Classic shooter with three game modes: Arena-battles with waves of monsters and people. Defrag-skill and time levels. Single player - a story game in the classic style.
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Release Date:
Jan 29, 2021

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game has all the basic mechanics. All modes are ready. It takes time to master new locations and create a single company.
It is planned to add new enemies.
Create maps for arena and defrag modes. The direction and number of cards will depend on your feedback. I will focus on the more popular mode. But I will not forget about the less popular one.
The cards will be released as soon as they are ready.
a single company is also currently in development. Development time takes 4-6 months. all the mechanics for this mode are ready, time is needed for the design of locations.”

Approximately how long will this game be in Early Access?

“6-12 months with constant updates as locations are developed”

How is the full version planned to differ from the Early Access version?

“It is planned to develop additional maps for the arena and defrag modes. Development of a single player mode for 3-6 hours”

What is the current state of the Early Access version?

“All mechanics and AI are implemented.
There is training in movement mechanics.
4 arenas are fully ready.”

Will the game be priced differently during and after Early Access?

“After leaving early access, the price tag will be raised 2 times”

How are you planning on involving the Community in your development process?

“Feedback is very important to me. I am happy to improve the mechanics for the better, if they do not contradict the original concept of the game.
You can always contact me on the social network "Vkontakte"
I created a group for the development of my game in which I post intermediate concepts, map developments and mechanic tests so that people can see what exactly is being worked on at the moment

If the game becomes popular enough, I'm considering adding user-developed maps.
The game is developed on unreal engine 4”
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About This Game

Rogun Arena is a game with classic game mechanics from the 90s and early 2000s. The game has 3 of the most popular modes of the 90's:
Arena - you will have to fight with crowds of monsters at a high enough speed, which will require you to have a lot of skills.
defrag-classic esports mode for time. Levels with simple geometry that make the player use the maximum dexterity and features of classic movement. The game takes into account the parameters of the player's position in space, the angles of inclination of surfaces, jumping (Bunny Hop), the use of weapons for additional effects on the movement of the character.
Story game - a game in the classic genre of games from the 90s. You don't need to think too much, you need to shoot and survive.

Mature Content Description

The developers describe the content like this:

There is a lot of blood in the game. Blood from wounds, from death, pieces of meat from explosions.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64Bit
    • Processor: core i5 2400
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 1050 Ti
    • DirectX: Version 12
    • Storage: 12 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64Bit
    • Processor: core i5 9400
    • Memory: 8 GB RAM
    • Graphics: GeForce RTX 2070 (1080p, ultra, 80-120 fps)
    • DirectX: Version 12
    • Storage: 12 GB available space

What Curators Say

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