Everpixel Tactics is what happens when you combine tactical RPG, mercenaries, dinosaurs, and wiener dogs. Lead your motley crew of mercenaries to pixelated dominance in a dynamic, procedurally-generated world.
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リリース日:
2021年9月17日
開発元:
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早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“Doom Dino Games is currently a one-man show. I am a professional software engineer that never forgot why I became a software engineer in the first place - I wanted to make games that I myself wanted to play.

Everpixel Tactics (and the many failures that preceded it) is a labor of love; a spare-time gig. It is my first attempt at recreating the magic, originality, and creativity of what games used to be like before corporate businessmen sniffed out lucrative profits.

I am a gamer myself. Early Access offers a vehicle to get the game into the hands of other gamers who can help me shape it into the best game that it can be. Through Early Access, I can shape the game alongside the community with their feedback.

Finally, Everpixel Tactics is a bucketlist item; a lifelong goal. It is currently a spare-time endeavor of weekends toiled away. Every zany idea I have; every detail I want added, will make it into this game over the course of Early Access.”

このゲームは大体どのくらいの期間早期アクセスですか?

“Everpixel Tactics is an ambitious effort - especially for a one-man shop making it in his spare-time. Early access initially launched in 2021...but I quickly found it difficult to patch bugs. Worse, "fixing" bugs created new bugs. So what was I to do? Rewrite the entire codebase, obviously. I have done that, but I now expect the full game to launch much later than initially planned (originally I said 2024!)

I do not know how long it will be in Early Access for sure, but I'm going to--perhaps conservatively--estimate that the game will fully release in 2027. While in Early Access, the game will receive regular content updates, bug fixes, and--most importantly--new features.

Ultimately, however, Everpixel Tactics is a bucketlist endeavor. It is a lifelong goal that I have been mulling over for almost as long as I can remember. It will remain in Early Access until I'm satisfied that it is the absolute best game I can make.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“The heart of Everpixel Tactics is leading a mercenary party in a dynamic world full of brutal, tactical, squad-based, RPG combat. That core is already in place. What remains to be done is to add content - lots of it.

Here are current features that will receive more content throughout development:

  • Perk Trees: Dozens of perk trees
  • Monsters: (Many) More monsters will be added to the game - giant man-eating penguins, psychic jellyfish, obese unicorns, and more.
  • Dynamic World: Over Early Acces, world-shaping events will be added with their own quests, missions, and adversaries: eldritch comets, undead invasions, and more.
  • Biomes: More biomes to do battle across: eldritch wastelands, blazing deserts, and frozen tundras.
  • More Affixes: More magical affixes to be generated for equipment as more perk trees are implemented.
  • Lycanthropes: You've heard of werewolves, but what about wereslugs? Or werespiders? Those (and more) will be added throughout early access.

早期アクセスバージョンの現状はどうなっていますか?

“Everpixel Tactics is currently in "Very Early" Access. The heart of Everpixel Tactics is tactical, squad-based RPG combat in a world brimming with over-the-top fantasy tropes. That core loop is already in place. While most core features are implemented, there is much content yet to be added.

If you're the kind of gamer who - like me - loves tactical RPG's and experimenting with builds...and you don't mind the growing pains of Early Access, I'd love for you to be a part of the journey.

Here are the features launching at Early Access:

  • Combat: Brutal, tactical, squad-based RPG combat
  • Injuries: Savage injuries that can turn the tide of battle: Burned legs, bleeding arms, etc.
  • Customization: Customize your mercenaries equipment. Paint your gear, choose a different hilt, or add a grip - the choice is yorus.
  • Fatalities: Eliminate your enemies in style - or watch enemies do the same to your own mercenaries.
  • Perk Trees: Sword, Axe, Soldier, Knight, and more
  • Magic: Biomancy, Pyromancy, Arcanomancy
  • 9 Races: Onis, elves, humans, dwarves, and more. Each race comes with its own benefits: trolls regenerate, lizardmen have innate damage resistance, and orcs are eerily-talented at causing injuries.
  • Weapons: Axes, swords, maces, hammers, flails, daggers
  • Armor and Shields: Protect your mercenaries by equipping them with shields and armor. But beware - armor that protects also weighs your mercenaries down.
  • Campaigns: Manage your mercenaries between contracts. Hire new ones, fire old ones, and manage their equipment.
  • Contracts: Accept contracts from factions and do mercenary stuff: Raze peasant villages, hunt brigands, ambush noble knights, or help your local wood elves eliminate a necromancer with a penchant for undead furniture.
  • A dynamic world: The world is dynamically-generated each playthrough, and it changes according to events. Lush rainforests, arid deserts, and formidable mountains change through each gameplay, as does the vegetation.

