Enter the Overgrowth, a new realm in the world of Hyper Light. Play alone or with friends to explore open worlds, create new builds, rip through hordes and overcome the Crowns and the Abyss King.
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our game is an open world, online, rogue-lite with procedurally generated worlds - it has limitless re-playability with a wild number of combinations. We are essentially inventing and defining this subgenre of “open world rogue-lite,” and feel strongly that openness and responsiveness to player feedback will be critical to this ambitious process. The community will be instrumental in helping us to balance the experience, evolve the designs and make a better, more performant, versatile and complete game ultimately. By going into Early Access we can showcase and talk about our game openly, invite the audience in to see how it's made and participate in helping to make it better.

Additionally, it is important to us as developers that we find the healthiest ways to make games. It allows us the scheduling flexibility to avoid the sometimes harsh nature of game development, while granting us the time to polish the game experience and make it the very best version of itself.”

Approximately how long will this game be in Early Access?

“We anticipate we’ll be in Early Access for about a year, but this can change depending on the community’s response and feedback.”

How is the full version planned to differ from the Early Access version?

“In the final version of the game, we plan to have multiple player-character skins (we have a small number in a fair state for Early Access launch currently) with all of their loadouts and weapons complete and vetted, a full complement of upgrades and Mods for runs, NPCs with full breadth of animations, the OST completely fleshed out for all levels, performance passes done in order to meet better minimum requirements, and game balance across our systems addressed based on community feedback. Last but certainly not least: the full story and narrative will be available to discover.”

What is the current state of the Early Access version?

“Currently we have our core pillars/gameplay loops fully functional, extremely solid + fun combat and traversal (hoverboards, woo!) with several different player skins, functional online multiplayer with up to 3 players, a procedural world generated for each run, a clear story and a wide variety of weapons and character upgrades that drop on runs.

We are taking the remaining time heading into our Early Access release to further flesh out and polish an array of enemies, minibosses and bosses, refine our combat loops, and set up a clear start to the story for players.”

Will the game be priced differently during and after Early Access?

“We do plan to raise the price once Early Access ends, and while nothing is definitive, it’s possible that the price will go up at some point during Early Access.”

How are you planning on involving the Community in your development process?

“We plan to post monthly devblog updates on our Steam page, be highly active in the forums and Discord, post regular content drops for gifs, videos, reveals of characters, behind the scenes developer content, livestreams and more.

It is VITAL that we communicate with our audience and build that trust in our process. Getting people directly involved, knowing that their feedback they submit in forums or otherwise has an impact on the shape the game takes as it progresses is incredibly valuable to us. The possibilities in this format are wild.

We successfully built an audience before our first game release (Hyper Light Drifter) by regularly engaging with the community on many of these same fronts, building out a connection to many people who loved the concept, and plan to do so again for this new title.”
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About This Game

Enter the Overgrowth, a new realm in the world of Hyper Light. Play alone or with friends to explore open worlds, create new builds, rip through hordes and overcome the Crowns and the Abyss King.

Breaker is a brand new entry in the Hyper Light franchise, with a unique story fully realized in 3D for the first time.

EVER-CHANGING WORLDS TO EXPLORE

  • A world in disarray, with mysteries to solve, vicious enemies to fight, and fully 3D environments to explore

  • A vast, ever-changing world awaits with large scale open biomes and deep labyrinths

  • Worlds are procedurally generated with unique layouts, enemies, loot and rewards leading to multiple playthroughs.

  • Traverse landscapes with incredible freedom with a variety of abilities; wall-dashing, hoverboard, glider and more

JOIN THE BREAKERS

  • Battle through the Overgrowth alone or as a team in online co-operative play

  • Face hordes of enemies and brutal bosses in frenetic third-person combat

  • Rise to the increasing challenges stacking through every run

EXPLORE, COLLECT AND DESTROY

  • Discover and unlock a wide arsenal of weapons, items and upgrades to create the ideal build for new runs

  • Learn more about the Overgrowth from the fragmented memories of its mysterious defenders, the Crowns

  • Bring back resources to help the settlement flourish over the course of your journey

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • Additional Notes: Requirements are TBD
    Recommended:
    • Requires a 64-bit processor and operating system
    • Additional Notes: Requirements are TBD
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