Play alone or with your friends a gladiators game.
Semua Ulasan:
4 ulasan pengguna - Perlu lebih banyak ulasan pengguna untuk menghasilkan skor
Tanggal Rilis:
18 Jan 2022

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Game Akses Dini

Dapatkan akses instan untuk bermain; ikut terlibat dalam game seiring perkembangannya.

Catatan: Game Akses Dini ini belum selesai dan mungkin tidak ada perubahan lebih lanjut. Jika kamu tidak berminat untuk memainkan game ini dalam statusnya saat ini, kamu harus menunggu untuk melihat jika game tersebut terus dikembangkan. Pelajari lebih lanjut

Prakata dari pengembang:

Kenapa harus Akses Dini?

“We would like to bring fast a community of people that can play and enjoy our game. And it is early acces because it is obviusly not a definitive version no campaign just core mechanichs and match making.

Our goals are, after this early acces release get an awesome campaign mode ingame that will shine, and updates with a lot of content and such.

We will continue the game for sure we cannot wait for adding new arenas and weapons and even gladiator classes.”

Berapa lama game ini akan berada dalam Akses Dini?

“Probably 1-3 months.”

Apa perbedaan antara versi penuh dan versi Akses Dini?

“We will probably add a multiplayer coop campaign, new combat features like shield bashes, spectator improved sounds, and a lot more special attacks and more deathblow reactions.

We have a discord server to involve people we also encourage people to make videos of the game in YOUTUBE they will probably be rewarded if they do so.

Gladiators discord:
https://discord.gg/mhGFayZM click to join.”

Apa status saat ini dari versi Akses Dini ini?

“We have the main basic mechanichs done.
But in a future we will add more stuff like missions on campaigns and such.
Also a lot more weapons and such.

Description game rules:
You choose the gladiators and add them on the list, once you hit play it will be all about your skills to win the match ypu can asl the spectators for food pressing Y or more weapons, you can also play the tutorial to have the checkbox activated of tutorial, and also learn.



GAME MECHANICHS keyboard and mouse
-Basic Movement AWDS keys
-Sprint left shift key while basic movement
-Left click mouse Unleash attack
-Right click mouse protect with shield
-Middle mouse button Throw weapon
-Mouse wheel up Special attack
-Mouse wheel down Deathblow
-F key Kick
-B key dodge
-I key Inventory window toggle
- FROM 0 to 9 keys specific Special attacks
- FROM 0 to 9 with left shift keys switch specific Special attacks
- FROM 0 to 9 with left control keys switch specific weapons
- Key E use
- Key P Switch to third/first person
........ more down below that was the basic input



UE4 open source default input here you can see with UE4 ini lanugage all the input.
ActionMappings=(ActionName="LeftMouseClick",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
ActionMappings=(ActionName="USe",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E)
ActionMappings=(ActionName="RightMouseClick",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton)
ActionMappings=(ActionName="Sprint",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift)
ActionMappings=(ActionName="TimeMode",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Add)
ActionMappings=(ActionName="ThrowItem",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MiddleMouseButton)
ActionMappings=(ActionName="Dodge",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftAlt)
ActionMappings=(ActionName="Inventory",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=I)
ActionMappings=(ActionName="Kick",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F)
ActionMappings=(ActionName="ChangePerson",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=P)
ActionMappings=(ActionName="JumpCharacter",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
ActionMappings=(ActionName="WarCry",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=O)
ActionMappings=(ActionName="Cheer",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Y)
ActionMappings=(ActionName="Eat",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R)
ActionMappings=(ActionName="SpecialAttack",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollUp)
ActionMappings=(ActionName="DirectSwitchToMeleeFists",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=G)
ActionMappings=(ActionName="PauseMenu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=M)
ActionMappings=(ActionName="PauseMenu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Escape)
ActionMappings=(ActionName="ChangeWeaponDown",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=H)
ActionMappings=(ActionName="Dodge",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=V)
ActionMappings=(ActionName="DodgeSecondaryWithB",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=B)
ActionMappings=(ActionName="SwitchNextSpecialAttack",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=N)
ActionMappings=(ActionName="SwitchPreviousSpecialAttack",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=T)
ActionMappings=(ActionName="DeathBlow",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollDown)
ActionMappings=(ActionName="DirectSwitchToMeleeFists",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Zero)
ActionMappings=(ActionName="DropAllWeapons",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=None)
ActionMappings=(ActionName="ChangeWeaponDown",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=MouseScrollDown)
ActionMappings=(ActionName="ChangeWeaponUp",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=MouseScrollUp)
ActionMappings=(ActionName="SpecialAttack1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=One)
ActionMappings=(ActionName="SpecialAttack2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Two)
ActionMappings=(ActionName="SpecialAttack3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Three)
ActionMappings=(ActionName="SwitchToWeapon1",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=One)
ActionMappings=(ActionName="SwitchToWeapon2",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=Two)
ActionMappings=(ActionName="SwitchToWeapon3",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=Three)
ActionMappings=(ActionName="SwitchSpecial1",bShift=True,bCtrl=False,bAlt=False,bCmd=False,Key=One)
ActionMappings=(ActionName="SwitchSpecial2",bShift=True,bCtrl=False,bAlt=False,bCmd=False,Key=Two)
ActionMappings=(ActionName="SwitchSpecial3",bShift=True,bCtrl=False,bAlt=False,bCmd=False,Key=Three)
ActionMappings=(ActionName="AGCheatConsoleCommand",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=C)
ActionMappings=(ActionName="IntroduceCheat",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Enter)
AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W)
AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=D)
AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S)
AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=A)
AxisMappings=(AxisName="Turn",Scale=1.000000,Key=MouseX)
AxisMappings=(AxisName="LookUp",Scale=-1.000000,Key=MouseY)”

