A chill game about using plants to overgrow abandoned wasteland dioramas
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Release Date:
2020
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Cloud Gardens is an experimental project, somewhere on the line between a game and an interactive toy. Some players might enjoy the linear 'campaign', some will have more fun in the sandbox mode, building dioramas and taking photos. Releasing in Early Access will help us figure out what people enjoy about the game and improve on those aspects.”

Approximately how long will this game be in Early Access?

“I'm expecting to have the game in Early Access for about 3 months.”

How is the full version planned to differ from the Early Access version?

“We will modify the core game loop in response to player feedback, this might be an extensive rework, or a tuning modification. We will fix bugs and polish the UI. As we work on those things, we also continue work on the remaining chapters that we did not include in the EA launch, and will release that along with the updates.

Anything outside of that scope is uncertain, and will largely depend on the Early Access game's success and the amount and type of feedback we receive. Some things that we have considered are: mod support, easy sharing of dioramas, a more technical level editor, additional plant growing mechanics. Again, none of that is on the roadmap yet, and we really want to find out if (& how) players enjoy the core concept first.”

What is the current state of the Early Access version?

“The Early Access version is playable, mostly bug free, has a solid implementation of the core loop, and about half of the planned chapters. Some of the UI is a bit rough around the edges, and some features regarding game progression are missing. A few assets still use placeholder models & textures.”

Will the game be priced differently during and after Early Access?

“The game's price is likely to increase on final release, depending on the initial launch price. We'll update this information when we make a decision.”

How are you planning on involving the Community in your development process?

“Different players will enjoy Cloud Gardens in different ways. We'll engage with enthusiastic players and use their feedback to enhance and bring out the most charming aspects of the game. As for the scope of these changes: we will tweak the design to improve what players find most enjoyable, somewhere on the line between a toy and a traditional game. We'll try to figure out if there are features that we can add that will enhance that experience.

We will use the Steam Community Forums to gather feedback and discuss with players how to take the game forward. If there is interest, we would also be happy to set up another channel (e.g. a Discord server), but because we are a small team, we want to keep a focused set of communication methods.

As for bugs, it is important to be able to track & respond to reports, and merge duplicate bug reports, so we might set up a separate method to report those, if the Community Forums turn our to be insufficient.”
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About This Game



In Cloud Gardens players must harness the power of nature to overgrow lo-fi scenes of urban decay and manufactured landscapes. By planting seeds in the right places, they’re able to create small overgrown dioramas of brutalism and beauty, salvaging and repurposing hundreds of discarded objects to create unique structures for nature to reclaim.

Players can dive into a relaxing sandbox mode with no goals, where they are simply left to delight in their own creativity and create beautiful scenes, or take on a “campaign” of six chapters, where the task is to strike a balance between nature and the manufactured by covering each scene with salvaged objects and lush vegetation.

This is a chill game where the player is allowed to delight in their own creativity. The player's task is to completely cover the scene in plants. As you overgrow the objects, a meter fills to show your progress. You are given objects to expand the scene. These objects contribute energy to the growing of plants, but you will also have to cover them in foliage to complete the stage, striking a balance between nature and the manufactured.

With generative soundscapes by Amos Roddy, composer of the Kingdom Series.

System Requirements

Windows
Mac OS X
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 8+
    • Memory: 1 GB RAM
    • Storage: 300 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10+
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: macOS 10.13+
    • Memory: 1 GB RAM
    • Storage: 300 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: macOS 10.15+
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