The magical misadventure of a novice wizard thrown (literally) into the unfamiliar world outside. Go on a sprawling hand-drawn adventure with spells to study, bosses to best, and a huge handcrafted world to traverse on the long journey home.

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Незабаром у дочасному доступі

Розробники цієї гри планують випустити її як незавершений проект і допрацьовувати з допомогою гравців.

Увага: ігри з дочасним доступом не завершені й надалі можуть як істотно змінюватися, так і ні. Якщо вам не дуже кортить грати в цю гру в її поточному стані, краще зачекайте, доки вона не набуде довершенішого вигляду. Докладніше

Що бажають сказати розробники:

Чому дочасний доступ?

«Hi! We’re releasing Scrabdackle episodically, in three acts over a few years - each one will be about ~15 hours of content, for an eventual final game size in the ~40-50 hour range. We’re launching Act 1 now, with 2 and 3 (not yet developed) to follow. Episodic release formats aren’t really common on Steam, so Early Access seemed like the cleanest way to communicate that there’s still substantial content in development, even if the content in Act 1 is itself complete.

Each act has its own narrative focus and ends with a climax that then sets up the next one, and we want to let each one settle - I personally think this is the best way to experience the game, like when a show drops weekly episodes and you can discuss and mull each one over, vs binging a whole season at once and moving on. I actually designed them to be experienced one at a time like this, so on my end, this release format is ideal!

I’ll still be developing Acts 2 & 3 for a few more years, but Act 1 is ready, and given how each act is designed to stand on their own, I’d really like to start sharing the game now, rather than all at once a long while from now. I’m really excited for you to take a look!»

Як довго гра буде у дочасному доступі?

«Roughly two years: Act 2 will release a year-ish after Act 1 launches in Early Access, and Act 3 will release another year or so after that and conclude the overarching story. The game will exit Early Access when Act 3 is released.»

Чим повна версія гри буде відрізнятися від версії для дочасного доступу?

«Act 1 is a complete experience, though isn’t the full three-act story of Scrabdackle.»

Який поточний стан версії для дочасного доступу?

«Act 1 is a full and polished 12-18 hour experience with 10 regions, 9 bosses, 6 spells, 90 minutes of music, about 60 other unique collectibles from hidden secrets or challenges, 130ish notebook entries, and a bit over 80,000 words of dialogue and diagetic writing. It’s BIG! Our motivation for using the Early Access model is to release in an episodic format, so Act 1 is a finished thing and Acts 2 and 3 will be in development until we're ready to release 'em (which will be a while).»

Чи буде відрізнятися ціна гри протягом дочасного доступу та після його завершення?

«Yes! When Act 2 releases, the price will increase slightly, and when Act 3 releases and the game exits Early Access, it will increase slightly again. (Although, if you buy the game now, you won’t be paying more for any future content!)»

Як ви плануєте залучати спільноту до розробки гри?

«Feedback-wise: While I’ve got a very strong vision for the game and Act 2 content is already underway, I'm always keeping an ear open to player thoughts, QOL things to tweak, and so on. I'll be avoiding anything that might feel like 'reinventing' released acts, but my development process has been open to feedback for years, even before the game had a Steam page.

Comms-wise: We’ve had an active and thriving community since the original demo launched in 2020 that you’re very welcome to come hang out in! It’s a really welcoming space. I’m always around there, and pretty much always talking about what I’ve been up to with the game (it’s harder to get me to stop, honestly). I'll also be writing Steam posts with general development check-ins every now and then. All told, there’s really no shortage of ways to find me talking about the game’s development progress if you’re interested in following the game’s progress towards Act 3!»
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Запланована дата випуску: 2 груд. 2025

До випуску гри лишилося: 8 дн.

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Про цю гру

Scrabdackle is hand-drawn using traditional animation techniques, with tons of curious creatures to study, characters to squabble with, and tough-but-fair bosses to overcome, made by one developer who was maybe a little over-ambitious about all this.

