THE FINAL HOURS OF HALF-LIFE: ALYX is an interactive storybook, written by Geoff Keighley, that takes fans inside Valve Software to chronicle the company’s past decade of game development, including the return of Half-Life.
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Utgivelsesdato:
9. juli 2020
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Kjøp Half-Life: Alyx - Final Hours

A decade inside Valve, by Geoff Keighley

 

Om dette spillet

Twenty-two years ago, Geoff Keighley was in college when he visited Gabe Newell and Valve Software to write The Final Hours of Half-Life. Now, over two decades later, Keighley returns to Valve for The Final Hours of Half-Life: Alyx.

This 25,000 word multimedia experience gives readers an unprecedented and unvarnished look at the past decade inside Valve. From the revelation of surprising canceled projects to never-before-seen images, photos and video, The Final Hours dissects Valve’s creative process and candidly explores the development history of Half-Life: Alyx.

This interactive storybook does not use or require a virtual reality headset. It merges a 25,000 word traditional story with 3D video game technology to give customers a fly-on-the-wall perspective of Valve’s creative process.

FEATURES INCLUDE:

  • INTERACTIVE “TONER” PUZZLES: Unlock never-before-seen concept art and images via interactive puzzles inspired by Half-Life: Alyx
  • NEVER-BEFORE-SEEN PROTOTYPES: From early video prototypes of Alyx to other cancelled games, Valve reveals unknown – and unreleased – projects.
  • HEADCRAB SOUND MIXER: Create your own headcrab sound effects using the same source files as the development team.
  • DEVELOPMENT FLOOR EXPERIENCE: Explore the Valve office with an interactive 3D tour that showcases the development area for Half-Life: Alyx.
  • VALVE TIME: An interactive timeline details Valve’s software and hardware projects over the past decade – including previously unknown projects.
  • RHYS DARBY: Exclusive interview with Rhys Darby (“Russell”), one of the stars of Half-Life: Alyx

    Note: The Final Hours of Half-Life: Alyx does not require or utilize a VR headset.

Systemkrav

Windows
Mac OS X
    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 7 (SP1+)
    • Prosessor: x86, x64 architecture with SSE2 instruction set support
    • Minne: 2 GB RAM
    • Grafikk: DX10
    • DirectX: Versjon 10
    • Lagring: 8000 MB tilgjengelig plass
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Sierra 10.12+
    • Prosessor: x64 architecture with SSE2
    • Minne: 2 GB RAM
    • Lagring: 8000 MB tilgjengelig plass
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem

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