Open Mod is an entirely free to play, niche, tactical, extreme hardcore first person shooter with immersive aspects that may not have been seen before.
Recent Reviews:
Very Positive (23) - 82% of the 23 user reviews in the last 30 days are positive.
All Reviews:
Mixed (822) - 64% of the 822 user reviews for this game are positive.
Release Date:
Jun 26, 2023
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Open Mod is in early stages of development. This Early Access is a polished, stable build meant to showcase game mechanics and customizability features, a decent amount of content to play with and to recieve feedback while also building our community.”

Approximately how long will this game be in Early Access?

“Open Mod will be in Early Access until we feel we scaled it enough. Even though it currently has enough content to even be considered a full game, what we plan for this game is much more than what it currently is. The time we will be in Early Access could mean one year or 5 years, depending on the budget. We have plans of updating this game long term therefore there isn't really a point where we can say "look, it's done". Thats because we will always look for ways to improve and scale.”

How is the full version planned to differ from the Early Access version?

“The full version will include much more content, more maps, more co-op game modes, upgraded assets, improved mechanics etc.”

What is the current state of the Early Access version?

“The game has enough content to be considered even a full game. It has got 3 PvP competitive game modes, 3 casual PvP game modes and 2 PvE game modes (Zombies and Extraction) , enough to give the players some idea about what it going on here.”

Will the game be priced differently during and after Early Access?

“This game will always be free to play.”

How are you planning on involving the Community in your development process?

“Any aspect of the game can be voted within our community, we want to stick close to our community.

We are also preparing a local skin system where you could load textures for any attachment or weapon by URL and play with those skins locally.

We will also work for our community by adding custom, personalised items for the ones who want that.”
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SUPPORTER DLC

We've prepared a few things for you to show our gratitude for supporting us and those are:
- 200$+ worth of store items (NOT INCLUDED IN TIER 1)
- 2 limited edition pieces, a supporter only Charm and a supporter only Tag.
- Special Parliament role in our Open Mod Republic Discord



We've combined the store items pack so that you have a little bit of everything and it looks like this:

>from charm store:


-Golden Construction Helmet Weapon Charm (this item is not in the store and it's going to be given a limited number of times, which is 1000 times. This charm has the meaning that you were a construction worker when Open Mod was built, and we love you!

>from tag/badge store:


-Open Mod Golden Veteran Weapon Badge(this item is not in the store and it's going to be given a limited number of times, same as the Golden Construction Helmet Charm, which is 1000 times. This charm represents our gratitude for your support and we love you!

>from skin store:


-we've made a nice pack for you wich contains the AKM and the M4 + all the possible parts of those weapons that currently have skins available, plus a few of the sandalone attachments too such as suppressors, lasers, grips or scopes. Total count of those items is 36, including the M4 and the AKM parts.

The pack includes following standalone attachments:
_april scope
_hybrido scope
_fusun scope
_trevor scope
_lev scope
_marinho scope
_oktavia scope
_ollie suppressor
_jaden suppressor
_ward suppressor
_rayth laser
_ghose laser
_shado laser
_angled grip
_vertical grip
_thumb grip


And weapon specific attachments (gun parts)
_base gun AKM
_stock barrel AKM
_short barrel AKM
_long barrel AKM
_stock stock AKM
_metal stock AKM
_advanced stock AKM
_dust cover AKM
_stock 30 round mag AKM
_40 round mag AKM
_75 round drum AKM

_base gun M4
_stock barrel M4
_short barrel M4
_long barrel M4
_stock stock M4
_no stock M4 (gas tube)
_stock pistol grip M4
_stock bolt(handle) M4
_stock handguard M4
_stock 30 round mag M4



For everything that is not AKM specific you will get:
>>Steel Painted Scraped Red skin
>>Steel Painted Scraped Green skin
>>Steel Painted Scraped Blue skin
>>Steel Painted Scraped Orange skin
>>Steel Painted Scraped White skin
>>Baroque skin
>>Rainbow Nightmare skin

For everything AKM specific you will get:
>>Gold skin
(those are the only skins available for most AKM parts at the moment)


The Gold skin was also available for some M4 parts and some of the standalone attachments, so they were included too!


