A horror game you outsmart, not survive. The Beast and its Sentinels follow rules you can learn, predict, and turn against them. Save the caged cats, escape each nightmare, and recover the two years missing from your memory. Dying is fine — the game responds by offering you more tools.

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Planned Release Date: Oct 27, 2026

This game plans to unlock in approximately 2 months

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About This Game

BATEYD looks like an action game. It isn’t one.

It’s a puzzle you’re standing inside. Everything in these nightmares — the Beast, its Sentinels, the cats, the hunger — runs on rules you can learn. Nothing is random. Nothing cheats. You’ll be terrified anyway, in broad daylight, with nowhere darker to point at.

Dying is not the problem

Die, and the game offers you more helping items. Take them, or don’t — refusing help is worth points. The Beast wants you reckless. The leaderboard wants you patient. Both of them are watching.

The nightmare

You woke from a two-year coma with a hole where your memory should be. Now the nightmares come nightly, and they all play out the same way: there’s a Beast, and it keeps cats in cages. When it gets hungry, it eats one. Then another. If it sees you, it chases you, and better it doesn’t catch you — feeling your head being chopped off is quite unpleasant. The way out is at the top of the tallest building, and the elevator only runs with a cat nearby. So: find the keys, get the catnip, and bring as many darlings up with you as you can.

Everything follows rules

Sentinels run when they see you and fire a flare. A flare always brings the Beast. Sneak up on a Sentinel and pet it, and it melts into a beer puddle; the Beast stumbles in and starts drowning until the others come dry it out. A hungry Beast will eat a steak before it hunts a cat. Danny trades vines, tonics, and invisibility for the bracelets you find lying around. None of this changes between attempts. That’s the point — you can plan. And the rules combine in ways nobody scripted, including the person who wrote them.

Five nightmares, built to be replayed

Parking Lot. Cemetery. School. Rave. The Park. Each one scores you on cats saved, bracelets collected, Sentinels spared, help refused, and speed — with per-level leaderboards and a ceiling built for people who don’t stop at “escaped.” Playing well unlocks memories: twenty of them, kept in a journal that organizes them by meaning instead of by time. Putting them in order is your job.

A past worth remembering

The story is there if you want it — specific, disturbing, and never in the way. It gates nothing. Skip every word and the game plays the same. Read all of it and the nightmares stop being abstract.

Made by one person

Design, art direction, code, and the soundtrack — performed live on Moog synthesizers and Elektron machines — by Francesco Antolini, who spent a career directing big open-world games and then went home to make this one alone. The world is built too big for you on purpose. You get used to it. Mostly.

Mature Content Description

The developers describe the content like this:

BATEYD’s story deals with difficult subjects honestly rather than graphically. It involves drug use and drug dealing — including an adult who sells to teenagers — bullying, psychological abuse, homophobia, the death of an animal, the death of a young person, and physical violence that is implied rather than shown. There is no gore. Deaths in the nightmares are stylized, and you choose at the start how yours are depicted. If you stream or record yourself playing, this list is for you as much as for anyone.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (x64)
    • Processor: Intel Core i5 / AMD Ryzen 5
    • Memory: 4 GB RAM
    • Graphics: NVidia GTX 1060 / Radeon RX 580
    • DirectX: Version 11
    • Storage: 4 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (x64)
    • Processor: Intel Core i7 / AMD Ryzen 7
    • Memory: 8 GB RAM
    • Graphics: NVidia RTX 4080 / Radeon RX 7900 XTX
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
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