Take words to a new dimension. Arrange letters to form words, find words and decipher codes, on 2D boards or wrapped around 3D boards.
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Release Date:
Oct 17, 2022
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Opening up the game to a wider audience will allow feedback to be used to polish and tune the game as well as add new features, before full release. Ultimately the aim is to make the game as enjoyable as possible, with features that players want, a game which people will want to play again and again for years to come.”

Approximately how long will this game be in Early Access?

“Until feature improvements are completed, with no further work in the pipeline.
Realistically it is likely to remain in early access for about a year.
Edit: After about 6 months in early access it was clear that engagement and feedback was not going to happen at rates that I'd anticipated, so I took the decision to spend less day to day time on the game and push development out over a longer period. If sales and/or feedback pickup then I'll review this decision, but at the moment the 1000s of hours put into this game has not brought any financial return.”

How is the full version planned to differ from the Early Access version?

“The full version should have more game modes, more depth, more polish, the current features fleshed out more along with further tuning (see the current state of the early access version).”

What is the current state of the Early Access version?

“As the game is getting nearer to completion, primarily see the store page for the current state of the game.

Additional notes:
- Word Attack is a game that revolves around words. The primary dictionary is made up of a list of more than a quarter of a million words and word derivatives used in English language contexts with a degree of definition associated with each word.
- When playing the battle-board, to a degree the computer players have their own personalities and play differently to one another. Making them more distinct from one another and the way they play continues to be worked on.
- The Word Hunt game (note that it was originally called "battlewords") only uses lists of words, but currently there is a limited number (e.g. animal, elements, letters and ship lists).
- For the other games that can utilise "lists", these are word/description based, there are currently a limited number of these (e.g. dogs, cats, dinosaurs, elements, primates, plants, WWII tanks).
- As well as using a dictionary or list, the Pairs game can use images (note that these are the images you can use in the board designer) as well as pictures (e.g. flower pictures) or tank drawings (note that they are drawings for copyright reasons, so this is taking ages longer than anticipated, note that some of these are currently low definition place holders).
- The Word Escape game isn't really a word game, instead there's a selection of layouts to solve (i.e. 65 at time of writing - it takes a long time to design and playtest new arrangements). The block types are as listed, but more may be added at some point.
- The game is in English, although there is support for multiple dictionaries and multi language support for the interface is accessible and technically available (in French and German), but the translations are probably not correct, therefore the game is not listed as having other interface languages.
- Workshop support is currently provided by screens to define Voxel shapes, 2D board "backgrounds", battle-boards and tile sets, along with a screen to modify board backgrounds. Battle-board definitions can be created from 2D board backgrounds or shapes made by the Voxel designer.
- Technically, like most types of assets in the game, you should also be able to add colour schemes, dictionaries in other languages, word lists etc to the game via the workshop, but there are no screens to facilitate this (there are directories where the assets can be manually defined).
- On the same theme, although a lot of the gameplay has been in place for some time, extensive testing of all combinations of features has not been done as there are many options, timings and sequence of events to take into consideration, and when certain areas are changed other features may become invalidated. There has however been approximately zero feedback regarding any issues that may exist.”

Will the game be priced differently during and after Early Access?

“There are no plans to change the pricing after early access at this time, although due to currency fluctuations some modifications to prices have occurred.”

How are you planning on involving the Community in your development process?

“The intention is to communicate with players and gather their feedback and bug reports in the forums, initially to evaluate what people think of the current state of how the game plays, tune features and fix any stability issues.
Going forward I intend to look at any suggestions people have on how to improve the game, weigh them up against one another and try and address and implement solutions to those that are popular and/or make sense, without morphing it into a fundamentally different game.”
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About This Game

Word Attack is a game suite, predominantly based around words.

Some of the games encourage playing at a faster pace, however you can play slowly if you like, as thought and planning is often required.

See below for more information about Battle Boards, Codeword, Decipher, Pairs, Slide, Unscramble, Word Escape, Word Hunt, and Wordsearch.


BATTLE-BOARD

Place a line of letters onto the board to form more words.

