The magical misadventure of a novice wizard thrown (literally) into the unfamiliar world outside. Go on a sprawling hand-drawn adventure with spells to study, bosses to best, and a huge handcrafted world to traverse on the long journey home.

Logg inn for å legge til på ønskelisten, følge eller ignorere

Kommer snart i tidlig tilgang

Utvikleren av dette spillet har planer om å gi det ut som et pågående arbeid, og utvikle det med tilbakemeldinger fra spillere.

Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«Hi! We’re releasing Scrabdackle episodically, in three acts over a few years - each one will be about ~15 hours of content, for an eventual final game size in the ~40-50 hour range. We’re launching Act 1 now, with 2 and 3 (not yet developed) to follow. Episodic release formats aren’t really common on Steam, so Early Access seemed like the cleanest way to communicate that there’s still substantial content in development, even if the content in Act 1 is itself complete.

Each act has its own narrative focus and ends with a climax that then sets up the next one, and we want to let each one settle - I personally think this is the best way to experience the game, like when a show drops weekly episodes and you can discuss and mull each one over, vs binging a whole season at once and moving on. I actually designed them to be experienced one at a time like this, so on my end, this release format is ideal!

I’ll still be developing Acts 2 & 3 for a few more years, but Act 1 is ready, and given how each act is designed to stand on their own, I’d really like to start sharing the game now, rather than all at once a long while from now. I’m really excited for you to take a look!»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«Roughly two years: Act 2 will release a year-ish after Act 1 launches in Early Access, and Act 3 will release another year or so after that and conclude the overarching story. The game will exit Early Access when Act 3 is released.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«Act 1 is a complete experience, though isn’t the full three-act story of Scrabdackle.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«Act 1 is a full and polished 12-18 hour experience with 10 regions, 9 bosses, 6 spells, 90 minutes of music, about 60 other unique collectibles from hidden secrets or challenges, 130ish notebook entries, and a bit over 80,000 words of dialogue and diagetic writing. It’s BIG! Our motivation for using the Early Access model is to release in an episodic format, so Act 1 is a finished thing and Acts 2 and 3 will be in development until we're ready to release 'em (which will be a while).»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«Yes! When Act 2 releases, the price will increase slightly, and when Act 3 releases and the game exits Early Access, it will increase slightly again. (Although, if you buy the game now, you won’t be paying more for any future content!)»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«Feedback-wise: While I’ve got a very strong vision for the game and Act 2 content is already underway, I'm always keeping an ear open to player thoughts, QOL things to tweak, and so on. I'll be avoiding anything that might feel like 'reinventing' released acts, but my development process has been open to feedback for years, even before the game had a Steam page.

Comms-wise: We’ve had an active and thriving community since the original demo launched in 2020 that you’re very welcome to come hang out in! It’s a really welcoming space. I’m always around there, and pretty much always talking about what I’ve been up to with the game (it’s harder to get me to stop, honestly). I'll also be writing Steam posts with general development check-ins every now and then. All told, there’s really no shortage of ways to find me talking about the game’s development progress if you’re interested in following the game’s progress towards Act 3!»
Les mer
Se hele Fellow Traveller-samlingen på Steam
Dette spillet er ikke tilgjengelig ennå

Planlagt utgivelsesdato: 2. des. 2025

Dette spillet skal etter planen låses opp om ca. 8 dager

Interessert?
Legg til produktet på ønskelisten og få et varsel når det blir tilgjengelig.
Legg til på ønskelisten
 
Vis alle diskusjoner

Rapporter feil og legg igjen tilbakemeldinger for dette spillet på diskusjonssiden

Om spillet

Scrabdackle is hand-drawn using traditional animation techniques, with tons of curious creatures to study, characters to squabble with, and tough-but-fair bosses to overcome, made by one developer who was maybe a little over-ambitious about all this.

