Stranded on Mars with next to nothing, build a city, assemble a fleet, and expand your empire to survive a hostile solar system in this new take that combines elements of space combat and RTS inspired by the classics.
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Release Date:
Dec 1, 2021

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a fantastic way to get the game into the hands of those who will enjoy it most and give us the critical feedback that we need to see the game all the way through.”

Approximately how long will this game be in Early Access?

“At time of this writing we expect the game to be finished sometime between Q3 and Q4 2022. Of course there are sometimes unforeseen delays and so the game will be in Early Access for as long as necessary but we are pretty confident in our estimate of how much work there is left to do. We wouldn’t feel comfortable calling the game at 1.0 until the full Mars campaign is in place and stable from beta testing. As of this writing the game is in Alpha. This means that the main game loop is running, but features are still being added. Since the game’s scope may increase from the feedback it is possible the full release date may be pushed back to accommodate the desires of our community.”

How is the full version planned to differ from the Early Access version?

“After 1.0, we want to expand the game so much further to allow players to set up bases on Earth's moon and then on Jupiter and Saturn's moons all the way out to Pluto. We intend to add in a main campaign scenario that gives the game a more definitive and satisfying ending as well as smaller scenarios which occur over time as the player explores the solar system. We also want to add way more ships to the game to keep the variety interesting. There will be systems for salvaging (implemented) and stealing technology, as well as interactions with the other Warmasters to change their view of you. There will be optimizations as well as visual fidelity improvements. We want to add a formation and even city builder to allow movements of fleets in specific formations, or ordering the Mayor AI to build a city a specific way. We also want to integrate the game into Steam’s workshop so that the community can create their own content for the game easily. There is of course of lot of other creature comforts and smaller features that are already being implemented that it isn’t practical to list them here.”

What is the current state of the Early Access version?

“At launch the player is limited to starting on Mars and cannot yet leave the planet during play. The player can build a city, research technologies and items, gather resources, custom build a ship/fleet, order said fleet to attack other ships or cities. The AI can do all these things too. The player can fly any ship they produce first person and order their fleet to fly beside them and attack what they wish. This works in single and multiplayer, Co-op, PvP, and PvE at the same time because of the ability of each player to play different roles in their empire, or other players to be their own empire with friends. There are three tutorials still under development, labeled as Prologues. The first one is basically completed. The first covers the flight simulator, the second RTS gameplay, and then the third the larger 4X-style empire management. These tutorials will familiarize the player with the many roles they can take on both in single and multiplayer. There are various screens needed to run your empire that are completed too, including the Navigation Screen, the Asset Screen, the Research Screen, the Factory Screen, and the Shipbuilder Screen. The Warmaster AI, Admiral AI, Mayor AI, Ship AI, and Turret AI are functional. The Storyteller AI that manages events is in early stages. Damage is done on a granular level, allowing satisfying disabling of ships as well as salvage. Players can instantly jump between ships in their fleets as ships are disabled, allowing them to stay in the fight during larger fleet engagements without worrying if their personal ship is lost.”

Will the game be priced differently during and after Early Access?

“There is a discounted price for Early Access and there will be a modest increase in price when the game comes out of Early Access.”

How are you planning on involving the Community in your development process?

“We intend for the Community to have a major role in the development process to provide necessary feedback as each feature is released through comments on our Discord server, the Steam Discussions, and the forums on our developer blog. We want to make a game that's really unique and fun for all fans of the Sci-fi genre and the best way to ensure that is with a constant dialogue with the Community that supports us.”
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About This Game

Take command of any and every aspect of your corporation, from the large scale decisions of research and territory acquisition, all the way down to the piloting of individual ships, where you focus your attention is entirely up to you.

Flexible Fleet Management

Order your fleets into engagements with enemy forces or freely take first-person control of any of your ships. When the ship you control is destroyed, instantly jump into any other ship you control.

Fully Customized Ships

Research new weapons and components to fully customize your ships that support your strategy. Build ships manually or with the help of the auto builder. Your only limitation with placement is based on your ship's available internal space.

Granular Damage System

Every part of every ship is individually damaged and destroyed. Penetrate the hull to damage the critical systems held within or carefully disable ships to salvage them and reverse engineer their technology.

Customize Your Corporation

Create your own corporation with unique qualities to suit your preferred playstyle. The bonuses and penalties you select before the game starts will be with you for your entire campaign, defining your destiny’s course.

Command as you Will

A suite of AI helpers allows you to focus on the aspects of the game you love the most and leave the management of everything else to the AI. Whether you want to focus on developing your cities, commanding your fleets, piloting your ships, or play campaigns with or against your friends, you have the freedom to play your way.

Explore a Hostile Solar System

As you expand your sphere of influence an AI storyteller will present events and situations which bring new depth to your story. Some events will be random while others begin at the start of your campaign. As your story unfolds, you’ll also face the forgotten colonists of Alpha Centauri, who seek to reclaim their home system.


When civil war between the Central Earth Government and a collective council of corporate interests suddenly erupts, Earth's Defense Grid is compromised in the chaos. With all ships marked as hostile by the grid, Earth has been fully isolated from the rest of the solar system.

You take on the role of a corporate settler who has just been stranded on Mars. Trapped in an underground shelter, your only assets are a Builder Bot, a handful of construction resources, and an instructional contingency AI named Ares.

From these lowly origins you must first build a city, and then assemble a fleet of remote controlled warships to secure territory and advance your technology. Be quick about it, too, because you aren't the only one out here. Every other major corporation launched its own settlers to escape the devastation, and soon you'll find that there's just not enough solar system to go around.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or newer
    • Processor: i5 intel or above
    • Memory: 12 GB RAM
    • Graphics: Nvidia 1050 or above (Must support OpenGL 4.x and have 3+ GB of GPU RAM)
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: You need a direct X compatible sound card (it will crash without one)
    • Requires a 64-bit processor and operating system

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