>from animation store:


-left hand animation middle finger
-left hand animation thumbs down
-left hand animation blah blah
-left hand animation pew

-akm weapon animation>reload throw>reload throw 1 animation
-akm weapon animation>reload throw>reload throw 2 animation
-akm weapon animation>reload throw>reload throw 3 animation

-scar weapon animation>reload throw>reload throw 1 animation
-scar weapon animation>reload empty>reload empty 1 animation
-scar weapon animation>custom animations>inspect 2 animation

-glock weapon animation>reload throw>reload throw 1 animation
-glock weapon animation>reload empty>reload empty 1 animation
-glock weapon animation>reload empty>reload empty 2 animation


The total worth of those items in our stores is at least 200$, and believe us, life with skins is so much better! Especially if you have them for all the attachments possible.

The Golden Construction Worker Helmet Charm and the Open Mod Veteran Golden Badge... priceless!

Oh! Also, enjoy the zombie show!

The supporters will also get the Parliament role in Open Mod Republic Discord server.

To purchase one of those DLC tiers head to the in-game store>Bundles/DLC>Supporter Edition DLC

Thank you very much for your support and we hope the offer is pleasing everyone! We love you! Lets go!!

COMPLETE ZOMBIES GAME MODE TO GET THE REWARDS!



Hey there again, folks! In case you weren't aware, the zombies game mode is somewhat a small escape story that can be completed, it's not endless. The players that manage to escape the haunted hotel will get 3 post apocalyptic themed skins, those being the following:

For Scar weapon: Dead Royalty skin
For Glock weapon: Post Apocalyptic Repair skin
For Raquel Sight (Red Dot Sight): No Escape skin

Good luck escaping!

FREE SKINS PACK (IF YOU JOIN DISCORD)



Hey there again, folks! We've decided to make a free skin pack too so you could get a proper taste of the gameplay.

This pack includes the following skins:
-Steel Painted Scraped Red
-Steel Painted Scraped Blue

For the following standalone attachments:
_april scope
_hybrido scope
_fusun scope
_trevor scope
_lev scope
_marinho scope
_oktavia scope
_ollie suppressor
_jaden suppressor
_ward suppressor
_rayth laser
_ghose laser
_shado laser
_angled grip
_vertical grip
_thumb grip


And weapon specific attachments (gun parts)


_base gun M4
_stock barrel M4
_short barrel M4
_long barrel M4
_stock stock M4
_no stock M4 (gas tube)
_stock pistol grip M4
_stock bolt(handle) M4
_stock handguard M4
_stock 30 round mag M4


So do not hesitate to come and ask for it!

Join Open Mod Republic Discord here:

About This Game

Open Mod is an entirely free to play, niche, tactical, extreme hardcore first person shooter with immersive aspects that may not have been seen before.

Open Mod offers a big set of features unseen in any other fps game, and overall, combined with aspects that can be found in other fps games, provides a unique and unprecedented first person experience.

Open Mod is being brought to you by only 2 developers with a great passion for FPS games. Open Mod is not a complete game but more of a demonstration of what only 2 developers could do with no decent budget, just a big passion and crazy ideas! Instead of asking you to pre-order or sell you deceptive videos of our progress, we've developed this game on the go, while being public Early Access, so you could actually download and play with the features we are showing you, instead of having to just watch them on social media.

In short, we at Hyper Gamey Studio came with this game upfront and proved to you, the player, what we could achieve and that we are capable of creating an unprecedented first person shooter, even with a low budget, and we are inviting you to imagine what we could achieve together, with your financial support!




The gameplay should be on point. This game is addressed to players that like immersive tactical, extreme-hardcore, round-based no-respawning competitive game modes and want to get immersed fully into the battle. Our primary focus is on the Defusal (Demolition) game mode, since it's a 'standard' competitive esport game mode and we, among other objectives, want to become an esport. But our approach to it is rather harder than traditional Defusal game modes, the player has to enter a planting/defusing code manually using the numpad keys after memorizing it during the round. This, combined with the aspects of our gameplay that will be mentioned below, we believe make for an unique immersive fps tactical experience that has a real chance of becoming something.