Some features of the BATTLE-BOARD game:
- Multiplayer. You can play in parallel or in turn against other human players. When playing in parallel you use the same set of tiles and the best scoring play stays on the board, all players getting their score. Steam lobbies are used, with the first computer hosting the game server and everyone being a client to the host. You can auto join/create a new lobby, choose a lobby to join or create a new lobby. Manually creating a lobby you can set it to "Friends only". While waiting for a game to start everyone can play an anagram game and text each other. The lobby leader can decide if there will be any computer players, the board to play on, the tiles to use, the rules in play and how and when the game will start. If the lobby leader drops out, then someone else's computer should fill the role. When the game is about to start, the lobby owner will automatically start a server and the server will pass the game setup to the clients.
- If you don't want to play against other people then in local/single player mode, you can always choose to play against the computer (note that some of the computer players are exceptional at playing the game) or on your own in Patience mode.
- You can play against the clock, either by defining a round length or by setting the overall active time that can be taken, or not have a clock and just take your time.
- Non-rectangular boards based on areas you can't place tiles (Design your own 2D collage backgrounds, then use the board designer to define where you can place tiles, and set where bonuses and score traps are).
- 3D boards. Want to try playing around a cube? In this game you can. (Design you own 3D boards, define 3D shapes with the Voxel designer, then use the Board designer to specify where you can place tiles, and set where bonuses and score traps are).
- Cylinder boards, go around and around...
- You can set the game rules, e.g. choose to play words left and/or right and up and/or down the board. Set how blank/wildcard tiles score.
- Scores are based on the value of the tiles and where you place them. Try to use bonuses the board may have, but avoid any scoring traps.
- Multiple sets of tiles to play (make up your own tile sets).
- Tiles can contain single or multiple characters. Blank tiles can be replaced with contents of other tiles (e.g. multiple characters where applicable).
- Multiple computer players with different playing styles and vocabulary that they will use.
- Game modes where you can vote to attack (for double scores) or defend (prevent double scores). Play these when you think it's going to benefit you and not everyone else, because everyone gets the score boost if it happens (when all playing in parallel).
- Adjustable interface layout. Drag and resize things like the score panel, clock etc.

While playing you can either drag individual tiles from the tile rack onto the board or you can pick which tiles to place and where to start placing them from. When placing selected tile(s) you can either gesture which direction they should be placed (eg click and drag the mouse in the required direction) or click on the arrow control on the tile rack to specify the direction, then click on the tile to start placing from.
To remove placed tiles you can click on them with the secondary mouse button or click on a cancel button.


CODEWORD

Letters of the alphabet have been replaced with numbers. Find the letters each number represents to break the code.

Some features of the CODEWORD game:
- Choose which word list/computer personality words are taken from.
- A list of procedurally selected words are shown in coded form to enable you to break the code, providing endless re-playability.
- Choose the minimum/maximum size of the words shown.
- Set the minimum number of tiles to show (the longer the words then the less words will be shown, but the easier it should be to decide what words they are).
- To help, you can ask for the for as many numbers as you like to be solved for you - it just reduces your score (tiles are shown in green**).
- When you fill a row of tiles with a valid word it is ticked off.
- You can play against the clock or not have a clock and just take your time.


DECIPHER

Decide what the hidden word is. The tiles of the word start off blank, drag letters onto them to form the hidden word.

Some features of the DECIPHER game:
- Choose which word list/computer personality words are taken from.
- Choose the minimum/maximum size of the words to find.
- Correctly placed letters turn green**.
- Letters needed in the word but placed in the wrong position turn blue**.
- Letters not needed in the word turn red**.
- You can play against the clock or not have a clock and just take your time.


PAIRS

A memory game where you flip tiles to find pairs of words, images or match words to their definitions.

Some features of the CODEWORD game:
- Choose which word list/computer personality words are taken from.
- Choose the minimum/maximum size of the words chosen.
- You can set the game so that the pairs are words, but you can also match words to their definitions, as well as images to the name of the image.
- Clearing boards opens up larger boards to play on.
- Correctly paired tiles turn green**.
- You can play against the clock or not have a clock and just take your time.


SLIDE

Slide words around the grid and highlight as many words as possible at the same time, without highlight adjacent tiles the don't make words.

Some features of the SLIDE game:
- Move the letter tiles around to form words. Note that tiles that drop off are not automatically replaced, so make space sparingly. Tiles move differently depending on how many tiles need to be pushed along the way, although you can stop this for a short while by depressing the yellow** button.
- Mark the tiles that make words.
- The bigger the word, the bigger the score.
- Push and bump highlighted tiles together to form new words to gain bonuses.
- End a go with multiple words highlighted at the same time to gain big bonuses.
- Bring new tiles onto the board by pressing one of the blue** buttons - but be warned, there's a penalty as bringing on new letters will (slightly) reduce your score!
- Remove your current highlights by pressing the red** button.
- Take your go and bank your score by pressing the green** button. You can make the same words again, but the used tiles will be replaced.
- Playing boards opens up other boards to play on.
- You can play against the clock or not have a clock and just take your time.


UNSCRAMBLE

Words are scrambled up, unscramble them.

Some features of the UNSCRAMBLE game:
- Choose which word list/computer personality words are taken from.
- Choose the minimum/maximum size of the words to unscramble.
- Choose if you need to find an exact match to the word chosen, or just to a word that exists.
- You can play against the clock or not have a clock and just take your time.


WORD ESCAPE

This is a sliding block puzzle, where you need to help our hero "WORD" to escape from imprisonment.

