True RTS gameplay reinforced with roguelite build crafting. Control units with bullet-time precision. Call down bases and raise armies. Drafted from a different arsenal every run. Weave builds that break the game. Or the game breaks you.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

Leaving Early Access: May 14, 2026

What the developers have to say:

Why Early Access?

“Since we released the demo and started recruiting playtesters from our Discord, we realized that we love building the game alongside our community. All the feedback helped to make the game so much better already. But it is an incredibly complex game and there is still a lot things to add, systems to rework and others to get just right.
We hope that going through a phase of open Early Access development will make the game the best it can be, by expanding and improving the right parts.”

Approximately how long will this game be in Early Access?

“How long we will stay in Early Access is not completely decided yet.
It will depend on a number of factors, the feedback from the community, the speed with which we can implement the upcoming features and to an extent the success of the game as well.
Having said that, we will at least be in Early Access until mid 2025.”

How is the full version planned to differ from the Early Access version?

“Most importantly this will depend a lot on the feedback we get from our community. We plan to be in very close exchange to determine the shape of the final game.
To get a feel for what these might be here is a list of things we plan to implement while in Early Access. A lot of these are already based on community feedback:
  • a good tutorial to have a smooth experience even for RTS newcomers
  • a complete rework of the Drop system
  • more variety in the meta progression
  • many more units, upgrades and hacks to allow for even more crazy builds
  • adding key starter units, like the Berzerker and Turtle specialist and more refinery types to allow for more varied playstyles.
  • a lot of key quality of life features, like an autocast system, smarter control group management and better readability for some of the games systems.
  • Controller support
  • full Steam Deck support
  • full support for wider aspect ratios
  • Steam Achievements

What is the current state of the Early Access version?

“For more details look at the "About This Game" section of the store page, which only refers to features already implemented.

There is no tutorial, so it might take some endurance to learn the game. We have plans for a nice onboarding process that we want to add before the 1.0 launch.
There is already a lot of content in the game, but some of the key starter units we have planned are still missing.”

Will the game be priced differently during and after Early Access?

“We plan to increase the price to adjust for added features and content.”

How are you planning on involving the Community in your development process?

“Please join the Rogue Command Discord server, if you want to be an active part of the games development!
We are very active there and love to have a direct exchange with our players. The link is in the game and on the Steam store page.
We also read everything that gets submitted to the Steam Community Forums and reply to bug reports and ideas there as well.”
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About This Game

THE RTS…

Rogue Command is a single-player RTS that plays like the classics that defined the genre.  

Control your units, build your base, harvest resources, explore the map, defend positions and come up with a plan of attack. But now with every run the rules of the battlefield change and each battle is an opportunity to discover new ways to play. 

And when the action gets overwhelming, you can slow down time to 10% at any moment, allowing you to give orders with bullet-time precision.

…ROGUELITE

After each battle you choose new tools for the fights ahead. Reinforcing existing strengths or pushing your build into new directions: 

  • Blueprints add a new building to your Engineer's construction database: Unit factories, defensive turrets, healing spires or super weapons, the nuts and bolts of your army.

  • Upgrades modify your blueprints. Make units stronger. Or add new traits to make them part of an emerging synergy. Like adding burn damage to their attacks or letting them burst into skittering exploding spawnlings when they die. 

  • Hacks are powerful tech-relics that modify the rules of the game. Adding a new facet to a status effect, making burning enemies flee or adding a healing effect to teleports.

Win or lose, each run you unlock new building blocks for your arsenal. Adding entries to the mysterious database of the gleefully malfunctioning Engineers across the galaxy. With hundreds of units, hacks and upgrades waiting to be built and tested in battle. 

GET SMARTER & GROW STRONGER

Earn archive tokens to unlock permanent improvements in the vast skill tree of the Battle Archive. Push hard into a specific trait or spread your points wide to accumulate many smaller bonuses. Or unlock ways to control the randomness. Experiment and find what suits your playstyle best. 

FIGHT THE WAY YOU WANT

Before each run you choose your:

  • Engineer: Your presence on the map. Can call down buildings and control armies. Lose your Engineer, lose the run.

  • Economy: Refinery and Harvester models determine the shape of your economy.

  • Specialist: The foundation of your build and formidable presence in combat. Each modifies the rules of the battlefield. With unique Specialist Hacks pushing their traits into odds-bending extremes.

  • Castle provides incredible defense and global artillery strikes.

  • Incinerator covers the battlefield in smart fire, burning enemies and aiding allies. 

  • Recycler summons hordes of Robo Zombos from the remnants of your fallen units making death a resource.

  • Support Tank applies lifesaving buffs to your squads.

  • Swarm Walker infects your enemies with Spider Spawn Eggs.

  • Mantis feeds on its allies to gain unfathomable strength.

  • Rush Beacons quickly establish map presence and mobility.

  • Phase Walker teleports itself and its squad granting buffs and causing havoc.

NUMEROUS ENEMIES & ENDLESS BATTLEFIELDS 

The planet-devouring PCX (Planetary Core Extraction Corporation) - has spread across the galaxy. Only the occasional Engineer with a crystalline consciousness infection standing in their way.

Dozens of enemy variants fielding armies with more than 150 units and buildings of their own will keep you sweating over every decision and force you to adapt. No battlefield will be the same. And conditions can suddenly shift:  

Sunstorms disable all shields on friend or foe. Thunderstorms extinguish fires. Sandstorms diminish the range of attacks. A blessing or a curse? Depends on your build and your enemy. 

"JUST ONE MORE RUN..." - AGAIN AND AGAIN

A first win is only the start: 15 Ascensions with unique bosses provide escalating challenges for dozens or even hundreds of hours. Your command of the battlefield grows. Your Battle Archive fills out. You discover new combinations to obliterate enemies that crushed you before. Until you are ready to face the final challenge.

And if that is not enough, you can fight your way through infinitely scaling Heat Levels until you break the game or the game breaks you.  

System Requirements

    Minimum:
    • OS: Win 10
    • Memory: 4 GB RAM
    • DirectX: Version 11
    • Storage: 5 GB available space
    Recommended:
    • OS: Win 10
    • Memory: 8 GB RAM
    • DirectX: Version 12
    • Storage: 5 GB available space

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