However, we've recently added casual PvP game modes such as Domination but made it in our own way, using the tablet to hack objectives, TDM and DM along with a PvE Zombie Wave survival game mode and a PvE Extraction style game mode with cosmetics looting so that our players can have fun on various levels, not only competitive.

We recommend watching the entire Open Mod #3 Devlog to see details about the defusal game mode, domination and the zombie wave survival game mode. Link to it HERE

Core features of Open Mod:



- There is no in-game HUD, we've moved everything except the crosshair to a tablet that is a core element of the game. The tablet will be used to check the minimap, text chat, see equipped loadout, see objectives etc. There is much to say about it but to save you the reading of a lot of words you can simply check THIS short video which shows an overview of the tablet.


- There is proximity voice chat and an animated radio voice chat that players can use to communicate. But with caution as the enemy could hear you talking if you are in their range. So when the player is in enemy area they can use the Left hand animations to communicate or the text chat from the tablet. Those mentioned features of the gameplay have been showed more in-depth in Open Mod #2 Devlog HERE


- There is no scoreboard or killfeed during the round, only at the end of a round and at the end of the game. This should cause the players to get immersed into the battle and communicate via radio when they took somebody down, since there would be no other way of knowing how many enemies are alive unless the player calls it out via radio. There is also no hitmarker on HUD or hitmarker sound so you wont really know if you hit the opponent, enhancing the realism of the battle,


- Our new mag system was rewritten from the ground, the player can carry only 4 mags per weapon, we've added a mag check system and animations and a reload type that keeps the mag so you can use it later, that takes slightly more time to perform. To save you the reading of a lot of words you can simply check THIS short video out, which shows you an analysis of how the new mag system, mag check and reload keep mag works.



- There is a decent Tarkov-like weapon customization system as well as some cursed attachment setups available for you to play with.
- We've recently implemented the attachment skin system which allows the players to equip a different skin for any part of the weapon or match the attachment skin with the gun skin.

This new system is presented in Open Mod #3 Devlog from our youtube channel HERE, timestamp included. Please check it out to see more.

There is also THIS, shorter video which shows how the inventory works.

Later edit: there are 2 additional systems for the weapon customization system:
-custom local skin system, unprecedented in any fps game, this system allows you to load textures in the game by URL for any weapon and any attachment! Video HERE
-attachment moving on rail system, this should make our customization menu complete! There is freedom to do anything now! Video HERE



- There are quite a few first person experience customizing options, such as the custom weapon positioning, custom and independent fields of views, dual render and non dual render scopes, preference options such as "should sprint override aim", minimap being static or follow the player and many more preference/personalization options to get the best skill out of you!


- There is also the ability to pick from a variety of weapon animations, such as reloads/draw/inspect. There are not too many weapons that have more than one reload/draw/inspect animation currently, but some do, such as the AKM, Scar or the pistols. There will be many more added in time.

To learn how to switch your weapon animations watch this video HERE, timestamp included.


- There are 12 slots where you can equip left hand signal animations. You can either toggle them by the F keys (F1, F2, F3 etc) or by holding the middle mouse button to select from the wheel, then tap the middle mouse button to play it. To learn everything about the left hand animations check out THISshort video, timestamp included.


- There is a smart watch that will show the round timer, health points, armor points and a green signal icon if you're playing Defusal or Domination, which will let you know you are in the range of the objective, therefore you are able to capture it, or in Elimination there will be a hazard icon showing you the zone is getting very close to you.


- Open Mod uses highly realistic scope shaders with realistic vignette and eye relief. We've got both dual render and non dual render scopes in-game but the non-dual render ones do not look tunnel visioned but highly realistic too, due to our shaders and our custom rendering passes allowing us to pull of non-dual render realistic scopes, almost performance-free.


- Our controller is written from the ground with a lot of features in mind, such as a realistic leaning (click HERE to see what we mean by that), sliding, left hand anims, left handed mode, hip aiming/point shooting, double animation sprinting with pre-sprint animations and perfect blending to aiming, realistic aiming down sight, custom IK weapon positioning, free looking, head nodding (head moves in the direction you are free looking), 4 vaulting mechanic types and more. Every action you do is seen by other players exactly as you see it in first person. It is also a full body controller meaning that if you are as crazy as us and not feel good if there are no legs or if the legs are not part of an actual full body, then this is for you!


