Primeval is a turn-based strategy game where you play the part of a deity trying to build your domain and compete with other deities for power and essence.
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發行日期:
2021 年 2 月 1 日
開發人員:

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搶先體驗遊戲

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

開發者的話:

為何採用搶先體驗模式?

「Primeval has been a labor of love. It has been years in the making and is the first true game by Rivstyx Games Studio. In its current state it is 100% playable, feature rich and fully enjoyable. However, it is in early access because there is so much more we want to do. With the help of the community we want to add many more units, spells, hexes, buildings, events, animations and sounds. We want to further polish the game by enhancing the UI and other visual aspects but we also want to continue to add completely new features and grow the game based on what the community would like to see as well as our own vision.」

這款遊戲的搶先體驗時間大約會持續多久?

「We are expecting around 12 months in early access.」

正式版預計會與搶先體驗版有何不同?

「The game is 100% playable as described in the Gameplay and Features sections below but there is still much to do over the coming months...
  • Upgraded UI
  • Better Animations and Sound
  • More Events
  • More Units
  • More Spells
  • More Buildings
  • More Hex Types
  • Controller Support
  • Leaderboards
  • Guild/Clan support
  • Emojis
  • Player requested features and improvements
  • and much more :)

搶先體驗版目前的開發進度如何?

「The game is 100% playable in its current state.
Its current features include...
  • Generating domains(maps)
  • Adding more hexes to the maps.
  • Adding Population
  • Adding and removing buildings
  • Changing your player color, audio options, display settings and help text notifications.
  • In game suggestions/issues reporting
  • Entering matches
  • Placing units on the map and casting spells
  • Moving and attacking with units, actions and spells
  • In game events rage across the battle map.
  • Winning, losing and draws.
  • Reward system is in place.
  • and much more :)

遊戲售價在搶先體驗期間前後會有所變動嗎?

「It may be priced about 10-25% higher.

Early access adopters will get a special Founder achievement that will no longer be available once we leave early access. They will also be given 1500 bonus essence to start instead of 1000. Once we leave early access all early adopters will be given a further 500 essence as a thank you for helping develop the game as well.」

在開發過程中,您打算如何與社群互動?

「We have our discord but in the game itself we have added a suggestions and feedback section where players can report issues, give suggestions and make general comments. Valid comments or suggestions may result in awarding essence as well. We will work closely with the community to define features they would like to see and get their feedback regularly.

We also collect nonplayer specific metrics on the units played/purchased and actions taken in the game to see where we can improve. If no one is spawning goblins for example we can try to narrow down why and rework the goblins etc.」
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Primeval is a turn-based strategy game where you play the part of a deity trying to build your domain and compete with other deities for power and essence.

Each player creates a unique domain complete with hexes/terrain, population, spells, buildings and other improvements. No two domains are the same from player to player.

During combat each individual domain is combined to create the battle map. As you win games your domain will increase in size and power. If you lose it will diminish.

The ultimate goal is to create a domain that stands the test of time. However, even if you lose your domain an entirely new world is simply waiting to be called forth.



Every player starts off in the void. It is at this point a player will generate a domain. A domain consists of a map of hexes which represents the land mass the player controls. It also contains a base population of units, buildings, spells or other features that are compatible with the world. Players can regularly add new units, spells and buildings to this map between battles.

For example, if your domain was a desert and volcanic world it may populate with hydras, manticores and fire based spells. However, if it was an icy world you may end up with yetis, polar bears and cold based spells instead.

Every player has a castle. The castle represents the seat of power in your domain. You place it on your map where you think it can be easily defended. If you lose your castle in a battle the game is lost.

Battles are created combining each players’ maps together to form a much larger battle map. Each hex on a map contains different resources and each turn the current player gathers a number of resources from hexes in their domain. Resources are used to produce units, cast spells etc.

Battle continues until only one castle remains. At that point the winner receives new hexes, new populations, spells or other improvements based on how many players were in the battle. Players in the battle that did not win will lose a hex from the edge of their domain. This could result in a loss of population as well if they can no longer be sustained. Your domain also contains a special hex called the nexus. All hexes must be able to trace a path to the nexus. If a hex is lost that prevents other hexes access to the nexus they will be lost as well. If the nexus is lost the domain is lost.

Also, every player that participates in a battle whether they win or lose will gain essence based on the size of the map to spend upgrading their domain.





  • Every player has a completely unique domain and population.

  • Since no two maps or population are the same strategies that work for one player may not work for every player. Even if you are winning and gaining hexes you will have to alter your play style in order to keep winning.

  • Maps are combined into thousands of different combinations so no two games are ever the same.

  • Dozens of units, spells, buildings, hex types and improvements with more being added regularly.

  • In battles the map is ever changing as well. You may be just about to win when a lava beast emerges and starts wreaking havoc across your domain, a chokehold you have been defending suddenly opens up or a mysterious pyramid appears out of the sand beckoning you to find the ankh and reap the rewards. There are myriads of events to keep the battle interesting.

  • Battles are fought between 2-8 players.

系統需求

Windows
macOS
SteamOS + Linux
    最低配備:
    • 作業系統 *: Windows 7 (SP1+)
    • 處理器: x86, x64 architecture with SSE2 instruction set support.
    • 記憶體: 4 GB 記憶體
    • 顯示卡: DX10, DX11, DX12 capable.
    • DirectX: 版本:10
    • 網路: 寬頻網際網路連線
    • 儲存空間: 2 GB 可用空間
    • 備註: 16:9 resolution
    建議配備:
    • 作業系統: Windows 10
    • 處理器: x86, x64 architecture with SSE2 instruction set support.
    • 記憶體: 4 GB 記憶體
    • 顯示卡: DX10, DX11, DX12 capable.
    • DirectX: 版本:10
    • 網路: 寬頻網際網路連線
    • 儲存空間: 2 GB 可用空間
    • 備註: 16:9 resolution
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。
    最低配備:
    • 作業系統: High Sierra 10.13+
    • 處理器: Apple Silicon, x64 architecture with SSE2.
    • 記憶體: 4 GB 記憶體
    • 顯示卡: Metal capable Intel and AMD GPUs
    • 網路: 寬頻網際網路連線
    • 儲存空間: 4 GB 可用空間
    • 備註: 16:9 resolution
* 自 2024 年 2 月 15 日(PT)起,Steam 用戶端將不再支援 32 位元遊戲或 macOS 10.14 或更舊版本。
    最低配備:
    • 作業系統: Ubuntu 20.4, Ubuntu 18.04, and CentOS 7
    • 處理器: x64 architecture with SSE2 instruction set support.
    • 記憶體: 4 GB 記憶體
    • 顯示卡: OpenGL 3.2+, Vulkan capable.
    • 網路: 寬頻網際網路連線
    • 儲存空間: 2 GB 可用空間
    • 備註: 16:9 resolution

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