Here’s the setup: When the wizard academy is attacked, novice student Blue is thrown out the academy’s window and face-first into the unfamiliar world outside. Pushed out of their sheltered life, Blue reluctantly sets off on a long journey home, learning to navigate the world of Scrabdackle for the first time. Along the way, they’ll contend with daunting foes as well as uncomfortable truths as they reckon with just how much of the world outside differs from their books in the academy.

It’s a big game with a huge, sprawling world worth getting lost in - if you’re up for a bit of adventure!

Scrabdackle is a scribbly, open-world adventure drawing from zeldalike, soulslike, and metroidvania influences. You can explore the world in whatever direction you want, but may be blocked from some pathways until you learn a new spell to help you get by. Or you can just turn around and head somewhere else first instead! Nearly all spells, bosses, and regions of the game can be found in any order.

While exploring, you’ll come across tons of hidden secrets and challenges, characters with their own storylines to progress, mysteries about the world to slowly piece together, and endless things to study and write about in your academy notebook. Chat with the locals to get your bearings, or walk away mid-conversation if you’re ready to move on and see something new (although, some of them might find that a bit rude!)

Some areas are more open and interconnected for harmless exploration; others operate as ‘dungeons’ with linear challenges and puzzles to navigate. Bosses will test your skills along the way, with each attempt bringing you closer to a hard-earned victory. If you’d rather focus on puzzles and exploration - or alternatively, if you want to really push your skills to limit - challenge settings are always available!

A first playthrough of Act 1 on the Poet difficulty should take about 12-15 hours to see all the ‘main’ stuff and roll credits - but if you really like to poke around each nook and cranny for secrets and tackle every optional challenge, it’ll take a bit longer!

Scrabdackle Act 1 features:

6 spells to learn,

9 bosses to challenge,

10 regions to explore,

60 unique stickers and stars to find,

90 minutes of music to nod to,

122 notebook entries to scry,

and about 70,000 words to read!

Acts 2 and 3 will launch (later on) as free updates, each with just as much content as Act 1. Think of them like episodes in a TV season - each one is doing its own thing, but they're also part of a greater whole, building off what came before. They're designed to be played with a little time to digest in between each, too, like how you tend to get more out of a show that releases episode-by-episode rather than a whole season dropping at once.

Worth calling out as well: the base game price will go up with each act that launches, meaning you can either buy Act 1 and wait to get A2+A3 free, or buy later to be able to play multiple acts back-to-back for a slightly higher price.

All that to say - Act 1 on its own is a pretty cool and large game, and it's only going to get bigger and better with more acts to come. Hope you enjoy!

Системні вимоги

Windows
macOS
SteamOS + Linux
    Мінімальні:
    • ОС *: Windows XP, Vista, 7, 8, or 10
    • Оперативна пам’ять: 2 GB ОП
    • Відеокарта: 128MB
    • Місце на диску: 200 MB доступного місця
    Рекомендовані:
    • ОС *: Windows XP, Vista, 7, 8, or 10
    • Процесор: 2GHz+
    • Оперативна пам’ять: 3 GB ОП
    • Відеокарта: 512MB
    • Місце на диску: 200 MB доступного місця
* З 1 січня 2024 року клієнт Steam буде підтримувати лише Windows 10 чи новіші версії цієї ОС.
    Мінімальні:
    • ОС: Mac OS X
    • Оперативна пам’ять: 2 GB ОП
    • Місце на диску: 200 MB доступного місця
    Рекомендовані:
    • ОС: Mac OS X
    • Оперативна пам’ять: 3 GB ОП
    • Місце на диску: 200 MB доступного місця
* З 15 лютого 2024 року клієнт Steam більше не буде підтримувати 32-бітні ігри та macOS 10.14 і старіші версії цієї ОС.
    Мінімальні:
    • ОС: Ubuntu 14+
    • Оперативна пам’ять: 2 GB ОП
    • Місце на диску: 200 MB доступного місця
    Рекомендовані:
    • ОС: Ubuntu 14+
    • Оперативна пам’ять: 3 GB ОП
    • Місце на диску: 200 MB доступного місця
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