A tactical multiplayer first-person shooter in the Vietnam war era. It will be, what we coined, an “accessible tactical simulation” (ATS) - striking the best possible balance between realism and accessibility,
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Together with your feedback we want to make it the game we all enjoy. Early Access gives us the opportunity to keep on developing close with the community and push Burning Lands far beyond our initial vision.”

Approximately how long will this game be in Early Access?

“We plan to have Burning Lands in Early Access for about 1 year with lively and active teamwork with the community. We want to achieve a complete and exciting game experience for as many players and lovers of the genre as possible”

How is the full version planned to differ from the Early Access version?

“The main differences will be in the side features. All the important core-gameplay, that makes Burning Lands so enjoyable are implemented and as close to polished as we can as first priority.
Things like possibly customizing your characters, additional weapons, factions, even more maps, more game modes and things like that are planned for the full release version.”

What is the current state of the Early Access version?

“We have vehicles and infantry functioning smoothly, along with 1 gamemode and our resource system. Upon continued development we will release additional weapons, vehicles, maps and improving on things that have come before.”

Will the game be priced differently during and after Early Access?

“Yes, the Full Release version of Burning Lands will cost a bit more than the Early Access version. As the scale of the game rises with further development you will have more and more content to play when buying the final release. If you already obtained the Early Access version, you've saved a buck or two”

How are you planning on involving the Community in your development process?

“Involving the community into the development of Burning Lands is one of the most important things for us! We have our official Discord server where you can interact with the developers and community.
In addition to that our homepage offers additional possibilities to leave feedback.”
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Planned Release Date: To be announced

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About This Game

A tactical combined arms warfare game promoting deep cooperation between players, amplified by the use of positional VOIP and features designed to help teammates share situational awareness. Squad and role organization that ensures that individual players and small groups have a unique way to contribute to the overall team effort.



Each 60-player team is segmented into squads, which can further specialize towards infantry, logistics or armor. Both factions or teams have a Commander, who is responsible for coordinating squads toward the team objectives. The Commander makes resources available to the team in a mix that shapes the particular tactics a team will use to reach the victory condition. These come in the form of vehicles, equipment or off-map support. It will be essential for the Commander and squads to remain coordinated as the team's ability to maintain their position and resources within the game is utterly dependent on the level of communication between players.



Each squad is further segmented into roles, including the Squad Leader and individual specializations such as Medic, Combat Engineer, Machine Gunner, and even Anti-Tank. Just as the squads and Commander must coordinate at the macro level, so must squad members work toward a common goal that preserves the squad's resources and ability to continue to fight toward it’s individual goal as part as the teams overall objective.



Matches occur on large scale maps of varying sizes, featuring a wide variety of vehicle types that allow players to traverse land, water, and air. Land vehicles include the M151 Jeep, M35 Truck, ZIS150 Truck, light and heavy armor like the M113, M48 Patton and BTR152. Water based vehicles such as the PBR boat and Sampan are complemented by aerial support from helicopters such as the iconic Huey, Chinook and Cobra.



With each round playing out differently due to the resources and tactics used by teams, game modes, and dynamic spawning systems, no two rounds of Burning Lands: Vietnam will feel alike and the player will feel refreshed and excited for just one more round...

Mature Content Description

The developers describe the content like this:

This game features mature content not appropriate for all ages, or may not be appropriate for viewing at work.

Realistic depictions of War, Frequent Violence or Gore, General Mature Content.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows10 64bit
    • Processor: Intel Core i5-6600/AMD Ryzen 3 1300X
    • Memory: 12 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 4GB/AMD Radeon R9 380 4GB
    • DirectX: Version 11
    • Storage: 30 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows10 64bit
    • Processor: Intel Core i5-8400/AMD Ryzen 5 2600X
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 6GB /AMD Radeon RX 590 8GB
    • DirectX: Version 11
    • Storage: 30 GB available space
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