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“Yes. There will be small, reasonable, incremental upgrades in price until the game reaches a final "Full Release" price.”

どうやって開発プロセスにコミュニティを参加させる予定ですか?

“I welcome all community feedback - but especially for gameplay refinements. I want the game to be tightly balanced. There's no resource better to refine the game's balance than the community.

I encourage customers to communicate via the "Everpixel Tactics" website forum and/or the Steam forums.”
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Development Roadmap

このゲームについて

Everpixel Tactics is a turn-based, tactical, roguelike RPG lootfest set in a dynamic, procedurally-generated fantasy world. Lead a motley crew of mercenaries to greatness - or die trying. Hire samurai penguins, obese unicorns, or spell-flinging mages as you manage your company, go on epic quests, and save your pixelated world.

Features:

  • Party Management: Lead a motley crew of fantastical mercenaries - wereslugs, troll knights, human mages, dinosaurs, and more.
  • Tactical RPG combat: Experience deep, squad-based combat with brutal injuries.
  • Fantastic, Pixelated Worlds: Explore surreal, procedurally-generated, pixelated worlds packed to the brim with fantasy tropes.

A Living, Breathing World:

  • Explore procedurally-generated worlds that change over time. Watch as accidentally-summoned demons change the land around them into hellscapes, or maniacal mages open portals to other planes of existence.
  • Magic corrupts the world around it. The dead may rise again in lands of necromancy, while grievous injuries may mend themselves in lands of biomancy.
  • Embark on epic quests to try to save the world. Seek out and find artifacts powerful enough to shape the world around you - or die trying.

Deep, Unrestricted Builds:

  • Build your mercenaries from hundreds of perks and traits.
  • Every weapon; every ability they impart, has a time and a place. Hammers penetrate heavy armor, but are difficult to parry with. Swords are great for parrying, but can struggle against heavy armor.
  • Dozens of spells: Sling fireballs, heal your allies, raise zombies and more.

Fantasy Tropes Galore:

  • Encounter dozens of monsters each requiring their own strategies to defeat: slimes, dinosaurs, giant penguins, and more.
  • Ever heard of a werewolf? How about a wereslug? Elves, orcs, and wereslugs - if it's a fantasy trope, Everpixel Tactics probably has it.
  • Fantastical cultures with their own strategies in combat. Encounter orcs who ride wiener dogs into battle, human knights adorned in heavy armor, and trolls who herd mushrooms.

About Us:
Doom Dino Games is currently a one-man show. I am a professional software engineer that never forgot why I became a software engineer in the first place - I wanted to make great games. Eclectically inspired by games as varied as Diablo 2, XCom, Super Mario, Final Fantasy, Battle Brothers, World of Warcraft, Dwarf Fortress and Baldur's Gate 2, I am passionate about making games that I want to play myself.

I didn't make this game alone, however. I couldn't have made this game without the brilliant (and ongoing) support from Benvictus and Nyknck.

成人向けコンテンツの説明

開発者はコンテンツを次のように説明しています:

Cartoonish and pixelated violence and gore.

システム要件

    最低:
    • OS *: Windows 7
    • プロセッサー: x86, x64 architecture with SSE2
    • グラフィック: DX10, DX11, and DX12-capable GPUs
    • ストレージ: 2 GB の空き容量
    推奨:
    • OS: Windows 10
    • プロセッサー: x86, x64 architecture with SSE2
    • グラフィック: DX10, DX11, and DX12-capable GPUs
    • ストレージ: 1 GB の空き容量
* 2024年1月1日(PT)以降、SteamクライアントはWindows 10以降のバージョンのみをサポートします。

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