- Unprecedented Custom IK interactions with doors and other interactable objects! This deserves a separate paragraph because those interactions are the best interactions you've ever seen to this day! The hand actually reaches and touches the door knobs or the door locks! This system was created for Open Mod VR version but now we've managed to implement it in Open Mod PC Standalone version too! It was not easy but it is totally worth the effort!
- Those doors can also be leg kicked, breached with C4 or with the battering ram (not all doors can be leg kicked, but all doors can be C4ed and Rammed)
- Interacting with a hybrid scope will be done with the hand actually reaching it and toggling it! Same for flashlight or laser toggling on/off, it's done realistically, hand reaches and toggles them! You can see how that looks HERE (keep in mind the animations are just placeholders at this moment, they will be revamped very soon)
- We've created Realtime map variants, where all the lights are realtime and could be destroyed by players by shooting them, or control them through light switches or turn off entire houses by turning off the main house power source. You can see a video of how that looks HERE


- There is a point budget inventory system that balances the loadouts so that players manage their points how they want, depending on their preference. This system is similar to Insurgency Sandstorm's and is designed to prevent fully maxed out loadouts.


- All weapons and attachments from the game are unlocked from the start, there is no pay to win scheme, absolutely everything will be unlocked, the only thing that gets in the way is the point budget system mentioned in the above paragraph. However, there are and there will be weapon skins and attachment skins that will be paid. Player model skins will always have their color scheme (dark swat-ish blue for military and dark red-ish for terrorist team) so nobody can say that we will sell camouflage skins for player models. There will also be paid animations. Basically some cosmetic items will have a price in our stores to help us sustain the game.




Open Mod has been built with scaling in mind, meaning that adding more content of all kinds into the game such as weapon skins, attachment skins, charms, tags, animations, even weaponery or custom maps, can be added in a matter of hours into the main game. Also our latest implementation of Unity's Addressables system allows us to have as much content into the game as we want, without having to load it all at the start of the game, but only when needed. With those said, we strongly believe we could add more content in time and at some point we could become the game with most customizability. We've already got 500+ skins available for a large variety of weapons and attachments, and 300+ attachments to choose from, plus individual weapon parts. Building content on top of this will eventually result in a highly populated with content game.

(click on the below banner to join Discord or use this link: )


DO NOT FORGET!! The essence of Open Mod lies in the concept of community - we are close to our community, listening to feedback and encouraging people to express their preferences or even getting involved in any matter regarding the development of the game, as well as integrating user-made content in the game such as skins, charms, animations or even custom maps. The community functions on our Discord server Open Mod Republic; make sure you check it out to stay updated on things we have done, features that we are currently working on and plans for the future.

Additionally, in our Discord you can find a few in-game weapon and attachment 3d models that could get you started with modding right away! Show us what you got!






Mature Content Description

The developers describe the content like this:

Includes intense violence and blood.

System Requirements

    Minimum:
    • OS *: Windows 7, Windows 8.1, Windows 10 (64bit versions required)
    • Processor: i7-3770 CPU @ 3.40GHz or AMD Ryzen 5 2400G (Desktop CPUs, for laptop CPUs it's recommended to have a much better CPUs than those)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or AMD Radeon HD 5870 (DirectX-11 compliant with 1GB of VRAM) (same here, for mobile GPUs its recommended to have a much better card than those)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 40 GB available space
    • Sound Card: DirectX® 9.0c compatible sound card with latest drivers
    • Additional Notes: Microphone for voice and radio communications
    Recommended:
    • OS *: Windows 7, Windows 8.1, Windows 10 (64bit versions required)
    • Processor: Intel Core i7-7700 / AMD Ryzen 5 1600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1070 or AMD Radeon RX Vega 56
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 40 GB available space
    • Sound Card: DirectX® 9.0c compatible sound card with latest drivers
    • Additional Notes: Microphone for voice and radio communications
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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