A Physically Based Online Sword Fighting VR Game.
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Release Date:
Apr 8, 2021
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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I'm making a sword fight game that can be avoided with the head and attacked with the hands, but it's a personal development, so the production speed is not fast.The main dodge and attack is now complete.I will continue to make more perfect UI interface, sword model and ranking, and make character model according to user feedback.The goal is to create a sword combat game that can change character and sword models and rank.”

Approximately how long will this game be in Early Access?

“I plan to finish the game on March 10, 2021 and try my best to be satisfied.”

How is the full version planned to differ from the Early Access version?

“I will continue to improve the UI and finish the ranking system to protect players from abuse by the same players.Add the model system, so that players can freely upload the weapon model and character model they want to use. However, considering that the size of the model may be unfair, I may make the model and weapon for players to use.Develop more appropriately based on user feedback.”

What is the current state of the Early Access version?

“The main content of the game has been completed.Players can connect to each other via the Internet, enter the duel stage to fight, chat with the microphone, and even deceive opponents.”

Will the game be priced differently during and after Early Access?

“We plan to raise prices gradually as new content and features are introduced”

How are you planning on involving the Community in your development process?

“Actively collect Steam community input and develop relative functions,If you have any interesting ideas or ideas that can improve the game experience, leave me a comment on Steam or email me.my email is zhangzewei2@126.com.”
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About This Game

A Physically Based Online Sword Fighting VR Game.

Hold your sword firmly in both hands to attack your opponent's headset.
Protect your headset from your opponent's weapon by blocking or dodging.

Game Features


Weapons free grip No fixed angle restrictions


The weapon swings freely, without delay, without limitation.


Fully simulates physics Sturdy blocking attacks


Use real swordsmanship techniques to break through defenses


Compete with other players online and enjoy the freedom of unrestricted confrontation

Game Rules

·Need to hold sword with both hands
·Only the opponent's headset can be attacked
·For the sake of fairness, the player's range of motion is limited to one body position
·Get your weapons ready and enter the dueling table to fight
·The faster you swing your weapon, the more damage you can do. The farther the opponent's weapon is knocked away.
·After the weapon is knocked away, there will be a short recoil, making it impossible for you to swing your sword accurately and continuously. You can, of course, use this recoil by practicing over and over again.
·The game is a 2-game, 7-point system. The first to score 7 points wins 1 game. Win 2 games and you will win.

Tips

As described above the game offers limited single player play If you are a solo player may not experience well.
Before buying, you can add a Steam group and make a friend to play together
Steam group:
discord:

PS. With the development of science and technology, may allow physical injury. But currently based on only the headset has accurate positioning, so only allowed to attack the headset.

If you are using Virtual Desktop streaming for gaming please turn off SSW


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You can also purchase the app from our app lab
Enjoy real face-to-face confrontations where you won't get hurt.

System Requirements

    Minimum:
    • OS: Windos 10
    • Processor: I5
    • Memory: 8 GB RAM
    • Graphics: 1060 3G
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • VR Support: SteamVR. Room Scale 2m by 1.5m area required
    • Additional Notes: SSW needs to be turned off to use Virtual Desktop streaming

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