Explore procedurally generated worlds, look for artifacts, fight enemies using any item, because everything around is your weapon. And all of this with friends, in a game with elements of rogue-like and dungeon crawler genres.
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开发者的话:

为何要采用抢先体验这种模式?

“Early access is a great opportunity to build up an awesome community.
We want to keep the development progress clear and transparent for players and to show that everyone can contribute to development.”

这款游戏的抢先体验状态大约持续多久?

“We expect the game to be in Early Access for about 1-2 years. This time is enough for us to release every planned feature and fix errors and gameplay balance.”

计划中的完整版本和抢先体验版本到底有多少不同?

“In full version of the game there will be a lot more content, more maps, items, upgraded and improved core mechanics and new gamemodes added.”

抢先体验版本的现状如何?

“”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“We plan to gradually raise the price as we ship new content and features.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We are happy to hear any suggestions and ideas from the community and will be glad to talk on our or game's steam page.
Also we are going to post news about development on these resources.”
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We are happy to hear any suggestions and ideas from the community and will be glad to talk on our Discord:



Uproar is a third-person game with elements of rogue-like and dungeon crawler genres, where you have to defeat your opponents with improvised weapons. There are 2 gamemodes - multiplayer and singleplayer.

In multiplayer you get into one of many parallel worlds and fight with other players till the last man standing. Winner obtains an artifact.
In singleplayer you have to crawl through randomly generated dungeons with enemies, traps and secrets.
While you are getting through the levels, you can obtain unique artifacts and resources to upgrade your character. The farther you go, the harder it will become, but the prize will also be better.

Features:

  • Every part of the environment can be your weapon (If not, we will add it)
  • Totally destructible (well, almost)
  • Various levels, each with its' unique items
  • Procedural levels and their parts - that makes every game unpredictable
  • Early access. We know how the game must look, but the core idea is so ambitious that we are open to hear your thoughts and ideas!

Multiplayer


Short fast-paced fight till the last man standing. The last player takes artifact with him. You can't respawn in the match and have only one chance to win.
At the start of the match, your only weapon is your fists, but you can pick up every item that can be a "weapon" (or can't be). Defeat every other opponent and be the last one! The closer the end of the match is, the more unstable the world becomes and things from other dimensions start to spawn on the map.

Singleplayer(Co-op)


To obtain an artifact on your own you have to go through dungeons that are inhabitat by creatures (not always friendly). Sometimes you will encounter different sort of traps and obstacles, but also there is a chance to find something valuable.
Levels are divided into Realms, but inside each realm they are quite different, with it's own features and secrets. It will be pretty hard to predict what you find in the future.

Future Features:

  • Companions - small robots that will accompany you in solo adventures. They will be able to help you in fight and in your walkthrough.
  • Your private house - furnish it with artifacts from your adventures and call your friends to show off!
  • Cooperative mode? Ofcourse! Everything is funnier with a party!

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统 *: Windows 7
    • 处理器: Dual Core 2.4Ghz
    • 内存: 4 GB RAM
    • 显卡: GTX 560ti
    • 网络: 宽带互联网连接
    • 声卡: Which can play sounds
    推荐配置:
    • 需要 64 位处理器和操作系统
* 2024 年 1 月 1 日(PT)起,Steam 客户端将仅支持 Windows 10 及更新版本。
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