Here’s the setup: When the wizard academy is attacked, novice student Blue is thrown out the academy’s window and face-first into the unfamiliar world outside. Pushed out of their sheltered life, Blue reluctantly sets off on a long journey home, learning to navigate the world of Scrabdackle for the first time. Along the way, they’ll contend with daunting foes as well as uncomfortable truths as they reckon with just how much of the world outside differs from their books in the academy.

It’s a big game with a huge, sprawling world worth getting lost in - if you’re up for a bit of adventure!

Scrabdackle is a scribbly, open-world adventure drawing from zeldalike, soulslike, and metroidvania influences. You can explore the world in whatever direction you want, but may be blocked from some pathways until you learn a new spell to help you get by. Or you can just turn around and head somewhere else first instead! Nearly all spells, bosses, and regions of the game can be found in any order.

While exploring, you’ll come across tons of hidden secrets and challenges, characters with their own storylines to progress, mysteries about the world to slowly piece together, and endless things to study and write about in your academy notebook. Chat with the locals to get your bearings, or walk away mid-conversation if you’re ready to move on and see something new (although, some of them might find that a bit rude!)

Some areas are more open and interconnected for harmless exploration; others operate as ‘dungeons’ with linear challenges and puzzles to navigate. Bosses will test your skills along the way, with each attempt bringing you closer to a hard-earned victory. If you’d rather focus on puzzles and exploration - or alternatively, if you want to really push your skills to limit - challenge settings are always available!

A first playthrough of Act 1 on the Poet difficulty should take about 12-15 hours to see all the ‘main’ stuff and roll credits - but if you really like to poke around each nook and cranny for secrets and tackle every optional challenge, it’ll take a bit longer!

Scrabdackle Act 1 features:

6 spells to learn,

9 bosses to challenge,

10 regions to explore,

60 unique stickers and stars to find,

90 minutes of music to nod to,

122 notebook entries to scry,

and about 70,000 words to read!

Acts 2 and 3 will launch (later on) as free updates, each with just as much content as Act 1. Think of them like episodes in a TV season - each one is doing its own thing, but they're also part of a greater whole, building off what came before. They're designed to be played with a little time to digest in between each, too, like how you tend to get more out of a show that releases episode-by-episode rather than a whole season dropping at once.

Worth calling out as well: the base game price will go up with each act that launches, meaning you can either buy Act 1 and wait to get A2+A3 free, or buy later to be able to play multiple acts back-to-back for a slightly higher price.

All that to say - Act 1 on its own is a pretty cool and large game, and it's only going to get bigger and better with more acts to come. Hope you enjoy!

Systemkrav

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS *: Windows XP, Vista, 7, 8, or 10
    • Minne: 2 GB RAM
    • Grafikk: 128MB
    • Lagring: 200 MB tilgjengelig plass
    Anbefalt:
    • OS *: Windows XP, Vista, 7, 8, or 10
    • Prosessor: 2GHz+
    • Minne: 3 GB RAM
    • Grafikk: 512MB
    • Lagring: 200 MB tilgjengelig plass
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.
    Minimum:
    • OS: Mac OS X
    • Minne: 2 GB RAM
    • Lagring: 200 MB tilgjengelig plass
    Anbefalt:
    • OS: Mac OS X
    • Minne: 3 GB RAM
    • Lagring: 200 MB tilgjengelig plass
* Fra og med den 15. februar 2024 kommer ikke Steam-klienten til å støtte 32-biters spill, eller macOS 10.14 eller lavere.
    Minimum:
    • OS: Ubuntu 14+
    • Minne: 2 GB RAM
    • Lagring: 200 MB tilgjengelig plass
    Anbefalt:
    • OS: Ubuntu 14+
    • Minne: 3 GB RAM
    • Lagring: 200 MB tilgjengelig plass
Det finnes ingen anmeldelser av dette produktet

Du kan skrive en egen anmeldelse for å dele erfaringen din med samfunnet. Bruk området over kjøpeknappene på denne siden for å skrive en anmeldelse.