio, and mechanics.

Right now, MerFight's cast of 12 seems pretty much complete, but as a solo developer, there are a lot of little things I may have missed gameplay wise and probably a lot of bugs. I want to work with an Early Access community to help garner that feedback to make the initial cast and overall gameplay better stronger. This can and will most certainly include feedback concerning visuals and audio, but I'm also looking for finer detail comments such as hitsphere placement and sizing, frame data, movement speeds, etc.

Also, because my rollback netcode solution is custom, I want to increase my community and stress test said netcode to see where it fails and needs improvements. I also want to slowly begin implementing my single player content and see if said content is engaging enough for my Early Access community.

Overall, I want to put MerFight into Early Access to garner feedback on all aspects of the game as I continue to work on MerFight's content, polish, and more.”

Approximately how long will this game be in Early Access?

“I ran a small Kickstarter campaign in fall of 2021. My goal was to have the game in Early Access for a little over a year, so my hope is to leave Early Access by April of 2023.

In that time, my hope is to have improved the visuals, audio, gameplay, and the amount of single player content in MerFight.”

How is the full version planned to differ from the Early Access version?

“I'd like to do the following throughout Early Access:

  • Improve AI for both Arcade and Story mode
  • Implement Story mode as a whole
  • Add various unlockables (costumes, colors, banners, achievements, etc.)
  • Improve the online play where possible
  • Polish the visuals of the current and finish the remaining stages
  • Implement voice-over for the cast
  • Improve the game's VFX
  • Improve character mechanics and gameplay
  • Bug fixing

A lot of the Early Access period will be focused content and polish, but said polish will extend to gameplay and mechanics as well.

If development is going smoothly, it'd also be great to expand the cast during Early Access from 12 to 16, but I am NOT promising that; however, I do plan on growing the cast through DLC after MerFight leaves Early Access.”

What is the current state of the Early Access version?

“MerFight currently has...

  • 12 playable characters
  • A simple arcade mode
  • Local versus
  • Online, 8-player lobbies, ranked mode (that's currently best of 3), and casual quick matches
  • Some combo challenges as well as block & punish challenges
  • Replay saving and viewing

Will the game be priced differently during and after Early Access?

Originally, I had planned on releasing the game with a slightly higher price during Early Access since I thought players would be getting an advantage by being able to play the game sooner, but updates between versions can be so drastic that this advantage doesn't mean a lot, so in the end, I decided to just keep it the same throughout.”

How are you planning on involving the Community in your development process?

“MerFight already has a community through the Mattrified Games's discord -- -- where a lot of feedback on its alpha version has already influenced MerFight's direction to a degree. Feedback ranging from frame data suggestions, system changes -- the Guard Pop mechanic came from community feedback for example -- to bugs, and more have been discussed, and I imagine more of the same coming from MerFight's Early Access community. I'd also like to hold online tournaments for the game; there have been a few already, and I always learn a lot from watching them.

The previously mentioned discord is probably the preferred place to give and discuss feedback and interact with the community, but I will try to also consider feedback given here or through other methods.

NOTE: I am practically a solo developer!!! A fair amount of talented people have worked on illustration, audio, and voice acting, but I've been doing all of design and engineering myself. That being said, getting a lot of feedback can sometimes be overwhelming, but I will do my best to consider all feedback that is clear, actionable and respectful.”
Read more

Buy MerFight

See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

MerFight is a 2.5D fighting game involving 12 fishy fighters influenced by a variety of flashy sea life such as angler fish, sharks, and the Yellowtail Fang Blenny.

With an emphasis on flexibility and leniency, MerFight is a fast-paced, engaging, and approachable fighter for veterans and newcomers of the genre alike.


Local Versus
Fight competitively in fierce 1-on-1 battles!

Create 8-person lobbies or participate in ranked or casual quick matches online with rollback netcode.

Tutorial Mode
Learn about MerFight's mechanics with interactive tutorials that go over the basics, advanced techniques, and character-specific features.

Training Mode
Practice in training mode with input and hitsphere display, setup recording, and more features to come!

Arcade Mode (In progress)
Fight a series of AI-controlled opponents. AI will be continually improved throughout Early Access.

Combo Challenge (In progress)
Attempt to complete a series of combos for each of MerFight's 12 fighters.

Block & Punish Challenge (In Progress)
In this mode, learn to block and punish various attack sequences.

Story Mode (Coming Soon)
Play through MerFight's branching story mode as the battle to dethrone Rho, the Arctic King, heats up.

Replay Mode
Rewatch your last ten matches in Replay Mode! More features coming soon; currently records online and non-AI local versus matches only.


Input Leniency

Most fighting games require inputs such as quarter-circles to perform special and super attacks; however, MerFight allows simpler inputs such as forward + attack to work. Performing the more traditional input properly will reward players with a slight meter boost. The goal is to allow players who may struggle with these types of input to still have a level of success when playing MerFight and help them get into the game more quickly!

Pop Cancels

With this explosive mechanic, players can double-tap in any direction during most actions such as jumping, normal attacks, and special attacks, to cancel them, allowing them to extend combos or avoid getting punished after a traditionally unsafe attack.

Pop Push and Pop Roll

While blocking, players can press HP+HK to Pop Roll, allowing them to roll forward of the way and potentially punish their opponent’s offense.
They can also press LP+LK to Pop Push, in which they can push opponents back, creating space between them and their opponent.

Unique Meter Management

In MerFight there are two types of energy that can be spent. The main energy meter allows players to perform super moves. When one bar of that meter is filled, that player earns a Pop. If the player has filled all 3 energy meters, they cannot earn anymore Pops, so they will need to spend their meter if they want to earn more Pops.


A Tail of Fish Out of Water, Terrestrially Retold

In the earliest of days, the three ancients oversaw all life. The ancients, The Aquatic, The Terrestrial, and The Empyrean were each a transfiguration of 3 separate elements, holding the world in balance. One day, an ancient shark warrior manifested the Celestial Tide, an atmospheric pool of water, causing all those in the land and sky to perish. This action caused The Terrestrial and Empyrean to disappear as well, leaving The Aquatic as the sole life force. As The Aquatic was forced to become all 9 elements, it punished all life in the ocean by forcing them onto the land.

Harmony between the 9 elements hangs by a fine string - this is the story of trying to recapture a balance that is almost undone.


12 Playable Characters
Online Lobbies (Rollback Netcode!)
Combo Challenges
Block & Punish Challenges
9/13 Stages (some of which will still be updated)

Improved Arcade Mode
Story Mode
More Combo Challenges
Other Unlockables

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 8/10 (64-bit OS required)
    • Processor: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz or better
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 980 Ti or better
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Requires a 64-bit processor and operating system
    • Network: Broadband Internet connection
    • Storage: 6 GB available space

What Curators Say

5 Curators have reviewed this product. Click here to see them.

Customer reviews

Review Type

Purchase Type


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph

Filter reviews by the user's playtime when the review was written:

No minimum to No maximum
Display As:
Show graph
Hide graph
Excluding Off-topic Review Activity
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...