Apakah harga game akan berbeda selama dan setelah Akses Dini?

“Yes as we may use different strategies with the price. First for free, after we see that the game gets players and players we will make it non free to play game,. First probably a low price.But not too much.”

Seperti apakah rencana untuk melibatkan Komunitas dalam proses pengembangan?

“Since it is a small game quick to download and play, we will give that idea to the people and surely they will be wanting to get involved, rather than a huge game and hard to play.”
Baca Selengkapnya
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Unduh Ancient Gladiators Demo

Beli Ancient Gladiators

 
Lihat semua diskusi

Laporkan bug dan berikan masukan untuk game ini di papan diskusi

Tentang Game Ini

This is a singleplayer and multiplayer game, in which you are a gladiator, you can fight however you want. You define how you want to figth against your opponent.

Overview: The game is very simple, there is solo and team deathmatch with perma death in just one arena, the team or ( solo player that survives ) is victorious.

Teams:
There are 5 teams solo team scorpii, Lupii, Serpentii, and Aquila teams.

Later on they will have their role probably in the campaign as this is early acces.

Figthing System:

Basic attacks: You can use the basic attack by clicking hold and then release but the dirction is unique as there are infinite directions to attack.
Special attacks: Toggled by mouse wheel forward this will do a special move and a very lethal attack.
Deathblows: This will finish your enemy. Mouse whheel down as default.
Dodge: you can dodge in 2 flavours rolling or standing. Very useful when enemy blocks you.
Block, parry: This will Block an incoming attack with collision if the blocking item is a shield it will be better, then your opponent will be stunned for a short period of time.

The game is early acces so many features like campaign and such are not present.

Deskripsi Konten Dewasa

Pengembang mendeskripsikan konten ini sebagai berikut:

It contains blood.

Persyaratan Sistem

    Minimum:
    • Prosesor 64-bit dan OS diperlukan
    • OS *: Windows 7/8/10
    • Prosesor: Quad-core Intel or AMD processor in 2.5 GHz or faster 64bit
    • Memori: 8 GB RAM
    • Grafis: DirectX 11 or 12 compatible graphics card.
    • DirectX: Versi 11
    • Penyimpanan: 1 GB ruang tersedia
    • Kartu suara: Any
    • Catatan Tambahan: You can toggle fast performance in game settings.
    Direkomendasikan:
    • Prosesor 64-bit dan OS diperlukan
    • OS: Windows 10
    • Prosesor: Six-Core Xeon E5-2643 @ 3.4GHz 64bit
    • Memori: 64 GB RAM
    • Grafis: DirectX 11 or 12 compatible graphics card.
    • DirectX: Versi 12
    • Penyimpanan: 2 GB ruang tersedia
    • Kartu suara: Any
    • Catatan Tambahan: You can toggle fast performance in game settings.
* Mulai 1 Januari 2024, Steam Client hanya akan mendukung Windows 10 dan versi yang lebih baru.

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