Some features of the WORD ESCAPE game:
- Slide blocks out of the way to clear the path to the exit (blocks only slide along the their primary axis).
- 4 sizes of block (1x1=Static Block, 2x1=Gate, 3x1=Guard, 4x1=Warden).
- Rotator blocks (2x1 gates that can rotate into 4 positions).
- Variable size boards.
- Variable exit points.
- Solve boards to open up new ones.


WORD HUNT

This is a bit of a cross between a battleships type game, a wordsearch game, with a bit of minesweeper thrown in... Find the list of words which are procedurally hidden on the board for endless re-playability.

Some features of the WORD HUNT game:
- Choose which word list/computer personality words are taken from.
- Choose the minimum/maximum size of the words to find.
- 3D boards. Want to try playing around a cube? In this game you can. Design you own boards (using the Voxel designer - Using Cube or Basalt shaped Voxels).
- Special cylinder shaped boards.
- Find words horizontally, vertically, diagonally, forwards, backwords, around corners...
- Can show the number of adjacent letters where you choose a cell that doesn't contain a letter.
- Mark tiles you don't think contain letters and therefore don't need to expose (score is based on how many tiles you expose).
- You can play against the clock or not have a clock and just take your time.
- Resume games in play.
- Finish the game by finding all the words in the list.


WORDSEARCH

Find the list of words hidden on the board.

Some features of the WORDSEARCH game:
- Choose which word list/computer personality words are taken from.
- Choose the minimum/maximum size of the words to find.
- Words are procedurally hidden in random boards of letters for endless re-playability.
- 3D boards. Want to try playing around a cube? In this game you can. Design you own boards (using the Voxel designer - Using Cube or Basalt shaped Voxels).
- Special cylinder shaped boards.
- Find words horizontally, vertically, diagonally, forwards, backwords, around corners...
- Select the first tile of a word in the list, and then the last tile of that same word and it's marked off.
- You can play against the clock or not have a clock and just take your time.
- Resume games in play.
- Finish the game by finding all the words in the list.



CUSTOM BOARDS

Some features of the Voxel designer.
- Define 3D shapes using cube (six sided with square faces) or basalt (8 sided with hexagons on top and bottom, square faces between them) shaped Voxels.
- Optional board for voxels to rise off.
- Mirror options for 3 axis duplication.
- Fill option to fill in gaps between mirrored voxels.
- Place voxels using the primary mouse button, remove them with the secondary mouse button.
- The Voxel shapes created can be used in the Wordsearch and Word Hunt games, and can be used in the Board designer as the basis to design boards for the Battle-Board game.

Some features of the Background designer.
- Create montages from multiple images.
- Use masks to morph the shape of images.
- The backgrounds created can be used as the basis to design boards for the Battle-Board game.

Some features of the Board designer.
- Define your own cell types, how they score, icon overlays, their colour, wording etc.
- Draw where cells should be, optional brush to ensure cells around the placed cell are active.

Some features of the Shape modifier.
- Add background images/texture to 3D shapes created in the Voxel designer.
- Modify the part of the image used for each cell.

Some features of the Tile designer.
- Define your own set of tiles.
- Specify how many of each tile are in the tile set.
- Multi character tiles allowed.
- Tiles that can only be used via wildcard tiles allowed.
- Specify how much the tile scores.
- Specify the size of the letters text.
- Specify the size of the score text.


General

With a touch screen you can zoom and pan the board by using 2 fingers and rotate with 3 fingers.
Otherwise you can use the middle mouse button for movement and the secondary mouse button for rotation.
Alternatively you can use a gizmo to zoom, pan, tilt and reset the position of the board on screen. The top right icon of the gizmo changes the mode for the arrows and the central sphere between rotate, twist and move.



Notes:
** Based on the standard colour scheme. Choosing a different colour scheme may change the colour used.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64bit
    • Processor: Dual core
    • Memory: 4 GB RAM
    • Graphics: 256MB of shared memory.
    • Storage: 1 GB available space
    • Additional Notes: Specifying to use a lot of shared graphics memory will impact the amount of system memory. Some features may be limited by the amount of available memory. Note that the specifications are based on the lowest specification testing, which was done on a notebook with an Intel Atom processor with 4GB of system memory and integrated graphics. The actual minimum it will run on may be less than this, however the builds are currently only 64bit.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 64bit
    • Processor: Multicore
    • Memory: 8 GB RAM
    • Graphics: 2GB of memory for graphics in addition to memory for the game. Can be shared memory, does not need to be VRam.
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Additional Notes: Computer opponent code utilises extra threads, so additional cores will improve performance under certain circumstances, however the code runs quite quickly so it shouldn't really be necessary. Memory requirements are related to the graphics settings and number of players (if you want 100s of players then you'll probably need more than the minimum GBs).

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