Primeval is a turn-based strategy game where you play the part of a deity trying to build your domain and compete with other deities for power and essence.
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リリース日:
2021年2月1日
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早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“Primeval has been a labor of love. It has been years in the making and is the first true game by Rivstyx Games Studio. In its current state it is 100% playable, feature rich and fully enjoyable. However, it is in early access because there is so much more we want to do. With the help of the community we want to add many more units, spells, hexes, buildings, events, animations and sounds. We want to further polish the game by enhancing the UI and other visual aspects but we also want to continue to add completely new features and grow the game based on what the community would like to see as well as our own vision.”

このゲームは大体どのくらいの期間早期アクセスですか?

“We are expecting around 12 months in early access.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“The game is 100% playable as described in the Gameplay and Features sections below but there is still much to do over the coming months...
  • Upgraded UI
  • Better Animations and Sound
  • More Events
  • More Units
  • More Spells
  • More Buildings
  • More Hex Types
  • Controller Support
  • Leaderboards
  • Guild/Clan support
  • Emojis
  • Player requested features and improvements
  • and much more :)

早期アクセスバージョンの現状はどうなっていますか?

“The game is 100% playable in its current state.
Its current features include...
  • Generating domains(maps)
  • Adding more hexes to the maps.
  • Adding Population
  • Adding and removing buildings
  • Changing your player color, audio options, display settings and help text notifications.
  • In game suggestions/issues reporting
  • Entering matches
  • Placing units on the map and casting spells
  • Moving and attacking with units, actions and spells
  • In game events rage across the battle map.
  • Winning, losing and draws.
  • Reward system is in place.
  • and much more :)

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“It may be priced about 10-25% higher.

Early access adopters will get a special Founder achievement that will no longer be available once we leave early access. They will also be given 1500 bonus essence to start instead of 1000. Once we leave early access all early adopters will be given a further 500 essence as a thank you for helping develop the game as well.”

どうやって開発プロセスにコミュニティを参加させる予定ですか?

“We have our discord but in the game itself we have added a suggestions and feedback section where players can report issues, give suggestions and make general comments. Valid comments or suggestions may result in awarding essence as well. We will work closely with the community to define features they would like to see and get their feedback regularly.

We also collect nonplayer specific metrics on the units played/purchased and actions taken in the game to see where we can improve. If no one is spawning goblins for example we can try to narrow down why and rework the goblins etc.”
詳細を見る
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お知らせ: 注意:PrimevalはSteamストアで利用できなくなりました。
 
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Tutorial

There is a full tutorial and walkthrough available on our YouTube Channel.

Discord

このゲームについて



Primeval is a turn-based strategy game where you play the part of a deity trying to build your domain and compete with other deities for power and essence.

Each player creates a unique domain complete with hexes/terrain, population, spells, buildings and other improvements. No two domains are the same from player to player.

During combat each individual domain is combined to create the battle map. As you win games your domain will increase in size and power. If you lose it will diminish.

The ultimate goal is to create a domain that stands the test of time. However, even if you lose your domain an entirely new world is simply waiting to be called forth.



Every player starts off in the void. It is at this point a player will generate a domain. A domain consists of a map of hexes which represents the land mass the player controls. It also contains a base population of units, buildings, spells or other features that are compatible with the world. Players can regularly add new units, spells and buildings to this map between battles.

For example, if your domain was a desert and volcanic world it may populate with hydras, manticores and fire based spells. However, if it was an icy world you may end up with yetis, polar bears and cold based spells instead.

Every player has a castle. The castle represents the seat of power in your domain. You place it on your map where you think it can be easily defended. If you lose your castle in a battle the game is lost.

Battles are created combining each players’ maps together to form a much larger battle map. Each hex on a map contains different resources and each turn the current player gathers a number of resources from hexes in their domain. Resources are used to produce units, cast spells etc.

Battle continues until only one castle remains. At that point the winner receives new hexes, new populations, spells or other improvements based on how many players were in the battle. Players in the battle that did not win will lose a hex from the edge of their domain. This could result in a loss of population as well if they can no longer be sustained. Your domain also contains a special hex called the nexus. All hexes must be able to trace a path to the nexus. If a hex is lost that prevents other hexes access to the nexus they will be lost as well. If the nexus is lost the domain is lost.

Also, every player that participates in a battle whether they win or lose will gain essence based on the size of the map to spend upgrading their domain.





  • Every player has a completely unique domain and population.

  • Since no two maps or population are the same strategies that work for one player may not work for every player. Even if you are winning and gaining hexes you will have to alter your play style in order to keep winning.

  • Maps are combined into thousands of different combinations so no two games are ever the same.

  • Dozens of units, spells, buildings, hex types and improvements with more being added regularly.

  • In battles the map is ever changing as well. You may be just about to win when a lava beast emerges and starts wreaking havoc across your domain, a chokehold you have been defending suddenly opens up or a mysterious pyramid appears out of the sand beckoning you to find the ankh and reap the rewards. There are myriads of events to keep the battle interesting.

  • Battles are fought between 2-8 players.

システム要件

Windows
macOS
SteamOS + Linux
    最低:
    • OS *: Windows 7 (SP1+)
    • プロセッサー: x86, x64 architecture with SSE2 instruction set support.
    • メモリー: 4 GB RAM
    • グラフィック: DX10, DX11, DX12 capable.
    • DirectX: Version 10
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 2 GB の空き容量
    • 追記事項: 16:9 resolution
    推奨:
    • OS: Windows 10
    • プロセッサー: x86, x64 architecture with SSE2 instruction set support.
    • メモリー: 4 GB RAM
    • グラフィック: DX10, DX11, DX12 capable.
    • DirectX: Version 10
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 2 GB の空き容量
    • 追記事項: 16:9 resolution
* 2024年1月1日(PT)以降、SteamクライアントはWindows 10以降のバージョンのみをサポートします。
    最低:
    • OS: High Sierra 10.13+
    • プロセッサー: Apple Silicon, x64 architecture with SSE2.
    • メモリー: 4 GB RAM
    • グラフィック: Metal capable Intel and AMD GPUs
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 4 GB の空き容量
    • 追記事項: 16:9 resolution
* 2024年2月15日(PT)に、Steamクライアントは32ビットゲームまたはmacOS 10.14以前のバージョンのサポートを終了します。
    最低:
    • OS: Ubuntu 20.4, Ubuntu 18.04, and CentOS 7
    • プロセッサー: x64 architecture with SSE2 instruction set support.
    • メモリー: 4 GB RAM
    • グラフィック: OpenGL 3.2+, Vulkan capable.
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 2 GB の空き容量
    • 追記事項: 16:9 resolution

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